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Submitter
SUPPORT TOPIC File Information
- Submitted: Aug 16 2019 01:37 PM
- Last Updated: Feb 03 2023 06:55 PM
- File Size: 669.23MB
- Views: 65455
- Downloads: 16,720
-
Author(s):
Flupper
Rothbauerw - Manufacturer: Williams
- Year: 1996
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Tales of the Arabian Nights 4k 1.5






Full rebuild of Totan in Blender, all prerendered for 4K resolution. Thanks to:
Original build by JPSalas in 2015
High res playfield and plastics - Clark Kent
Beta Testing and Table Reference - Randr
DOF - Arngrim
Special thanks:
Knorr, for sounds from his soundpack
nFozzy, for physics techniques
G5K, for rendering advice
For best performance use these settings:
- use 10.7.3 or higher
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- magnasave buttons changes the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- day/night slider does not do much (only on lamp and playfield), use LUT to change contrast/brightness
Original build by JPSalas in 2015
High res playfield and plastics - Clark Kent
Beta Testing and Table Reference - Randr
DOF - Arngrim
Special thanks:
Knorr, for sounds from his soundpack
nFozzy, for physics techniques
G5K, for rendering advice
For best performance use these settings:
- use 10.7.3 or higher
- no brute-force 4x SSAA (is not necessary), but quality SMAA
- exclusive full screen with 1 for FPS limiter and 1 for maximum prerendered frames
- Ambient occlusion, ball trails, screen space reflections all off
Other remarks:
- magnasave buttons changes the LUT, see script options
- it is advised to keep the POV settings as they are in the download for the full screen mode; all textures have been prerendered for this POV
- day/night slider does not do much (only on lamp and playfield), use LUT to change contrast/brightness
What's New in Version 1.5 (See full changelog)
- In version 1.5:
- Iaakki - updated to latest Roth/NF physics code, bumper ring speed increased
- Flupper - added LUT text changer and LUT chosen is now saved
- Flupper - multiball / multiplayer locked balls not releasing fixed
- Flupper - VR room from 1.3 VR added; also new small VR room added (see script options); also performance of VR room is much better
- Iaaki/Flupper - fixed flickering of flasher 25 (woman below genie)
- Flupper - some updates on other flashers as well
- Flupper - preload script for all flashers to avoid stuttering
- Thanks to VPW for testing!
- In version 1.4:
- - redid all the texture color corrections and LUT, colors much more vibrant now
- - made the GI off situation more dark, for better contrast during gameplay
- - fixed lights below the lamp which did not work in VPX 10.7.2 (but did work in 10.6)
- - added reflection on lamp for flasher below lamp
- - redid all the insert lighting, some fixes in the flashers
- - no changes in physics whatsoever
- In version 1.3:
- Updated flipper physics to enable flipper tricks (option in script to use old physics)
- Reduced plastic ramp friction from 0.3 to 0.15 to allow ball to move faster in ramp
- Added an opening to the ramp behind the Genie like on the real game (doesnt fall through often, but Ive seen it happen)
- Small tweak to the lamp physics
- Added a small amount of randomness to the bazaar kickout
- Increased playfield friction from 0.075 to 0.15 (option in script to adjust a few physics settings if the user would like to go back to 0.075, friction setting must be made in the editor)
- Adjusted the right outer orbit to throw the ball a little bit more towards the left flipper
- Fixed the multiball kickout to only kick one ball at a time
- In version 1.2:
- - added support for FSS mode, also usable in VR; be sure to use portrait mode for your display for FSS mode
- In version 1.1:
- - 3d screws primitives with a script switch
- - 3 new LUT's for a more color neutral look
- (LUTtotan5,LUTtotan6,LUTrobertmstotan0_darker)
- - new red/white texture for flipper bats with script switch
- - added VPX version check with message if VPX is out of date
- - DOF fix for undercab lighting (thanks Arngrim!)
- - script switch for disabling magnasave button for LUT setting
- - fixed sound crackling in samples (thanks Skitso!)
- - several graphics fixes (mostly for GI off, like lamp texture)
- - physics tweak for the lamp
Screenshots
VPX vs. Reality. Is there a difference? Thanks for the great work!
insane!
Another joyful day! Thank you very much to everyone involved to write the history of visual pinball to another highlight!
Far Out Man !!
Spectacular!!!
Thanks JPSalas, Clark Kent, Randr, Arngrim, Knorr, nFozzy, G5K, Rothbauerw, Flupper, VP Devs, and anyone else who may have had an unseen helping hand in this masterpiece!!
I have always loved this tables sounds and gameplay, but have never played a real table version!!
This has to qualify as real as it can get, without being in physical form!!
Great job!!! Preserved for all time!!!
Your work is appreciated!!!
Carry on.
Oh my dirty little God!
You owe me a new keyboard!
what a beauty,
Do I need a 4K monitor to run it
what a beauty,
Do I need a 4K monitor to run it
Yes, you do, definitely. But it should also run on any other screen.
I forgave 5 stars without a test. After Whitewater I know what to expect.
And I do not want to play the table because I do not want to leave scratches on this gem.
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Oh happy day!!!!! Awesome!!