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  • Submitted: Jul 14 2018 06:06 AM
  • Last Updated: Jun 27 2023 05:21 PM
  • File Size: 22.22MB
  • Views: 49763
  • Downloads: 14,151
  • Author(s): jpsalas
  • Manufacturer: Stern
  • Year: 2007
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: No

Previous Versions

  • 13 Oct 2022 Download JP's Spider-Man 4.0.0
  • 31 Oct 2020 Download JP's Spider-Man 3.0.0
  • 01 Aug 2018 Download JP's Spider-Man 1.2.2

Download JP's Spider-Man 5.0.0

* * * * * 81 Votes
Spider Man Spiderman Stern SAM



Screenshots
Based on the table by Stern.
Graphics by me. Layout should as as close as Stern's table as possible, the same as the gameplay, although there are some changes in the objects, but only graphically changes.
 
Notes:
This is another table I used to test the beta VPX. I used the graphics I made for my Spiderman table for VP9.
I release this table mostly Because Carlos asked me to do so, and because it has been lying in my HD for too long now, but I still play it from time to time because it is just great fun :)
Please don't make mods of this table, Alessio has released some great versions of the Spiderman table at the italian site. Alessio's tables are great and 100% close to the real thing in terms of graphics and animations My table don't use animations.
This tables uses the Spiderman vault edition rom, get it at Stern's site and rename it to smanve_101.zip

What's New in Version 5.0.0 (See full changelog)

  • 5.0.0 Updated 27.06.2023
  • - Updated for VPX8. Many changes.
  • 4.0.0 Updated 13.10.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
  • - Updated my mechanical set of sounds to a more "under the glass" sound.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small script updates, like the Rolling sound and PlaySoundAt routines.
  • 3.0 Updated 31.10.2020
  • Updated script, physics & graphics:
  • - added the arcade physics 3.0
  • - enhanced the images if they were not already 4k (or close enough :) ).
  • - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - some extra collision sounds and added more random on the hits sounds.
  • 1.2.2 Updated 31.07.2018
  • - updated the script to use controller.vbs and some small adjustments/updates to he code (hit sounds, fading flashers)
  • 1.2.1 First release, 14.07.2018


Screenshots

Screenshots Screenshots Screenshots


Photo
onegentleman
Jul 14 2018 10:35 AM

Hi. Good job. Is this Vault Edition table?

Looking forward to trying this one out. JP's physics and settings tends to make for some of the most playable virtual games. Screen shots look great too.

To answer the previous question, I read the release notes and can confirm this uses the Vault Edition ROM. 

I'd also like to shout out a big thanks to Carlos for convincing JP to share. I like having the choice of multiple versions of a great game like this.

downloaded the rom here, but it wont work, even renamed it

downloaded the rom here, but it wont work, even renamed it


Try compressing the rom as well as renaming it.

Can't get any backglass to work on this one - help?

Photo
paulohotline
Jul 15 2018 04:13 PM
To get backglass going:
 
Change Set Controller = CreateObject("VPinMAME")
 to         Set Controller = CreateObject("B2S.Server")

 

:) Thank you JP!

Big THX!!!!!!!!!!!!!

:) ;) :)

Great!!!! Thanks.

Just gorgeous!!

Photo
Nathan 1980
Aug 03 2018 09:06 AM

"smanve_101" ROM  where to find? thank's.


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