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  • Submitted: Sep 13 2016 06:11 AM
  • Last Updated: Apr 22 2024 10:27 PM
  • File Size: 956.19MB
  • Views: 163753
  • Downloads: 45,792

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  • 22 Apr 2024 Download DOFLinx 8.00

Download DOFLinx 8.00

* * * * * 115 Votes
DOFLinx



****** Current package does not have the DOFLinx compatible version of MAME in it due to temporary size limitations.  Download the MAME version separately from this site if you need it.
 
Version 8.x of DOFLinx containing;
 
Main program
Sample INI configuration files
Messaging program
Comprehensive guide
Sample vbs messaging file
Sample game table flag file
Update notes
Future Pinball vbs script
FX3 mapping files
TCP Reader for remote debugging
MAME game mapping files
FX table mapping files
32 and 64 bit version

What's New in Version 8.00 (See full changelog)

  • 8.00 22/4/24
  • - New full integration with Zen's Pinball FX. Triggers coming direcdtly from Pinball FX (thanks Zen and freezy). A new DLL (DOFLinxTrigger.dll) in Pinball FX will send table events to DOFLinx.
  • - New DOFLINX.INI parameter PATH_FX= . This is the Path to your FX (Pinball FX) files thast link Pinball FX table events to output actions. Likely to have the shipped FX files within it.
  • - New DOFLinx.INI parameter PATH_FX_B2S= . This is the path to your B2S active backglasses for PinballFX.
  • - Make DOFLinx.LOG writing for DEBUG > 0 a shitload faster
  • - Add configuration parameters for Pinball FX to Create INI menu option
  • - FX files for all basic Pinball FX items - bumpers, flippers, slings
  • - Specific FX files for Indiana Jones, Addams Family, Sorcerer's Lair, Wild West Rampage
  • - Add a new right click test option to test by device name, ie "Left Flipper", "Right Slingshot", etc. This will test all ports associated with that device which is handy when you have mutltiple toys linked to the same logical device or are simply chasing some wierd arse fault.
  • - New FF_PROC as a new action type. This can be used to start a background process from an event. Usage is FF_PROC Command,Argument, ie FF_PROC SomeBatch.bat,Data
  • If you use this do so carefully, you could spawn a lot of processes quickly and that can bog your machine down
  • This was requested by some people trying to do tricky stuff on their cabinet.
  • - New add command line parameter EDIT_INI=YES to force DOFLinx to go straight to the DOFLinx.INI parameter editor
  • - New DOFLinx.INI parameter PATH_HI2TXT= . This is the path where Hi2Txt utility for getting MAME high scores has been placed. I'm using C:\Hi2Txt\ . Leave it out or blank if you don't have / want this.
  • - Add a new right click test option for Pixelcade devices and MAME high scores
  • - Add COLOUR_FILE= parameter to add clarity for non pinball users. Its exectly the same as DIRECTOUTPUTCONFIG= but makes more sense if you can have COLOURS=Colours.ini (and yes my North American friends, that's how you spell colour! :-) )
  • - Fix the default flipper key action logging to obey the debug flag setting
  • - New integration with Pixelcade devices, LCD / LED marquees, dot matrix dispays, etc
  • Show marquees when MAME games start
  • Show marquees and optionally hi scores when cycling through PinUp Popper menu
  • Use Hi2Txt to get MAME high scores
  • - Updates to many MAME files to drive Pixelcade devices
  • - New PATH_PIXELCADE= parameter. This points to the Pixelcade folder where the Settings.ini file is stored.
  • - New Pixelcade test screen from right-click menu when in debug
  • - New PIXELCADE_MENU_HISCORE= parameter. When displaying marquees while selecting from the front-end menu use =1 to have marquees alternate with hi scores and =0 to only show the marquees
  • - New PIXELCADE_GAME_START_HIGHSCORE= parameter. Determines if when a MAME game is started if high scores are shown in addition to the marquee
  • - NEW PIXELCADE_REPLACE_LED_MARQUEE_AFTER_ANIMATION= . Possibly the longest parameter name yet. Used to choose if after an animation is shown on the LED display if the marquee is put back afterward. Good to have set to 1 (yes) if you only have an LED display, but probably 0 (no) if you've got LCD and LED displays.
  • *** Note you need the DOFLinx MAME version 0.263 or later with DOFLinx V8 or later
  • - New ability for Popper to send menu event chages to DOFLinx so that MAME game names and high scores can be displayed on either the Pixelcade device or built in MAME score screen
  • There is a guide on how to set this up
  • - Updated the built in DOFLinx MAME score screen to look a lot better
  • - New addition of in built SSF - thanks NailBuster for the push and start, TerryRed for a lot of info and contextualisation
  • - SSF 7.1 has been setup as standard for Pinball FX within the table.FX file, mainly the All_Pre.FX so far
  • SSF can load multiple sounds for a named event then cycle through those sounds to achieve variety
  • Volume, X, Y and Z coordinates are set per sound
  • I am sure this is not perfect as I do not have a full 7.1 setup
  • - New SSF_ENABLED= 0 or 1 , 0 is the default being disabled, 1 is enabled
  • - New SSF_DEVICE= default is -1 being the default sound device
  • For a differnt saound device simply get the Windows sounds device #, to help DOFLinx will list all available devices and their ID's at startup if you have DEBUG= set to 1 or 2
  • - New SSF_SOUND_PATH= this is the path where the necessary sound files are stored
  • While you can set all of your own sounds if you want, DOFLinx is using Fleep sounds and they are in the \sounds folder of the standard installation ZIP




it was fixed :) immidiatly :) file not broken anymore :) 

where do you install this file does it go in future pinball folder or other pinball folder or install it in its own folder any help would be great thanks

Where we have to put this File?

Photo
ganjafarmer
Jan 03 2017 04:02 PM

Download is working for me right now. Fixed.

4.22C is missing???

Great work DDH69 on finishing the FX2 files! FX2 is just no fun without DOFLinx anymore... ;).

Photo
coreduo0099
Aug 17 2017 02:11 AM

Question. For most .vpt files I get DOF effects and sounds for flippers, slings, bumpers, etc.  with vpx there is a pref to have dof effects only without sound.  is there an easy way to do this for VP9.x or is editing scripts to remove/comment out the Playsound commands the right way to go?

Cool! Thank you for taking the time!!! ;)

Is there a way to implement a TIMEOUT function like "MAX_FLIPPER_ON=6000" to the "KEY_TO_OUTPUT" toys?

In case things goes grong? to prevent solenoid get stuck a long time if assigned to some buttons/keys.

This could happend in rare but several cases, like FX2 being interrupted or force closed at some point.

Thank you!!!

I created a clone of the teensy and I try to test the DOFLinx MX with PX2/Xmen table with DOF config up-to-date. But nothing appear ...

In the DOFLinx Log, I can see my 3 ledwiz clone (arduino-lwclone), but nothing about the teensy/teensy clone

Do you know how DOFlinx detect the teensy ? is the DOFLinx source code available (for my teensy clone, I have modified DOF to sleep 5s after open the com port, so DOFLinx use DOF for the teensy management, or directly use the teensy)?

 

Thanks in adance


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