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  • Submitted: Jan 16 2016 04:12 AM
  • Last Updated: Mar 30 2016 04:15 AM
  • File Size: 138.47MB
  • Views: 28667
  • Downloads: 7,138
  • Author(s): Dozer / NFozzy / Ninuzzu. For VP9 version author list - please consult that version.
  • Manufacturer: Bally
  • Year: 1997
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 11 Mar 2016 Download CV_2.0_REDUX_FINAL.rar 2.0
  • 11 Mar 2016 Download CV_2.0_REDUX_FINAL.rar 2.0
  • 25 Jan 2016 Download VP10_Cirqus_Voltaire_Dozer_RTM_1.1.rar 1.1

Download CV_DMD_Release_2.1.rar 2.1

* * * * * 34 Votes
Cirqus Voltaire Bally VPX

Cirqus Voltaire for VPX final.
This is a port to VP10 of the VP9 version by JP Salas with some extra enhancements.
YOU MUST CHANGE Feature Adjustment 46 in the rom to NO. (Auto Eddy Boards).
You must do this for the ringmaster to work properly.
Many thanks to everyone who contributed resources to the original build of this game which has been ever evolving.
######### NEW NOTES FOR 2.1 ############
Thank you for playing Cirqus Voltaire.
Please take some time to read the following technical addendum. It will help you get the most out of your new Cirqus Voltaire™ Virtual Pinball Game. :)
This table must be played with the newest VP10.1 beta and Visual Pinmame install.
VP10.1 Beta - http://www.vpforums....611#entry331007
Visual Pinmame 2.6 - http://www.vpforums....&showfile=11571 (Get SAM build from alternative sites).
You will also need to make sure you are using the latest configs from the online DOF tool to get force feedback and flashers - depending on how you do this you must make
sure you have an entry in your configs named cv_dmd
The archive contains both the table and a modified backglass re-authored to work with the new table - The backglass must maintain the same name as the table to load.
Important overview of the DMD.
In the script you will find an entry named Const IntegratedDMDType = 1 '0 = Off / 1 Normal / 2 Color.  (The options are explained below)
Const IntegratedDMDType = 0 this will render the DMD the old way (on top of the table) in front of the ramps. (does not support color switching).
Const IntegratedDMDType = 1 this will enabled the integrated DMD (as seen in videos) etc. and properly places the DMD behind the ramps.
Option 1 also supports single color switching which can be set in the script Const dmdcolor = 0 to load a particular color at table start or you can press the extra ball
button to cycle through a range of colors in real time.  Use this or the option below if you are a desktop user.
Const IntegratedDMDType = 2 this enables support for the 4 palette colorized DMD. If this is set to 2 you must enter the Visual Pinmame setup and select the corresponding rom
name and enable the "colorize" option.  With this option selected color switching with the extra ball button or via the dmdcolor= variable will have no effect.
If your setup contains a real DMD and you choose to use the new integrated software DMD instead of your real unit then simply disable the DMD in the visual pinmame setup for this one paricular rom.
There are a number of new variables in the script for certain new features - they are pretty self explanatory so experiment with the options until you find a setup that matches your preference.

What's New in Version 2.1 (See full changelog)

  • Implemented Integrated DMD.
  • Added some additional table sounds.
  • Changed some physics.
  • Small changes to lighting.
  • Added some Ringmaster changes - small animation when the ball enters the Ringmaster hole.
  • Animated the Boom Balloon Bumper when hit.
  • Replaced old wall based Boom Bumper with proper bumper object.

Thanks Dozer for the great final one !

Nice table.  How do I place the DMD on my 3rd monitor?  It sits on the backglass display.  I have edited the position lines in Table_init but this has no effect.  Also if I manually move it, the placement is not remembered when I restart

So many final releases ..WOW! Thank you very much Dozer :D

Nice table.  How do I place the DMD on my 3rd monitor?  It sits on the backglass display.  I have edited the position lines in Table_init but this has no effect.  Also if I manually move it, the placement is not remembered when I restart

NVM - figured it out

Wow...  I really like these adjustments!  It would be great to see collaboration for V1.8!  

Thank you very much!  I feel a great pleasure while playing it. :)

Great Table Dozer!! Can anyone post Haunts Backdrop setting?

Dozer, I like your tables! This one ist great! Thank you very much!

Great work thanks for your efforts Dozer  

Feb 02 2016 04:58 AM

Table looks great!!!!!     However I'm not sure I follow how to setup the ringmaster.  I do not see the nvram file mentioned. I am fairly new at this so any help would be greatly appreciated!  

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