There's a spelling mistake in the script on line 222. You can fix it:
look for this line
Plungers(AnPlOldPos).WidthBottom = 25:Plungers(AnPlOldPos).WidthTop = 25 'change to the width of the ramps
and modify it to look like this:
Plungers(AnPlNewPos).WidthBottom = 25:Plungers(AnPlNewPos).WidthTop = 25 'change to the width of the ramps
That should fix the Pinball Wizard and/or Nanotech diy plunger support in this table.
I do have an open question to the analog plunger folks out there, Ver 1.01 used Kickers and I'm really down with the kickers because it's the easiest for me to plop the analog code in. This version is using walls but with an array of only 12 (with the repeating 12), pardon my non-coding way of explaining things. I see there is already analog plunger support code in there and tried several ways to enable it (forced timer on, use analog, etc) to no avail, I even created a 13th Wall & assigned it like 12.
Any idea how to make the analog plunger work on this one? It is really a sharp table that plays great!
[proud owner of a Williams Solar Fire]
- It's called "The American Dream" because you have to be asleep to believe it. George Carlin
- Truly great madness cannot be achieved without significant intelligence. Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--" Carrie Kelly