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SUPPORT TOPIC File Information
Download Chance (Playmatic 1971) 1.0.0





playmatic 1971

Based on the Spanish table by Playmatic from 1971
Graphics by akiles50000.
B2S by Loserman76
And thanks to kiwi for testing the table and to Jose Navarro for the explanations on the working and rules of the table.
What was special in this table was the backglass wheel, which kept rotating during all the game. When you ht one of the 2 holes it will score what the wheel arrow is pointing at. The mystery will give you either a credit or 100, 200 or 300 points.
The zip file includes the B2s made by Loserman76.
Graphics by akiles50000.
B2S by Loserman76
And thanks to kiwi for testing the table and to Jose Navarro for the explanations on the working and rules of the table.
What was special in this table was the backglass wheel, which kept rotating during all the game. When you ht one of the 2 holes it will score what the wheel arrow is pointing at. The mystery will give you either a credit or 100, 200 or 300 points.
The zip file includes the B2s made by Loserman76.
What's New in Version 1.0.0 (See full changelog)
- 1.0.0 Released 10.08.2019
Screenshots
Looks really good. Thanks JP (and the team)!
Encore Bravo et Merci Monsieur Salas !
La classe !...
I couldn't wait to get a new table from you. It was worth the wait - as usual, quality at the highest level! Thanks!
Actually the year of manufacture was 1974, according to the IPDB, for those that like to dot the I's and cross the T's.
Awesome! Thank you
Yet another great table from jpsalas.
Thank you very much guy.
And thanks to all the others who made this possible too.
superb love the rotating wheel on b/g
Thanks
Great table! This appears to be an incredibly rare table in the real-world and a surprising amount of potential strategy for what appears at first to be a relatively simple EM.
One problem: There appear to be "ghost" flippers that prevent the ball from draining when the post is up. That is - if you flip at the wrong time - the ball should drain past the raised flipper, but instead gets stuck between the raised flipper, the second invisible flipper, and the raised center post.
I'm not sure if this causes subtle play differences, but for now I've found a workaround: For both FlipperLeftP and FlipperRightP go into physics and turn off "Collidable". There's probably a better way to handle this, but I have very limited knowledge of VPX.
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Nice Work, many thanks !!!