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Back To the Future VP911


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31 replies to this topic

#21 Liteuser

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Posted 06 March 2011 - 07:34 AM

Thanks for all the table updates JP. smile.gif

I have played the new table versions of the Flintstones, Back to the Future and the new Roadshow so far.

Great work on your tables JP, I am having a blast playing them! cool.gif




#22 mach2

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Posted 06 March 2011 - 11:49 AM

This looks Excellent! Thanks JP Amazing work again! rolleyes.gif

#23 Pin-Pete

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Posted 06 March 2011 - 12:38 PM

Thanks for release,JPSalas.Amazing work as usual. biggrin.gif

Greetings:Petri


#24 sast05

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Posted 06 March 2011 - 03:20 PM




Changing x and y scaling to 1.12 fixed the graphical glitch on my system as well.
Perhaps JP knows the root cause of the problem!

#25 serpiko

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Posted 07 March 2011 - 12:24 PM

hi sast05,

QUOTE
Changing x and y scaling to 1.12 fixed the graphical glitch on my system as well.
Perhaps JP knows the root cause of the problem!


Normal ....but is not a problem.
when we separated in height should also be wide.
you see in the picture
the wall containing the inscription delorean is too high.
have lights that make this default.
in fact we must shift the table down by acting on y offset.
1.12 is too important for this type of view.
should not spacing for get a oval ball.
it must be that x and y is proportional.

exp:
inclinaison: 63
field of view: 33
layback: 0
xy rotation: 360
x scale: 1,27
y scale: 1,25
x offset: 0
y offset: 32

Edited by serpiko, 07 March 2011 - 12:25 PM.


#26 gordon

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Posted 07 March 2011 - 11:21 PM

08.03.2011 88 miles per hour i play the fantastic table

Thank you very much Worship.gif

#27 Sacred Heart

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Posted 08 March 2011 - 12:01 PM

QUOTE (sast05 @ Mar 6 2011, 04:20 PM) <{POST_SNAPBACK}>
Changing x and y scaling to 1.12 fixed the graphical glitch on my system as well.
Perhaps JP knows the root cause of the problem!


Hi,
first post. Great site! Loving it!

How/where do I change the x and y scaling in the editor? I also have the graphics glitch.

BR,
Andy

QUOTE (Sacred Heart @ Mar 8 2011, 12:53 PM) <{POST_SNAPBACK}>
QUOTE (sast05 @ Mar 6 2011, 04:20 PM) <{POST_SNAPBACK}>
Changing x and y scaling to 1.12 fixed the graphical glitch on my system as well.
Perhaps JP knows the root cause of the problem!


Hi,
first post. Great site! Loving it!

How/where do I change the x and y scaling in the editor? I also have the graphics glitch.

BR,
Andy


Never mind, I now know how to use the search button. wink.gif

#28 Captain Flemme

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Posted 08 March 2011 - 11:49 PM

Thank you JP for that table and all the other you've done !!!

You're the best ! ! ! biggrin.gif

Captain Flemme

Edited by Captain Flemme, 08 March 2011 - 11:52 PM.


#29 Ceto

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Posted 14 March 2011 - 05:44 PM

JPSalas, you are not only very fast and talented, it is also so much love you put into your tables. The playability is always extremely good!
If you ever come to Austria / Vienna, I will do everything i can to make your stay so enjoyable as possible. Endless thanks!

Edited by Ceto, 14 March 2011 - 05:45 PM.


#30 mosk79

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Posted 11 June 2011 - 07:16 PM

Very nice work...as always.
Thanks.

PS: Is there a way to enable antialiasing from the Nvidia Control Panel?? I mean, for the flippers, ramps, etc.

#31 smokinrose

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Posted 11 December 2013 - 11:01 PM

I am unable to enable Match feature, diagnostic says it is 10 percent but it never happens...



#32 destruk

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Posted 12 December 2013 - 05:21 PM

The match feature is active by default - so if you close VP, delete the nvram file, and open the table again to play, match will be on.

As far as percentages go though, even at '10%' it does not mean it will match 1 in 10 times - it could match 5 times in a row after 500 games.

If the end-game animation with the lightning bolt showing a match number appears, then match is working.


Build a fire, vipers love the heat.