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Breakshot (Capcom 1996)_Bigus(MOD)[Visual Pinball X MOD]


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#1 bigus1

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Posted 05 September 2019 - 02:52 PM

Posted Image


File Name: Breakshot (Capcom 1996)_Bigus(MOD)

File Submitter: bigus1

File Submitted: 06 Sep 2019

File Category: VPX/VPinMAME - MOD Tables

Author(s): Krobar74, Bigus1
Manufacturer: Capcom
Year: 1996
ROM: Link to ROM
Permission to MOD?: Unspecified


This is a real favorite of mine. Thanks heaps to Krobar74 for bringing it to VPX with his beta FS table and offering it for completion.
3.0 has targets fixed plus new physics and lighting.
Enjoy :)


Click here to download this file



#2 bolt

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Posted 05 September 2019 - 05:40 PM

Thank you Bigus.


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#3 giovanni1966

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Posted 05 September 2019 - 07:09 PM

Thank you.

After the last ball the flippers stil work.



#4 BobAlbright

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Posted 05 September 2019 - 09:48 PM

Thanks Bigus--just played a few games. Plays well , but there is a problem. There is a mode that gets activated at some point where the ball gets launched and you get to pick where you want to get some bonus points. You get select the far left lane , the far right lane, or in the middle. Problem is that you can't select it and thereby defaults to having to shoot the middle--much harder than the far left lane

"and in the end , the love you take is equal to the love you make"


#5 bigus1

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Posted 06 September 2019 - 03:11 AM

I never encountered the "Call your Shot" issue myself, and I think the flippers working until the trough is full might be a Capcom thing, because KingPin also does it.



#6 jpsalas

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Posted 06 September 2019 - 04:09 AM

If your computer isn't the most powerful then you may change the timers running at interval 1 to interval of 10 or higher, that will ease a little the cpu use and the microstutter will go away.


These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#7 emuoyaji

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Posted 06 September 2019 - 09:54 AM

Thank you.
There is no rom sound.
The VP9 version sounds and the volume can be changed.
Is VPX disabled for rom sound?


#8 BobAlbright

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Posted 06 September 2019 - 12:18 PM

I never encountered the "Call your Shot" issue myself, and I think the flippers working until the trough is full might be a Capcom thing, because KingPin also does it.

I never encountered the "Call your Shot" issue myself, and I think the flippers working until the trough is full might be a Capcom thing, because KingPin also does it.


Interesting--I just thought I'd try it again today and the issue persists. Just for giggles, I thought I'd try a game with the latest version before yours where it was working properly and I find that that version now has the same issue. Not knowing what might have changed, I installed the latest version of vpx beta, and it still does not give me a choice on "call your shot". Very strange

"and in the end , the love you take is equal to the love you make"


#9 ChainZaw

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Posted 07 September 2019 - 07:27 PM

Oh Snap Bigus! i was thinkig about this one a few days ago! You are making me a happy man!


 


#10 BobAlbright

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Posted 08 September 2019 - 10:59 AM

I guess noone else is experiencing my issue. Gonna try deleting nvram although I doubt that will resolve the issue.

Edit...deletion of nvram did not solve the issue. Really blowing my mind why it stopped working. And it stopped on my original version where it worked perfectly for a long time

Edited by BobAlbright, 14 September 2019 - 11:17 AM.

"and in the end , the love you take is equal to the love you make"


#11 Mr H

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Posted 08 September 2019 - 12:18 PM

Brilliant! Love it, great table! Good work, thanks a bunch!

#12 wAxx

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Posted 14 September 2019 - 10:09 AM

The code for the "Breakshot" area of the game is not working correctly.  When the ball is on the left of the metal disc, it kicks up normally, and the code for this has red text in it.  When on the right, the ball refuses to even make it to the gate and even appears to be hitting something before the gate area(I moved all objects out of the area and the ball still does this)no matter what I try and change, and the text for this is all purple/black along with the Center Kick Code.



#13 Defcon Norris

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Posted 22 March 2021 - 03:34 AM

Bigus MVP!!



#14 Sheltemke

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Posted 22 January 2023 - 05:07 PM

So every existing Breakshot version have some problem with the upper right drop targets.

The bottom left group scripted correctly but the right up area group not.

Jpsalas told a fix:

 

"Breakshot: you need to change these lines in the script:

 

line 225:

 

dtR.InitDrop Array(sw48,sw49,sw50),Array(49,50,51)

 

line 328:

 

Sub sw51_hit:vpmTimer.pulseSw 52 : End Sub"

 

Thx JP!


Edited by Sheltemke, 22 January 2023 - 05:17 PM.


#15 bigus1

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Posted 23 January 2023 - 01:33 AM

Thanks Sheltemke and JP :)  I'll get an update happening.