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  • Submitted: Aug 01 2018 07:25 PM
  • Last Updated: Nov 01 2023 09:29 AM
  • File Size: 7.87MB
  • Views: 38629
  • Downloads: 14,243
  • Author(s): jpsalas
  • Manufacturer: Bally
  • Year: 1991
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 15 Oct 2022 Download Harley Davidson (Bally - 1991) 4.0.1
  • 29 Sep 2022 Download Harley Davidson (Bally - 1991) 4.0.0
  • 29 Sep 2022 Download Harley Davidson (Bally - 1991) 4.0.0

Download Harley Davidson (Bally - 1991) 4.3.0

* * * * * 91 Votes
harley davidson bally 1991



Screenshots
Based on the Bally table from 1991.
  
Playfield and plastics redrawn by Siggi and adjusted by Draifet
I used the old backdrop from the VP9 table, which was made by StrangeLeo72.

 

What's New in Version 4.3.0 (See full changelog)

  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.1 Updated 15.10.2022
  • - Added extra high walls and reduced the strength of the plunger to prevent the ball from going through the walls with a strong plunge.
  • 4.0.0 Updated 29.9.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Playfield and plastics adjusted by Draifet
  • 3.0.1 Updates 23.04.2021
  • - fixed typo on the playfield
  • 3.0 Updated 31.10.2020
  • Updated script, physics & graphics:
  • - added the arcade physics 3.0
  • - enhanced the images if they were not already 4k (or close enough :) ).
  • - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - added sideblades
  • - some extra collision sounds.
  • 1.0.2 Updated 21.08.2018
  • - changed the droptargets to legacy mode, so a hit to the sides will also register as a hit, as the left droptargets were very difficult to drop.
  • 1.0.1 Updated 04.08.2018
  • - Added missing screw
  • - Changed the material of the flasher domes, to a non metallic look.
  • The MOD by Draifet include these changes:
  • ·Added some missing screws
  • ·Helicopter plastic modified
  • ·Modified playfield image (bottom lights and letters)
  • ·Changed the bumpers and flashers
  • ·Ball shadow
  • ·Playfield shadow
  • ·Some other small changes
  • 1.0.0 Released 01.08.2018


Screenshots

Screenshots


Thank's JP, it has become a wonderful table.

I love it. 

You come home from holiday an in just a couple of days you've not only updated and fixed 4 or is it 5 tables. You even add a new one !

Thank you so much JP !!

Many thanks JP, this table is very cool. I still think you really do not sleep. :)

 

You come home from holiday an in just a couple of days you've not only updated and fixed 4 or is it 5 tables. You even add a new one !

Thank you so much JP !!

 
I thought the same thing here. Amazing!!! How does he do it???

Wow Great Surprise JP!  Perfect as always.  Thank you!

Hahaha, it is true I do not sleep much :) But if you take a closer look at my tables, they use simple VP objects, like one single light for the Gi and normal lights, a simple wall for each plastic, etc. Those are very easy to make and to place on the table. My tables won't look as good as the ones from bord, tom, ninuzzu, g5x, Dark & friends ++, where they use several lights on top of each other to give that extra color and Gi, they add extra shadows everywhere, nearly everything is done with primitives and they make a lot of custom graphics to give that extra lightning on those primitives. All that takes a lot of time to make. My tables are very easy to build, and very easy for a new author to see how things can be used and built.

 

And most of all I still have free from work this week :) So, Gemini 2000 here we go :)

Master JP - don't say, your Tables aren't so good as XYZ - they are great :)

Thanks JP for sharing your fantastic work with us! Any chance of bringing your Canasta 86 to VPX in the future?

Canasta 86? Yes, sure, I can see what I have of resources, or I'll simply ask akiles5000 :) I guess he has a lot of pictures of the table.

Thanks JP your table are still very fun to play even if you said they are easy to do (not for us). However for this one sometimes during the playing the ball is slow-down, did you noticed it ? (everything is update on my cab VP10.5, sambuild, pinmame).

Photo
Mustang1961
Aug 02 2018 12:21 PM

Thank you Siggi and thank you JP,

 

this will be our 1st game tonight. Look and feel are great!!!!

 

I appreciate your both's works, Christian.


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