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Download Flip A Card (Gottlieb 1970) FS DOF 2.0
3 Votes
1
**** REQUIRES VP 9.9x *****
'*
'* Gottlieb's Flip A Card (1970)
'* Table primary build/scripted by Loserman!
'* http://www.ipdb.org/machine.cgi?id=890
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'*
'* Hauntfreaks - new images for table and plastics
'* Grizz - image cuts/pastes from some of his images used on my redraw
'* JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
'* EalaDubhSidhe - table object templates
'* Black - HS save/load routines
'* Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
'* CONRAM - various code ideas learned by tracing through code on his tables
'* akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and other objects' sound routines
'* GNance - update to spinner code to replicate slowing down
'*
The options menu is now available by holding down the left flipper key for about 2 seconds when a game is not in progress. Once opened, left flipper moves between the different menu items and the right flipper goes through that item's available choices.
This table uses Arngrim's new methodology for DOF/B2S configurations. Be sure to copy the controller.vbs file to your table folder if you don't already have one there.
First run of any table that uses this setup will ask you about DOF and what you have. After that, you are all set.
The backglass is a separate download, so be sure to grab that too
'*
'* Gottlieb's Flip A Card (1970)
'* Table primary build/scripted by Loserman!
'* http://www.ipdb.org/machine.cgi?id=890
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'*
'* Hauntfreaks - new images for table and plastics
'* Grizz - image cuts/pastes from some of his images used on my redraw
'* JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
'* EalaDubhSidhe - table object templates
'* Black - HS save/load routines
'* Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
'* CONRAM - various code ideas learned by tracing through code on his tables
'* akiles50000 - for that totally awesome tutorial on table building. So much stuff I now understand because of the work put into this tutorial
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and other objects' sound routines
'* GNance - update to spinner code to replicate slowing down
'*
The options menu is now available by holding down the left flipper key for about 2 seconds when a game is not in progress. Once opened, left flipper moves between the different menu items and the right flipper goes through that item's available choices.
This table uses Arngrim's new methodology for DOF/B2S configurations. Be sure to copy the controller.vbs file to your table folder if you don't already have one there.
First run of any table that uses this setup will ask you about DOF and what you have. After that, you are all set.
The backglass is a separate download, so be sure to grab that too
What's New in Version 2.0 (See full changelog)
- Code fixes, primitives, playfield tweak, new options menu, better postit note
This one is a little different - in the notes above you'll see I now have a file in the user folder named "LMEMTables.txt" - edit that file and change the 0 to a 1
glad to see your using the new playfield.... its a really a nice game....
Thank you LM
Having trouble with the backglass keeps turning itself off. Somehow somewhere it is changing the 1 back to a 0. I saw the backglass once. Any ideas?
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Very nice, thank you !
( for B2S: add B2SOn = true after Line 190 ... or was there another Way ? )