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Submitter
SUPPORT TOPIC File Information
- Submitted: Jun 20 2015 05:38 PM
- Last Updated: Jun 20 2015 11:33 PM
- File Size: 40.32MB
- Views: 3262
- Downloads: 235
-
Author(s):
Matthew Marino
John Krukowski - Permission to MOD?: Unspecified
Previous Versions
Download The Terminator WS 1.0.5
Terminator The Terminator T1 T2 Arnold Schwarzeneggar Terminator 2
1
A table based on the original Terminator film. Prepare for battle and face The Terminator in the ultimate showdown!
The Terminator:
An original table by Matthew Marino and John Krukowski based on the 1984 James Cameron film.
WARNING: This game contains strong language (quotes from the film). If you wish to play a clean version, open the script and do a find and replace (Control + H). Search for “RatedR” and replace all with “RatedG”. Do not include the quotation marks. If you wish to switch back to the original version, search for “RatedG” and replace with “RatedR”.
Prologue:
LOS ANGELES 2029 A.D.
THE MACHINES ROSE FROM THE ASHES OF THE NUCLEAR FIRE.
THEIR WAR TO EXTERMINATE MANKIND HAS RAGED FOR DECADES,
BUT THE FINAL BATTLE WOULD NOT BE FOUGHT IN THE FUTURE.
IT WOULD BE FOUGHT HERE, IN OUR PRESENT.
TONIGHT...
LOS ANGELES 1984 1:52 a.m.
Objective:
You play as Sergeant Kyle Reese, sent back from the future to protect Sarah Connor against a deadly cyborg who could change the fate of humanity: Cyberdyne Systems Series 800, Model 101 Terminator (T-800). The goal of the game is to prepare for battle and face the Terminator in the ultimate showdown. Begin the game by launching Sergeant Kyle Reese through the Time Displacement Equipment with the plunger.
Playfield Features:
Police Station Door:
Break down police station door to access the event lock. The first time you enter, multiball is triggered. The second time, you will face the Terminator in the mini playfield in the upper left of the table (see below for details). After the battle, the lock event continues to alternate between multiball and the Terminator Battle.
Terminator Battle:
Launch mini pinballs at the Terminator Target. The strength of the Terminator, number of balls and strength of each ball is determined by the number of ramps and targets hit. You must drop 5 Terminator targets before you are victorious. When the Terminator is defeated, all of your power-up levels are reset and you must prepare for another battle. The score you achieve is increased each time you defeat the Terminator. If you lose to the T-800, you will continue to power up before facing him again.
T-8-0-0:
Light up all 4 of these lights to decrease the Terminators strength during the Terminator Battle.
C-O-N-N-O-R & R-E-E-S-E:
Drop these targets to increase health (number of balls in the Terminator battle)
Ramps and Point Multipliers:
Hit the ramps to upgrade your weapon and vehicle level. These increase your attack power during the Terminator Battle. If you reach the maximum level on either ramp, the 2X score multiplier will take effect. If both ramps are maxed out, the 3X score multiplier is then activated. These multipliers will stay active for the duration of the game and do not reset after defeating the Terminator. Activate these early for maximum points.
Tech-Noir:
Enter the Tech-Noir for a random event. This includes a variety of point bonuses, turning on the kickbacks (if they are off), turning on the safeties at the bottom and sides of the table, a truck-attack mini-game and an extra ball.
Extra Ball:
In addition to occasionally getting an extra ball in the Tech-Noir, extra ball will be lit at 10 million, 25 million, 50 million, 100 million, 250 million, 500 million, 1 billion, 10 billion, 25 billion, 50 billion, etc. points.
Notes:
-This table was designed for use with Visual Pinball 9.9.1
-The recommended resolution is 1920x1080. The fonts may not line up. Adjust if necessary.
The Terminator:
An original table by Matthew Marino and John Krukowski based on the 1984 James Cameron film.
WARNING: This game contains strong language (quotes from the film). If you wish to play a clean version, open the script and do a find and replace (Control + H). Search for “RatedR” and replace all with “RatedG”. Do not include the quotation marks. If you wish to switch back to the original version, search for “RatedG” and replace with “RatedR”.
Prologue:
LOS ANGELES 2029 A.D.
THE MACHINES ROSE FROM THE ASHES OF THE NUCLEAR FIRE.
THEIR WAR TO EXTERMINATE MANKIND HAS RAGED FOR DECADES,
BUT THE FINAL BATTLE WOULD NOT BE FOUGHT IN THE FUTURE.
IT WOULD BE FOUGHT HERE, IN OUR PRESENT.
TONIGHT...
LOS ANGELES 1984 1:52 a.m.
Objective:
You play as Sergeant Kyle Reese, sent back from the future to protect Sarah Connor against a deadly cyborg who could change the fate of humanity: Cyberdyne Systems Series 800, Model 101 Terminator (T-800). The goal of the game is to prepare for battle and face the Terminator in the ultimate showdown. Begin the game by launching Sergeant Kyle Reese through the Time Displacement Equipment with the plunger.
Playfield Features:
Police Station Door:
Break down police station door to access the event lock. The first time you enter, multiball is triggered. The second time, you will face the Terminator in the mini playfield in the upper left of the table (see below for details). After the battle, the lock event continues to alternate between multiball and the Terminator Battle.
Terminator Battle:
Launch mini pinballs at the Terminator Target. The strength of the Terminator, number of balls and strength of each ball is determined by the number of ramps and targets hit. You must drop 5 Terminator targets before you are victorious. When the Terminator is defeated, all of your power-up levels are reset and you must prepare for another battle. The score you achieve is increased each time you defeat the Terminator. If you lose to the T-800, you will continue to power up before facing him again.
T-8-0-0:
Light up all 4 of these lights to decrease the Terminators strength during the Terminator Battle.
C-O-N-N-O-R & R-E-E-S-E:
Drop these targets to increase health (number of balls in the Terminator battle)
Ramps and Point Multipliers:
Hit the ramps to upgrade your weapon and vehicle level. These increase your attack power during the Terminator Battle. If you reach the maximum level on either ramp, the 2X score multiplier will take effect. If both ramps are maxed out, the 3X score multiplier is then activated. These multipliers will stay active for the duration of the game and do not reset after defeating the Terminator. Activate these early for maximum points.
Tech-Noir:
Enter the Tech-Noir for a random event. This includes a variety of point bonuses, turning on the kickbacks (if they are off), turning on the safeties at the bottom and sides of the table, a truck-attack mini-game and an extra ball.
Extra Ball:
In addition to occasionally getting an extra ball in the Tech-Noir, extra ball will be lit at 10 million, 25 million, 50 million, 100 million, 250 million, 500 million, 1 billion, 10 billion, 25 billion, 50 billion, etc. points.
Notes:
-This table was designed for use with Visual Pinball 9.9.1
-The recommended resolution is 1920x1080. The fonts may not line up. Adjust if necessary.
What's New in Version 1.0.5 (See full changelog)
- Functionally identical to the 4x3 Terminator table I made (version 1.0.1). This has been modified for 16x9 displays. The backglass has been redone with better images. The Truck Attack game also has better images. There are other small graphical touch ups as well. 1.0.3 fixes an issue with the drain in the Terminator Battle game at the upper left. 1.0.4 removed a test wall that isn't supposed to be there. 1.0.5 completely reworked the mini pinball generator in the Terminator Battle area. There was an issue with this on 9.9.1.
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See here what I modify, only sounds, and visual aspect, I would like you to add a jackpot, if you want I will give you this version and you will review it
https://www.youtube....h?v=xrboeTIh7GE