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Download The Sopranos VP915 1.0.1
10 Votessopranos
4
Based on the Stern table from 2005, The Sopranos.
ROM sounds extracted by destruk.
Script for playing the rom sounds also by destruk (and maybe also Gaston)
Thanks to:
- bodydump for the playfiend and plastics
- deadrock for the real table pictures and video
- oldskoolgamer for play testing
- grizz for the flasher templates
The table is configured to play the sounds through emulation. But if your computer is old then you may want to to use the samples to release a little cpu power. To do that you change a line in the script Const RomSounds = 1 by Const RomSounds = 0. But if your computer is older then I guess you'll need to make some more adjustments
The table is meant to be played with the newer/beta version of VP915, even if it is not officially released, it plays very well. The table could be played with VP914, since it doesn't contain many alpha ramps or primitives. But since I made the table using a newer version, so it requires VP915 rev 434 or higher. Trying to load the table with an older VP will just give you an error about a corrupted file.
I got a new monitor So now my tables are set to be played with a wide monitor (16:9). So if you have a 4:3 monitor or a 16:9 monitor you should change the XScale to it doesn't look distorted. To calculate the right width, this is the value of the XScale, use these formulas:
4:3 screen: The XScale is the same as the YScale
16:9 screen: The XScale is the YScale multiplied by 0.75
16:10 screen: The XScale is the YScale multiplied by 0.83
This way the ball and the table won't look distorted, too wide or too thin.
This table is finished, but I still want to add some more GI effects. Due to Eastern coming and I won't be home, then it is better to released it now, and when I come back home I'll see if I can add some more GI effects.
ROM sounds extracted by destruk.
Script for playing the rom sounds also by destruk (and maybe also Gaston)
Thanks to:
- bodydump for the playfiend and plastics
- deadrock for the real table pictures and video
- oldskoolgamer for play testing
- grizz for the flasher templates
The table is configured to play the sounds through emulation. But if your computer is old then you may want to to use the samples to release a little cpu power. To do that you change a line in the script Const RomSounds = 1 by Const RomSounds = 0. But if your computer is older then I guess you'll need to make some more adjustments
The table is meant to be played with the newer/beta version of VP915, even if it is not officially released, it plays very well. The table could be played with VP914, since it doesn't contain many alpha ramps or primitives. But since I made the table using a newer version, so it requires VP915 rev 434 or higher. Trying to load the table with an older VP will just give you an error about a corrupted file.
I got a new monitor So now my tables are set to be played with a wide monitor (16:9). So if you have a 4:3 monitor or a 16:9 monitor you should change the XScale to it doesn't look distorted. To calculate the right width, this is the value of the XScale, use these formulas:
4:3 screen: The XScale is the same as the YScale
16:9 screen: The XScale is the YScale multiplied by 0.75
16:10 screen: The XScale is the YScale multiplied by 0.83
This way the ball and the table won't look distorted, too wide or too thin.
This table is finished, but I still want to add some more GI effects. Due to Eastern coming and I won't be home, then it is better to released it now, and when I come back home I'll see if I can add some more GI effects.
What's New in Version 1.0.1 (See full changelog)
- 1.0 Released 20 Mars 2013
- Update 1.0.1
- - fix: Fixed right lane light
- - fix: safe timer do not stop, safe shaked when it should be still.
- - added: reflection of the RIP lights on the metal (mostly because of the desktop version)
- - added: more GI effects
- - added: missing mechanical sounds on some events/objects
- - fix: visible locks not always working
- - fix: for the FS version adjusted the position of some lights and flashers
Is there anywhere I can get hold of VP915, albeit in Beta
visual pinball (rev 439.exe) says: SEGA.VBS ver 3,38 or higher required: where i can find it?
Using Revision 482 and VBS 3.41. Unfortunately the table loads suuuuper slowly. Never had a table do that. I'll chalk it up to beta plus my not-so-fast system. The playfield graphics look amazing though when it finally loads up and I'm forced to exit. lol Thanks for all the hard work. Can't wait until I can play this one.
I've been eagerly waiting for this table. Thank you for all your hard work JP. You are much appreciated. Quality work as always.
I'm getting a file is corrupt message. Anyone else?
I keep getting an error message for a wrong script line mentioning an undefined variable (BSize) - anyone else had that issue? how can it be worked around?
thx!
Im having troubles running the 1.1 version of the table.
It starts loading up, but then says that there is a problem, opens the script and highlights line 60 which is
" Controller. Run GetPlayerHWnd". Any idea on how to fix this problem?
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Wait. In this post here - http://www.vpforums....topic=23164&hl=
Kiwi says you multiply by 0.75 for 16:9 and 0.83 for 16:10.
How do I figure out which is right?