Jump to content



Changes in Visual PinMAME (Standalone DLL) 3.5

Version 3.5
  • GENERAL:
  • Saving NVRAM for Juegos Populares
  • More gracefully handle parsing errors in invalid altsound CSV files to avoid crashes
  • Updated LISY support to 5.28-76 (Linux for Gottlieb System1 & System80, Bally, Atari, Williams and 'Home' Pinballs)
  • Updated to zlib 1.2.13
  • VS2022 build support
  • CORE/CPU:
  • Better handle flickering lamps on Sega/Stern Whitestar machines
  • Fixed sound command parsing for more (all?) Sega/Stern Whitestar machines, so altsound mode 1 should work much better now for these, incl. global volume control parsing
  • Added global volume control parsing for altsound mode 1 on the older WPCs (i.e. non-DCS)
  • Fixed sound commander issues (missing 2nd part of command) for the WPC89 sound board
  • New WPC95 machine type: Phantom Haus with a special 128x64 DMD! (see https://www.flipprojets.fr/PhantomHaus_EN.php)
  • Finally some progress on Zaccaria's 11178 analog sound
  • Fixed quick clock/samplerate changes for (at least) all games using the Votrax/SC01 chip and some few HC55516 CVSD based games
  • Retweaked new Votrax/SC01 emulation core to improve Taito and especially GTS80 games
  • Fixed background sound on blkholea, eclipse (and probably more...)
  • Added Ekky sound module support for clones of LTD's Force, Space Poker, and Black Hole (which is kinda similar in spirit to the non-emulated original sound chip)
  • Some sound improvements for LTD
  • Fixed Special Forces Solenoid issues (Bally MPU-6803 in general)
  • ROM SUPPORT:
  • Thanks to inkochnito, Guru, Victor Fernandez (City Game), Flipprojets.fr (François & Thierry Davroux), KoP, Quench, electronicavys.es, Bill Ung, Matt's Basement Arcade, Silvio Finotti, ipdb.org
  • NEW:
  • Stern: S.A.M. IV Board Tester
  • Williams: Phantom Haus 0.4 (Prototype)
  • CORRECT DUMPS:
  • Attack From Mars: Changed 1.1 to also use the older sound ROM 1.0
  • No Fear: Changed 1.0 & 1.01 to also use the older sound ROM 1.0/SL-1
  • Renamed 1.0 set (as it is actually 1.0F)
  • Super Mario Bros.: Major game / sound ROM cleanup across all revisions
  • Tales of the Arabian Nights: Changed 1.2 & 1.3 to also use the older sound ROM 1.0
  • CLONES:
  • Airborne 1.5
  • Aqualand (alternate set)
  • Black Hole (LTD, with Ekky sound module)
  • 301/Bullseye (MOD rev. 12 & Normal pinball scoring MOD rev. 13)
  • Congo 2.0 with WPC-S S1.0-kit
  • Cosmic Princess (MOD rev. 19)
  • Force (with Ekky sound module)
  • Halley Comet (alternate set 2)
  • Judge Dredd L-1AT & L-1D (Deadworld HW-MODs)
  • Kiss (7-digit conversion rev. 30 & /10 Scoring Free Play + Sound Fix)
  • MAC's Galaxy (blue version)
  • Magic (MOD rev. 19)
  • Maverick, The Movie 2.00
  • Red and Ted's Road Show PA-2 (Prototype)
  • Space Poker (with Ekky sound module)
  • Star Wars Trilogy Special Edition 3.00
  • Stingray (MOD rev. 14)
  • Terminator 2 L-8.3 (MOD)
  • The Games rev.1 & rev. 2 (MOD)
  • Trident (MOD 2 rev. 19)
  • World Cup Soccer LX-1
  • Wipe Out rev. 2 (alternate set)
  • REMOVED CLONES:
  • Congo 1.1 with DCS-Sound 1.0 - Game ROM 1.1 did not support the WPC-S playfield conversion kit yet (thus it was added to Game ROM 2.0 instead)
  • Red and Ted's Road Show LX-2 with Prototype Sound P-3 - no longer needed because there is a prototype game ROM now to add the prototype sound to
  • Safe Cracker 1.8 No Percentaging with Sound S1.0
  • Safe Cracker 1.8 with Sound S1.0 - as it does not make much sense to explicitly support the 1.8/S1.0 combination anymore
  • VISUAL PINMAME:
  • Do not use UPX to compress the dll anymore (for now), as it leads to problems on Windows 7 setups
  • The double size DMD setting was replaced by a more general scaling factor (for legacy reasons the value '1' also means 2x though, so use '0' to disable the scale)
  • Add 'ROMName' to COM-API to get the internal game name if an alias is used
  • update BASS library to 2.4.17
  • readd Windows XP support
Version 3.4
  • Fixed multiple issues in the new libPinMAME (previously known as PinMAMEdll) library and completely revamp API (see libpinmame.h)
  • Fixed 64bit version of PinMAME32
  • Reenabled DirectDraw support for 64bit windows compiles of PinMAME, PinMAME32 and VPinMAME
  • Fixed some problems with the ROM audit
  • Added support to compile for Windows ARM64 (not all features/variants though, as some external libs do not feature ARM64 support yet)
  • Updated LISY support to 5.27-49 (Linux for Gottlieb System1 & System80, Bally, Atari, Williams and 'HOme' Pinballs)
  • Make Automatic Sound Dump functionality of PinMAME(32) more robust in its silence detection
  • One more audiophile tweak: added proper dithering after resampling to the final output sample rate
  • *** CORE/CPU ***
  • Fixed regression in solenoid emulation for Juegos Populares
  • Corrected NVRAM size for Mr. Game (NOTE: this means you need to delete the matching .nv files in the nvram folder for these machines!)
  • Fixed flasher sense for Pistol Poker (and maybe other Alvin G. games?)
  • Bypassed E.F.O. Z-Pinball system protection PAL chip, games are working now (Maibesa's Eight Ball Champ, Nondum/CIFA's Come Back and Playbar's Cobra)
  • Improve SAA1099 emulation (E.F.O.)
  • Prolonged pre-shutdown time for Joctronic so NVRAM is saved correctly
  • Found general tilt sense on LTD system 4
  • Added light chaser outputs for Hook (exactly the same as on Star Trek 25th Anniversary)
  • Prevented credits from being added repeatedly on Spain 82
  • Fixed problem with Medusa displays and external dmddevices
  • *** ROM SUPPORT *** Thanks to Brent Walker, inkochnito, ipdb.org, Victor Fernandez (City Game), StrangeLeo75, Flipprojets.fr, Clay Harrell, watacaractr, Eduardo Anay, Toussu, Jordi & Orlando, Idleman, Quench, Museo del Recreativo
  • New:
  • Alvin G.: U.S.A. Football (Redemption, P08)
  • Bally: Mysterian (Prototype)
  • Inder: La Rana (https://www.recreativas.org/la-rana-1051-inder)
  • Joctronic: Pin Ball
  • Correct Dumps:
  • Come Back
  • Jurassic Park 3.05 (using display 4.00 from version 3.07 now)
  • Mac Attack
  • Riverboat Gambler PA-7 (using L-1 sound now, might still be too new, but better than L-2 anyhow)
  • Tales of the Arabian Nights 0.4 Prototype (see above)
  • Clones:
  • A.G. Soccer-Ball & Football R18u with 2.5L Sound (only the latter is new, 2.4 revision, inside the ROM it says 2.5L though)
  • Bad Cats LG-4
  • Big Game (MOD rev. 9)
  • Bushido (alternate set B)
  • Catacomb (No Bagatelle)
  • Cheech & Chong: Road-Trip'pin (Harley-Davidson unofficial MOD)
  • Dragonfist (MOD 14)
  • Faeton (6 digits)
  • Flintstones, The LA-5
  • Hardbody (rev. D) (the newest we have, only a few diagnostic lamp / switch names were corrected compared to rev. C)
  • Hook 4.06 (English)
  • Jurassic Park 3.07
  • Lightning (Free Play & MOD rev. 19)
  • Lucky Draw (alternate version - only difference is the #3 ROM)
  • Mach 2 (alternate set)
  • Meteor (Bonus Count Fix, MOD, Free Play rev. 66
  • Meteor (Bonus Count Fix, MOD, 7-Digit, Free Play rev. 76)
  • Monte Carlo (French Millions option, Free Play)
  • Monte Carlo (German Millions option, Free Play)
  • Monte Carlo (rev. 2 Millions option, Free Play)
  • MotorDome (rev. B)
  • Nine Ball (Ball handling MOD beta19 & Gameplay MOD beta21)
  • No Fear 0.8X with SL-1 Sound
  • Quicksilver (Free Play & modified rules rev. 07D)
  • Saturn 2 (Free Play)
  • Seawitch (MOD rev. 5,6,7 & 8)
  • Silverball Mania (Horseshoe Spot MOD rev. 13)
  • Silverball Mania (Horseshoe No Spotting MOD rev. 13)
  • Teenage Mutant Ninja Turtles 1.01
  • Theatre of Magic 1.2A
  • Waterworld (rev. 5) (which makes this the newest we have :))
  • ***VPM/COM***
  • - Fix the additional .raw/non-averaged file output dumping of Alvin G. DMDs
  • - Remove some of the marked-as-deprecated functions (only some very very few VP8/VP9 tables actually used a few of these):
  • BorderSizeX/Y, WindowPosX/Y, InstallDir, RomDirs, CfgDir, NVRamDir, SamplesDir, ImgDir, UseSamples, SampleRate, Antialias
  • - update BASS library to 2.4.16
Version 3.3b
  • Reupload with new UPX compressor to fix issues on some setups
  • 3.3b fixes a regression in 3.3 for Juegos Populares solenoids
  • Compiling for iOS is now possible.
  • Also a new platform independent lib/dll is now available with a new, simple interface to request (some of) the internal data.
  • Fix -listxml for strings that contain embedded tags
  • pinPROC : updated library; VS2019 build
  • YAML-cpp: updated to 0.6.3; VS2019 build
  • Updated LISY support to 5.26-41 (Linux for Gottlieb System1 & System80, Bally, Atari, Williams and 'HOme' Pinballs)
  • Added VGM file output support for AY8910, OKI6295, OKI6376, QSound, SAA1099, YM2151, YM2203, YMF262(OPL3), YM3526, YM3812, Y8950, and SN7648/9X (unsure about the mappings for these latter ones though!) sound chips
  • Either use -vgmwrite on the commmand line (PinMAME)
  • or select it in the game options (this requires a restart though, as VGM output requires to track everything)
  • PinMAME(32): Added an Automatic Sound Dump functionality:
  • Started via 'F6' (instead of the Recording function via 'F5') and
  • skips automatically to the next sound / creates a new file (in the wave subdir) if there
  • is no sound at all anymore (silence) or the length reaches 4mins.
  • The dump stops automatically after soundcommand 0xFF (=max 256 overall generated sounds).
  • There is also an altsound CSV created with the dumps. This one can be
  • altered with lucky1's Altsound Editor.
  • *** CORE/CPU ***
  • Improved Atari Generation 1 sound emulation, rewritten similar to the style of the Gen 2 one
  • Tweaks to Atari Generation 2 emulation, too
  • Added Regama driver
  • Wico's Af-Tor fully working now
  • Sped up Video Dens games, found more dip switches, switch test, saving NVRAM
  • E.F.O. sound board mostly working - a strange issue with IRQ concurrency remains which sometimes causes a sound hangup
  • Sound support for early LTD system III
  • More sound found for LTD system 4 (extra lamp data is handled by sound chip port write!)
  • Inverted sound bits for early Playmatic games, tone frequencies left as noted in the schematics though, seem a little off
  • More solenoids found for LTD's Force & Haunted Hotel
  • More lamps found for LTD's Space Poker
  • Increased IRQ for LTD system III, helps with ball detection in outhole
  • Corrected CPU clock for Peyper / Sonic games, helps speeding up Gamatron game start
  • Doubled ZC frequency for Joctronic games, saving NVRAM
  • Enabled coin settings on early Playmatic games
  • Support 4-solenoid stepper motor mech used by High Roller Casino, Starship Troopers, and Playboy
  • Fixed 8085A DSUB instruction for the H register
  • Fixed some bugs in the TMS9995 emulation concerning port data writes / decrementer / CRU, NSM working now
  • Make color/brightness mappings of Data East 128x16 DMDs match the real hardware
  • Fix an old regression of Alvin G. solenoids not firing consistently (most notably breaking Mystery Castle)
  • Improve DMD timings for the Sega 192x64 DMD, matching the real one more closely (also a slight improvement for the DE/Sega/Stern 128x32 ones)
  • Improve IRQ timings of Sys3/4/6/7/11, DE and the Sega 192x64 DMD-machines
  • Change switch writing of DE and Sega 192x64 DMD-machines
  • Improve DMD timings for the Williams/Bally machines, leading to less flicker/wrong brightness on the early ones (e.g. T2 attract mode)
  • Improve sound filtering of Flash Gordon, Xenon and all Williams/Bally DCS machines, matching the real one more closely
  • Improve timings for GTS80 machines, especially for Rack 'em up until Tag-Team (1983-85 era)
  • Stabilized solenoids 16, 31, and 32 on GamePlan machines
  • Loosen up 'fast flips' check for Starship Troopers
  • Fix init error (for example corrupted first song) for YM2151 (older Williams/Bally and others)
  • Slightly improve YM2151 noise (older Williams/Bally and others)
  • Slightly improve overall YM2203, YM3526, YM3812, Y8950 emulation (older Alvin G. and others)
  • Improve SAA1099 emulation (E.F.O.)
  • Switch Votrax/SC01 emulation over to real simulation core (some GTS80(A)s and Taitos)
  • Correct handling of Gottlieb System 1 displays (thanks to bontango)
  • Got Goofy Hoops working as some schematics showed up, illustrating how useful such documents are!
  • Make Williams Flash L-1 and T-1 use the Sys6 board (as these are newer than the yellow flipper based L-2)
  • *** SIMULATOR ***
  • Demolition Man: Added lamp layout, simulated all major shots (except maybe a weak car crash shot), the elevator and cryoclaw mechanism, along with the right ramp diverter that feeds it, and enabled the Buy-In button
  • (also demonstrates how to show P1-P4 scores at all times)
  • *** ROM SUPPORT *** Thanks to Soren, ipdb.org, Silvio Finotti, tecnopinball.org, inkochnito, Carlos Paredes Compan, Matt Morin, Chad Hendrickson, Idleman, jordigahan, Juan (Akiles), barakandl, Dgoett & pinballfan6500, José Renato Castro Milanez & Sergio Munemori, Larry DeMar, Duncan Brown, nuatari, pellew, flippers.be, Tilowil, Scott Charles, Vesperugo, rmcc, Flipprojets.fr, MLM, Victor Fernandez (City Game), ClawGrip, idealjoker, electrónicavys.es, JunoMan, Jess Askey
  • New:
  • Atari: Middle Earth (alternate)
  • Middle Earth (Prototype or German) - bad dump, not working
  • Bally: Scott's Test ROM (version 8)
  • Christian Tabart: Grand 8, Le (using Gottlieb "Panthera" ROM, and its own sound board)
  • Sahara Love (using Gottlieb "Sinbad" ROM, and its own sound board)
  • Data East: Leon Test Chip (version 4)
  • Michael Jordan 1.30
  • Illinois Pinball: Pool Player 1.0 (based on Capcom hardware/similar to Breakshot)
  • Jac van Ham: Formula 1
  • Ice Mania
  • NSM: Cosmic Flash
  • Games, The
  • Regama: Trebol
  • Sonic: Storm
  • Sport Matic: Flashman
  • Taito do Brasil: Football (sound ROMs only)
  • Williams/Jess Askey: Spellbinder
  • Correct Dumps:
  • Atari: Airborne Avenger (using 20252 sound PROM)
  • Atarians, The (using 07028 sound PROM)
  • Middle Earth (using 20252 sound PROM)
  • Time 2000 (using 07028 sound PROM)
  • Bally: Doctor Who P-5, P-6 (using SP-4 U18 sound ROM); also L-2, D-2 (using SL-2 U18 sound ROM)
  • Flash Gordon (Free Play) (using English sound ROMs)
  • Twilight Zone P-3, P-4 (using later U14 and U15 sound ROMs, only PA-1 uses SP-1 sound)
  • LTD: Time Machine (4 players) - confirmed that currently supported ROMs are correct
  • Micropin: Pentacup (rev. 2, 8085A hardware)
  • Sega: Baywatch 4.00 (Dutch) (using A4.00 display ROMs)
  • Williams: Pokerino (correct sound PROM)
  • Clones:
  • Addams Family, The L-5C (competition MOD) (updated with LED Ghost Fix)
  • Ator (2 bumpers)
  • Baywatch 2.01 (French)
  • Bigfoot R0.1e (FreeWPC based rewrite of White Water)
  • Big Game (MOD rev. 7 & 8)
  • Brave Team (Free Play)
  • Canasta '86' (Free Play)
  • Cheetah (Blue cabinet Bonus shot 1/ball)
  • Cirqus Voltaire (D.52 Prototype w/ support for old Ringmaster voice) - sound ROMs missing however
  • Clown (Inder, Free Play)
  • Corsario (Free Play)
  • Creature from the Black Lagoon L-4C (competition MOD) (updated with LED Ghost Fix)
  • Demolition Man LX-4C (competition MOD) (updated and also now includes LED Ghost Fix)
  • Demolition Man H-6C (competition MOD) (updated)
  • Dragonfist (MOD 3 rev. 1105 & 1109)
  • Flight 2000 (modified rules rev. 3335 & modified rules + sound rev. 3347)
  • Flintstones, The LX-3
  • Funhouse (Prototype System 11 Sound ROMs)
  • Iron Man 1.85,1.86(+Vault Editions)
  • Junk Yard 1.2C (competition MOD) (updated)
  • Jurassic Park 3.05 (misses the matching display ROM though)
  • Lap By Lap (Free Play)
  • Laser Ball L-2 (PROM Sound)
  • Last Action Hero 1.04 (French), 1.07
  • Lethal Weapon 2.04 (English), also 3.00, 3.01 (unofficial MODs)
  • Lord of the Rings, The 3.00
  • Meteor (Bonus Count and Sound Fix)
  • Meteor (Bonus Count Fix, MOD, Free Play rev. 64 & 65)
  • Meteor (Bonus Count Fix, MOD, 7-Digit, Free Play rev. 74 & 75)
  • Moon Light (Free Play)
  • Mundial 90 (Free Play)
  • Nine Ball (Ball handling MOD beta18)
  • Nitro Groundshaker (7-digit conversion with siren patch)
  • Oba-Oba (old hardware)
  • Pin-Bot J-1 (PEMBOT (no relation))
  • Pool Sharks LA-7C (competition MOD) (updated)
  • Raid, The (alternate set)
  • Space Train (old hardware)
  • Spider-Man 1.02 (English, French)
  • Star Trek 25th Anniversary 3.00 (unofficial MOD)
  • Star Wars 1.01
  • Strange Science rev. C (which makes this the newest we have :))
  • Striker Xtreme 1.00 (Italian)
  • Theatre of Magic 1.3XC (competition MOD) (updated)
  • Trident (MOD rev. 23c)
  • Twilight Zone L-5, LA-9 (aka PAPA Tournament Version 9.0)
  • WHO Dunnit 1.2 (Elevator text fix), 1.2 (German Sound / Elevator text fix)
  • World Cup Soccer 0.62b (FreeWPC based rewrite)
  • Removed Clones:
  • Atarians, The (MOD working bootleg) - the original ROMs work fine after latest emulation patches
  • *** VPM ***
  • - If you create a VPMAlias.txt file in the VPinMAME folder, it will alias an input rom name to the specified (real) rom. Format example:
  • mytallica,mtl_180hc
  • myacdc,acd_170hc
  • This can be used to allow to use different PUP or DOF profiles per game (for reskins and such).
  • - Fix the additional .raw/non-averaged file output dumping of GTS3 DMDs
  • - Add Data East alphanumeric support to the builtin alternate sound file support (Sound Mode 1)
  • (only briefly tested though, please report non-working machines)
Version 3.3b
  • 3.3b fixes a regression in 3.3 for Juegos Populares solenoids
  • Compiling for iOS is now possible.
  • Also a new platform independent lib/dll is now available with a new, simple interface to request (some of) the internal data.
  • Fix -listxml for strings that contain embedded tags
  • pinPROC : updated library; VS2019 build
  • YAML-cpp: updated to 0.6.3; VS2019 build
  • Updated LISY support to 5.26-41 (Linux for Gottlieb System1 & System80, Bally, Atari, Williams and 'HOme' Pinballs)
  • Added VGM file output support for AY8910, OKI6295, OKI6376, QSound, SAA1099, YM2151, YM2203, YMF262(OPL3), YM3526, YM3812, Y8950, and SN7648/9X (unsure about the mappings for these latter ones though!) sound chips
  • Either use -vgmwrite on the commmand line (PinMAME)
  • or select it in the game options (this requires a restart though, as VGM output requires to track everything)
  • PinMAME(32): Added an Automatic Sound Dump functionality:
  • Started via 'F6' (instead of the Recording function via 'F5') and
  • skips automatically to the next sound / creates a new file (in the wave subdir) if there
  • is no sound at all anymore (silence) or the length reaches 4mins.
  • The dump stops automatically after soundcommand 0xFF (=max 256 overall generated sounds).
  • There is also an altsound CSV created with the dumps. This one can be
  • altered with lucky1's Altsound Editor.
  • *** CORE/CPU ***
  • Improved Atari Generation 1 sound emulation, rewritten similar to the style of the Gen 2 one
  • Tweaks to Atari Generation 2 emulation, too
  • Added Regama driver
  • Wico's Af-Tor fully working now
  • Sped up Video Dens games, found more dip switches, switch test, saving NVRAM
  • E.F.O. sound board mostly working - a strange issue with IRQ concurrency remains which sometimes causes a sound hangup
  • Sound support for early LTD system III
  • More sound found for LTD system 4 (extra lamp data is handled by sound chip port write!)
  • Inverted sound bits for early Playmatic games, tone frequencies left as noted in the schematics though, seem a little off
  • More solenoids found for LTD's Force & Haunted Hotel
  • More lamps found for LTD's Space Poker
  • Increased IRQ for LTD system III, helps with ball detection in outhole
  • Corrected CPU clock for Peyper / Sonic games, helps speeding up Gamatron game start
  • Doubled ZC frequency for Joctronic games, saving NVRAM
  • Enabled coin settings on early Playmatic games
  • Support 4-solenoid stepper motor mech used by High Roller Casino, Starship Troopers, and Playboy
  • Fixed 8085A DSUB instruction for the H register
  • Fixed some bugs in the TMS9995 emulation concerning port data writes / decrementer / CRU, NSM working now
  • Make color/brightness mappings of Data East 128x16 DMDs match the real hardware
  • Fix an old regression of Alvin G. solenoids not firing consistently (most notably breaking Mystery Castle)
  • Improve DMD timings for the Sega 192x64 DMD, matching the real one more closely (also a slight improvement for the DE/Sega/Stern 128x32 ones)
  • Improve IRQ timings of Sys3/4/6/7/11, DE and the Sega 192x64 DMD-machines
  • Change switch writing of DE and Sega 192x64 DMD-machines
  • Improve DMD timings for the Williams/Bally machines, leading to less flicker/wrong brightness on the early ones (e.g. T2 attract mode)
  • Improve sound filtering of Flash Gordon, Xenon and all Williams/Bally DCS machines, matching the real one more closely
  • Improve timings for GTS80 machines, especially for Rack 'em up until Tag-Team (1983-85 era)
  • Stabilized solenoids 16, 31, and 32 on GamePlan machines
  • Loosen up 'fast flips' check for Starship Troopers
  • Fix init error (for example corrupted first song) for YM2151 (older Williams/Bally and others)
  • Slightly improve YM2151 noise (older Williams/Bally and others)
  • Slightly improve overall YM2203, YM3526, YM3812, Y8950 emulation (older Alvin G. and others)
  • Improve SAA1099 emulation (E.F.O.)
  • Switch Votrax/SC01 emulation over to real simulation core (some GTS80(A)s and Taitos)
  • Correct handling of Gottlieb System 1 displays (thanks to bontango)
  • Got Goofy Hoops working as some schematics showed up, illustrating how useful such documents are!
  • Make Williams Flash L-1 and T-1 use the Sys6 board (as these are newer than the yellow flipper based L-2)
  • *** SIMULATOR ***
  • Demolition Man: Added lamp layout, simulated all major shots (except maybe a weak car crash shot), the elevator and cryoclaw mechanism, along with the right ramp diverter that feeds it, and enabled the Buy-In button
  • (also demonstrates how to show P1-P4 scores at all times)
  • *** ROM SUPPORT *** Thanks to Soren, ipdb.org, Silvio Finotti, tecnopinball.org, inkochnito, Carlos Paredes Compan, Matt Morin, Chad Hendrickson, Idleman, jordigahan, Juan (Akiles), barakandl, Dgoett & pinballfan6500, José Renato Castro Milanez & Sergio Munemori, Larry DeMar, Duncan Brown, nuatari, pellew, flippers.be, Tilowil, Scott Charles, Vesperugo, rmcc, Flipprojets.fr, MLM, Victor Fernandez (City Game), ClawGrip, idealjoker, electrónicavys.es, JunoMan, Jess Askey
  • New:
  • Atari: Middle Earth (alternate)
  • Middle Earth (Prototype or German) - bad dump, not working
  • Bally: Scott's Test ROM (version 8)
  • Christian Tabart: Grand 8, Le (using Gottlieb "Panthera" ROM, and its own sound board)
  • Sahara Love (using Gottlieb "Sinbad" ROM, and its own sound board)
  • Data East: Leon Test Chip (version 4)
  • Michael Jordan 1.30
  • Illinois Pinball: Pool Player 1.0 (based on Capcom hardware/similar to Breakshot)
  • Jac van Ham: Formula 1
  • Ice Mania
  • NSM: Cosmic Flash
  • Games, The
  • Regama: Trebol
  • Sonic: Storm
  • Sport Matic: Flashman
  • Taito do Brasil: Football (sound ROMs only)
  • Williams/Jess Askey: Spellbinder
  • Correct Dumps:
  • Atari: Airborne Avenger (using 20252 sound PROM)
  • Atarians, The (using 07028 sound PROM)
  • Middle Earth (using 20252 sound PROM)
  • Time 2000 (using 07028 sound PROM)
  • Bally: Doctor Who P-5, P-6 (using SP-4 U18 sound ROM); also L-2, D-2 (using SL-2 U18 sound ROM)
  • Flash Gordon (Free Play) (using English sound ROMs)
  • Twilight Zone P-3, P-4 (using later U14 and U15 sound ROMs, only PA-1 uses SP-1 sound)
  • LTD: Time Machine (4 players) - confirmed that currently supported ROMs are correct
  • Micropin: Pentacup (rev. 2, 8085A hardware)
  • Sega: Baywatch 4.00 (Dutch) (using A4.00 display ROMs)
  • Williams: Pokerino (correct sound PROM)
  • Clones:
  • Addams Family, The L-5C (competition MOD) (updated with LED Ghost Fix)
  • Ator (2 bumpers)
  • Baywatch 2.01 (French)
  • Bigfoot R0.1e (FreeWPC based rewrite of White Water)
  • Big Game (MOD rev. 7 & 8)
  • Brave Team (Free Play)
  • Canasta '86' (Free Play)
  • Cheetah (Blue cabinet Bonus shot 1/ball)
  • Cirqus Voltaire (D.52 Prototype w/ support for old Ringmaster voice) - sound ROMs missing however
  • Clown (Inder, Free Play)
  • Corsario (Free Play)
  • Creature from the Black Lagoon L-4C (competition MOD) (updated with LED Ghost Fix)
  • Demolition Man LX-4C (competition MOD) (updated and also now includes LED Ghost Fix)
  • Demolition Man H-6C (competition MOD) (updated)
  • Dragonfist (MOD 3 rev. 1105 & 1109)
  • Flight 2000 (modified rules rev. 3335 & modified rules + sound rev. 3347)
  • Flintstones, The LX-3
  • Funhouse (Prototype System 11 Sound ROMs)
  • Iron Man 1.85,1.86(+Vault Editions)
  • Junk Yard 1.2C (competition MOD) (updated)
  • Jurassic Park 3.05 (misses the matching display ROM though)
  • Lap By Lap (Free Play)
  • Laser Ball L-2 (PROM Sound)
  • Last Action Hero 1.04 (French), 1.07
  • Lethal Weapon 2.04 (English), also 3.00, 3.01 (unofficial MODs)
  • Lord of the Rings, The 3.00
  • Meteor (Bonus Count and Sound Fix)
  • Meteor (Bonus Count Fix, MOD, Free Play rev. 64 & 65)
  • Meteor (Bonus Count Fix, MOD, 7-Digit, Free Play rev. 74 & 75)
  • Moon Light (Free Play)
  • Mundial 90 (Free Play)
  • Nine Ball (Ball handling MOD beta18)
  • Nitro Groundshaker (7-digit conversion with siren patch)
  • Oba-Oba (old hardware)
  • Pin-Bot J-1 (PEMBOT (no relation))
  • Pool Sharks LA-7C (competition MOD) (updated)
  • Raid, The (alternate set)
  • Space Train (old hardware)
  • Spider-Man 1.02 (English, French)
  • Star Trek 25th Anniversary 3.00 (unofficial MOD)
  • Star Wars 1.01
  • Strange Science rev. C (which makes this the newest we have :))
  • Striker Xtreme 1.00 (Italian)
  • Theatre of Magic 1.3XC (competition MOD) (updated)
  • Trident (MOD rev. 23c)
  • Twilight Zone L-5, LA-9 (aka PAPA Tournament Version 9.0)
  • WHO Dunnit 1.2 (Elevator text fix), 1.2 (German Sound / Elevator text fix)
  • World Cup Soccer 0.62b (FreeWPC based rewrite)
  • Removed Clones:
  • Atarians, The (MOD working bootleg) - the original ROMs work fine after latest emulation patches
  • *** VPM ***
  • - If you create a VPMAlias.txt file in the VPinMAME folder, it will alias an input rom name to the specified (real) rom. Format example:
  • mytallica,mtl_180hc
  • myacdc,acd_170hc
  • This can be used to allow to use different PUP or DOF profiles per game (for reskins and such).
  • - Fix the additional .raw/non-averaged file output dumping of GTS3 DMDs
  • - Add Data East alphanumeric support to the builtin alternate sound file support (Sound Mode 1)
  • (only briefly tested though, please report non-working machines)