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Download Xenon (Bally 1980) 4.3.1
71 Votes
16
And the 4th table for Leo and Jolo Thanks for testing the table.
This table has higher resolution graphics than my usually playfield and plastics. It is a very plain VPX table, without fancy 3D objects, just good old fun.
The light effects are done with vpx lights, no photoshop effects. The blue flash is made with photoshop though, but it is a single image. The fading is done by changing the intensity of the flasher. I have made a smaller "fading lights" mostly for the ROM controlled flashers, since the lights fade by their own.
Now it is time for my summer holidays So I'll take a break and I'll see to go back to some old original projects.
This table has higher resolution graphics than my usually playfield and plastics. It is a very plain VPX table, without fancy 3D objects, just good old fun.
The light effects are done with vpx lights, no photoshop effects. The blue flash is made with photoshop though, but it is a single image. The fading is done by changing the intensity of the flasher. I have made a smaller "fading lights" mostly for the ROM controlled flashers, since the lights fade by their own.
Now it is time for my summer holidays So I'll take a break and I'll see to go back to some old original projects.
What's New in Version 4.3.1 (See full changelog)
- 4.3.1 Updated 13.01.2024
- - fixed 4th player desktop digits
- 4.3 Updated 17.11.2023
- - Updated physics to my Rev3. Including physics materials, flippers, slingshot shapes, 3d playfield mesh..
- - Updated LUT images, 10 shades and 10 warmer shades.
- - Updated to my latest set of mechanical sounds.
- - Adjusted a little the Gi lights and removed the text boxes on the desktop.
- 4.0.0 Updated 14.11.2022
- - Updated to my VPX7 physics
- - New backdrop for the desktop view
- - Some small script updates, like the Rolling sound, Fading Lights and PlaySoundAt routines.
- - Added my latest VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
- - cleaned up and deleted unused graphics & reduced the size of the table
- - Changed the Environment image to enhance the metals and also a little the object shadows.
- - Made the light inserts warmer.
- - Added SSF sound commands.
- 1.2.0 UPdated 31.12.2016
- Updated for VPX 10.2
- 1.0.3 Updated 4 July 2016
- - Fixed trigger on the tube's entry.
- 1.0.2 Updated 3 July 2016
- - Fixed top rollovers not dropping down the droptargets. Te error was on the solenoid callbacks.
- -Fixed light 17 not on playfield
- 1.0.1 Updated 17.06.2016
- - Added missing 3 lights
- 1.0 Released 15 June 2016
Screenshots
Muchas gracias maestro de los maestros
Something happens when i hit the ball through the tube and into the kickout hole: nothing lol.
Anyway fantastic job JP
EXELENTE TABLA MAESTRO / AUN ESPERO VER EL SPACE INVADER CREADO POR USTED SALUDOS JPSALAS
Blows me away how real this is. You are the master.
Superb!
Thanks for all your hard work!
Very realistic! Thanks JP for all your hard work.
i can't make it work because showing some error ''Line 53'' or something like that
Hey JP. Absolutely love this table. Beautifully done. But I do have one issue. I've played hundreds of games on Xenon and it was driving me crazy that the ball came through the tube, landed in the saucer before the "Xenon....!" sound finished playing and was kicked out before the Mota count & eject music were able to play. I did some digging around and discovered that there are a couple of missing playfield pieces just above the Mota saucer. If you look at the image attached, you can see a metal pin and a post with a metal washer on top which direct the ball to bounce off the rubber on the other side. I'm just starting to really learn the insides of how VP works and I will probably model and insert these parts on my copy as a way to help me learn. But if you ever revisit this table it would be great to see those parts added in so all the sounds play correctly.
Many thanks for the effort you put into all of your tables! Bringing back a heck of a lot of memories from the 70's & 80's.
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