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  • Submitted: Sep 13 2016 06:11 AM
  • Last Updated: Apr 22 2024 10:27 PM
  • File Size: 956.19MB
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  • Downloads: 45,784

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  • 22 Apr 2024 Download DOFLinx 8.00

Download DOFLinx 8.00

* * * * * 115 Votes
DOFLinx



****** Current package does not have the DOFLinx compatible version of MAME in it due to temporary size limitations.  Download the MAME version separately from this site if you need it.
 
Version 8.x of DOFLinx containing;
 
Main program
Sample INI configuration files
Messaging program
Comprehensive guide
Sample vbs messaging file
Sample game table flag file
Update notes
Future Pinball vbs script
FX3 mapping files
TCP Reader for remote debugging
MAME game mapping files
FX table mapping files
32 and 64 bit version

What's New in Version 8.00 (See full changelog)

  • 8.00 22/4/24
  • - New full integration with Zen's Pinball FX. Triggers coming direcdtly from Pinball FX (thanks Zen and freezy). A new DLL (DOFLinxTrigger.dll) in Pinball FX will send table events to DOFLinx.
  • - New DOFLINX.INI parameter PATH_FX= . This is the Path to your FX (Pinball FX) files thast link Pinball FX table events to output actions. Likely to have the shipped FX files within it.
  • - New DOFLinx.INI parameter PATH_FX_B2S= . This is the path to your B2S active backglasses for PinballFX.
  • - Make DOFLinx.LOG writing for DEBUG > 0 a shitload faster
  • - Add configuration parameters for Pinball FX to Create INI menu option
  • - FX files for all basic Pinball FX items - bumpers, flippers, slings
  • - Specific FX files for Indiana Jones, Addams Family, Sorcerer's Lair, Wild West Rampage
  • - Add a new right click test option to test by device name, ie "Left Flipper", "Right Slingshot", etc. This will test all ports associated with that device which is handy when you have mutltiple toys linked to the same logical device or are simply chasing some wierd arse fault.
  • - New FF_PROC as a new action type. This can be used to start a background process from an event. Usage is FF_PROC Command,Argument, ie FF_PROC SomeBatch.bat,Data
  • If you use this do so carefully, you could spawn a lot of processes quickly and that can bog your machine down
  • This was requested by some people trying to do tricky stuff on their cabinet.
  • - New add command line parameter EDIT_INI=YES to force DOFLinx to go straight to the DOFLinx.INI parameter editor
  • - New DOFLinx.INI parameter PATH_HI2TXT= . This is the path where Hi2Txt utility for getting MAME high scores has been placed. I'm using C:\Hi2Txt\ . Leave it out or blank if you don't have / want this.
  • - Add a new right click test option for Pixelcade devices and MAME high scores
  • - Add COLOUR_FILE= parameter to add clarity for non pinball users. Its exectly the same as DIRECTOUTPUTCONFIG= but makes more sense if you can have COLOURS=Colours.ini (and yes my North American friends, that's how you spell colour! :-) )
  • - Fix the default flipper key action logging to obey the debug flag setting
  • - New integration with Pixelcade devices, LCD / LED marquees, dot matrix dispays, etc
  • Show marquees when MAME games start
  • Show marquees and optionally hi scores when cycling through PinUp Popper menu
  • Use Hi2Txt to get MAME high scores
  • - Updates to many MAME files to drive Pixelcade devices
  • - New PATH_PIXELCADE= parameter. This points to the Pixelcade folder where the Settings.ini file is stored.
  • - New Pixelcade test screen from right-click menu when in debug
  • - New PIXELCADE_MENU_HISCORE= parameter. When displaying marquees while selecting from the front-end menu use =1 to have marquees alternate with hi scores and =0 to only show the marquees
  • - New PIXELCADE_GAME_START_HIGHSCORE= parameter. Determines if when a MAME game is started if high scores are shown in addition to the marquee
  • - NEW PIXELCADE_REPLACE_LED_MARQUEE_AFTER_ANIMATION= . Possibly the longest parameter name yet. Used to choose if after an animation is shown on the LED display if the marquee is put back afterward. Good to have set to 1 (yes) if you only have an LED display, but probably 0 (no) if you've got LCD and LED displays.
  • *** Note you need the DOFLinx MAME version 0.263 or later with DOFLinx V8 or later
  • - New ability for Popper to send menu event chages to DOFLinx so that MAME game names and high scores can be displayed on either the Pixelcade device or built in MAME score screen
  • There is a guide on how to set this up
  • - Updated the built in DOFLinx MAME score screen to look a lot better
  • - New addition of in built SSF - thanks NailBuster for the push and start, TerryRed for a lot of info and contextualisation
  • - SSF 7.1 has been setup as standard for Pinball FX within the table.FX file, mainly the All_Pre.FX so far
  • SSF can load multiple sounds for a named event then cycle through those sounds to achieve variety
  • Volume, X, Y and Z coordinates are set per sound
  • I am sure this is not perfect as I do not have a full 7.1 setup
  • - New SSF_ENABLED= 0 or 1 , 0 is the default being disabled, 1 is enabled
  • - New SSF_DEVICE= default is -1 being the default sound device
  • For a differnt saound device simply get the Windows sounds device #, to help DOFLinx will list all available devices and their ID's at startup if you have DEBUG= set to 1 or 2
  • - New SSF_SOUND_PATH= this is the path where the necessary sound files are stored
  • While you can set all of your own sounds if you want, DOFLinx is using Fleep sounds and they are in the \sounds folder of the standard installation ZIP




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coreduo0099
Dec 07 2018 04:28 AM

New Williams/Bally tables and 6.52 working great.  Thanks!

I have a problem when playing FX3. When I keep holding up my flipper, resting the ball, Doflinx triggers the flip up/flip down sound several times. As soon as I hold up the flippers doflinx triggers the sound several times. Anyone know how to solve this?

Hello, I am trying to get DOF working for the first time, but it is not recognizing my LEDWIZ+gp.  it is a 16 input and 16 output controller.   Debugging says no LEDWIZ is found and when I do the newLEDtester, it says no LEDWIZ detected.  LEDBlinky works fine.   Maybe its not supported?

Hi @DDH69 Great work again!  It seems that the SSF Support has stopped working with the updated version and Williams pack 4.  I know zen were mucking around with the flippers...   LEDS and DOFLINX still communicating, happy to help troubleshoot

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coreduo0099
Jul 21 2019 03:37 AM

Hello,

Just updated my windows 10 OS to Feature update v1093.  Now on FX3 games the shaker pulses every few seconds.  Almost as if the OS update changed the memory locations and DOF is now reading false info to trigger the shaker after trying about everything.  I can comment out my Shaker config line in DOFLinx.ini to make it go away, but wanted to report in incase others are or are not seeing it in v1093 and can reply.  Oh, using latest FX3 with Williams and DOF 6.8.1A..

Hello I use 2 contactors per flipper (so 4 for right and left flippers) to have more feedback and it works great with VP and DOF. Does anyone knows how to do the same in DOFLINX? i.e. Multiple devices for LINK_LF and LINK_RF? Thanks!

Photo
coreduo0099
Aug 12 2019 07:15 AM

Hi,

I think the last DOF update may be causing issues with aliens FP.. Anyone tried to run in since the last DOFLinux Update 6.82?

I get this…  Seems to be tied to the DOFLinx.vbs script.  If I disable doflinx the table runs (without DOF of course)

Tmrq8vash1i25s5807rs1s0mvaxmtetub.png

Thanks

(Also posted in the Aliens table thread)

Photo
coreduo0099
Aug 14 2019 02:42 AM

Nevermind, re-copied files from backup and now FP aliens is working again.

Photo
coreduo0099
Aug 14 2019 02:44 AM

Hello,

Just updated my windows 10 OS to Feature update v1093.  Now on FX3 games the shaker pulses every few seconds.  Almost as if the OS update changed the memory locations and DOF is now reading false info to trigger the shaker after trying about everything.  I can comment out my Shaker config line in DOFLinx.ini to make it go away, but wanted to report in incase others are or are not seeing it in v1093 and can reply.  Oh, using latest FX3 with Williams and DOF 6.8.1A..

My Shaker issues have gone away...

Photo
coreduo0099
Aug 19 2019 03:12 AM

6.84 working well with aliens with all the new toys enabled.  I didn't realize when I restored from backup I wiped out those toys, which was apparently why Aliens was crashing.

Thanks!


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