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Harley Davidson VP912 1.1FS


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#1 jpsalas

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Posted 10 April 2010 - 02:26 AM

Harley Davidson VP912 1.1FS



Version: 1.1.0
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): jpsalas

Description:
Based on the table Harley Davidson from 1991 by Bally/Midway.
This is the FS version of the table.

Update 1.01:
- Added missing light

Update 1.1.0 10 Mars 2012
- Updated for VP912 with alpha transparent ramps, higher resolution graphics and some settings changes.

View File

Submitted by jpsalas, on Apr 9 2010, 10:26 PM

Edited by jpsalas, 10 March 2012 - 05:40 AM.

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#2 gStAv

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Posted 10 April 2010 - 04:24 AM

Thank you JP! biggrin.gif

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#3 Flying Dutchman

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Posted 10 April 2010 - 06:07 AM

Thanks for this great FS Table JPSalas! wink.gif

Cheers,
FD.
'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#4 kruge99

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Posted 10 April 2010 - 11:26 AM

Thanks JP! This turned out amazing!


Best Regards,
Todd.

[proud owner of a Williams Solar Fire]

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#5 Rawd

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Posted 10 April 2010 - 12:18 PM

Thank you once again Sir!

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#6 pharaoh

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Posted 10 April 2010 - 04:24 PM

This is a blast to play in FS - the table is visually striking
and gameplay is sharp - thanks so much JP
I am the bravest cowboy that ever rode the west - Ive been all over the Rockies - got bullets in my chest

#7 Bob5453

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Posted 10 April 2010 - 06:12 PM

Thank you JP!


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#8 pinball buzz

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Posted 10 April 2010 - 08:35 PM

Quality table - quality release........ as ever
Thanks Buzz
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See my cab pictures here

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#9 d3xtro

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Posted 10 April 2010 - 08:49 PM

Thanks a lot JP !!!

Much appreciated.

Cheers,

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#10 jdsabin1

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Posted 21 March 2011 - 02:08 AM

I am not getting any sounds from this machine. Flipper sounds, etc are fine. I have turned the volume all the way up as well. Running 9.12. Any ideas?
'The ball is wild!' - Harry Williams

#11 Bob5453

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Posted 21 March 2011 - 02:40 AM

QUOTE (jdsabin1 @ Mar 20 2011, 10:08 PM) <{POST_SNAPBACK}>
I am not getting any sounds from this machine. Flipper sounds, etc are fine. I have turned the volume all the way up as well. Running 9.12. Any ideas?


You probably need this "Essential" file for the sounds.

http://www.vpforums....u...ail&f_id=33

You might want to check out the Install Guide, in case you need some other important files.

http://www.vpforums....u...l&f_id=2990

Edited by Bob5453, 21 March 2011 - 02:42 AM.

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#12 jdsabin1

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Posted 21 March 2011 - 03:04 AM

QUOTE (Bob5453 @ Mar 20 2011, 09:40 PM) <{POST_SNAPBACK}>
QUOTE (jdsabin1 @ Mar 20 2011, 10:08 PM) <{POST_SNAPBACK}>
I am not getting any sounds from this machine. Flipper sounds, etc are fine. I have turned the volume all the way up as well. Running 9.12. Any ideas?


You probably need this "Essential" file for the sounds.

http://www.vpforums....u...ail&f_id=33

You might want to check out the Install Guide, in case you need some other important files.

http://www.vpforums....u...l&f_id=2990

Thanks for your fast reply. I checked and do have all those files. It seems to be just the Harley machine specific sounds that are missing. Strange.

FIXED: Added UVP functionality and sounds worked. You learn something new every day in this hobby.

Edited by jdsabin1, 21 March 2011 - 03:23 AM.

'The ball is wild!' - Harry Williams

#13 gtadamsesq

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Posted 23 March 2011 - 10:00 PM

I'm a newbie to Visual Pinball, and this is the first "Full Screen" table I've seen. It shows up laying on it's side. How do I get it upright? Looks like a GREAT table, but I still have to figure out how to get it upright! Help!

#14 Gravy

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Posted 23 March 2011 - 10:06 PM

QUOTE (gtadamsesq @ Mar 24 2011, 09:00 AM) <{POST_SNAPBACK}>
I'm a newbie to Visual Pinball, and this is the first "Full Screen" table I've seen. It shows up laying on it's side. How do I get it upright? Looks like a GREAT table, but I still have to figure out how to get it upright! Help!


Full screen tables are designed to be viewed with the monitor in a vertical orientation, so basically you need to rotate your monitor. Some monitors can do this as they have a swivel on the stand for vertical viewing. I also used to rotate my old CRT monitor simple by picking it up and laying it on its side (turn it off whilst rotating though or else the colours will be affected temporarily.)

Many people who use Full screen tables often have what is known as a pincab (Pinball cabinet) that has a large LCD or plasma TV screen layed on its back in a "portrait" orientation, this best mimics a real pinball machine.
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#15 JAM0

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Posted 10 March 2012 - 08:03 PM

Awesome JP, thanks for the update!

#16 gStAv

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Posted 10 March 2012 - 08:32 PM

Great update JP!!!
Anyone have a good HD backglass pic of this sweet table?

u02qrt.png
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#17 Arcade4

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Posted 11 March 2012 - 02:15 AM

QUOTE (gStAv @ Mar 10 2012, 02:32 PM) <{POST_SNAPBACK}>
Great update JP!!!
Anyone have a good HD backglass pic of this sweet table?


Here is where I get most of my hi res backglasses without the speaker grills.
http://www.mediafire.com/backglasse
They don't have the old HD backglass so I decided to use the newer Stern version with this table. It really looks good and I am really the only one who would ever know it is not the correct one.
I found one old original backglass photo, but the quality of the photo was not very good.


#18 Wiggly

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Posted 13 March 2012 - 02:20 AM

Looks perfect!

I do have an open question to the analog plunger folks out there, Ver 1.01 used Kickers and I'm really down with the kickers because it's the easiest for me to plop the analog code in. This version is using walls but with an array of only 12 (with the repeating 12), pardon my non-coding way of explaining things. I see there is already analog plunger support code in there and tried several ways to enable it (forced timer on, use analog, etc) to no avail, I even created a 13th Wall & assigned it like 12.

Any idea how to make the analog plunger work on this one? It is really a sharp table that plays great!

#19 kruge99

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Posted 13 March 2012 - 04:21 AM

There's a spelling mistake in the script on line 222. You can fix it:

look for this line
CODE
        Plungers(AnPlOldPos).WidthBottom = 25:Plungers(AnPlOldPos).WidthTop = 25 'change to the width of the ramps


and modify it to look like this:
CODE
        Plungers(AnPlNewPos).WidthBottom = 25:Plungers(AnPlNewPos).WidthTop = 25 'change to the width of the ramps


That should fix the Pinball Wizard and/or Nanotech diy plunger support in this table.


Best Regards,
Todd.


QUOTE (Wiggly @ Mar 12 2012, 09:20 PM) <{POST_SNAPBACK}>
Looks perfect!

I do have an open question to the analog plunger folks out there, Ver 1.01 used Kickers and I'm really down with the kickers because it's the easiest for me to plop the analog code in. This version is using walls but with an array of only 12 (with the repeating 12), pardon my non-coding way of explaining things. I see there is already analog plunger support code in there and tried several ways to enable it (forced timer on, use analog, etc) to no avail, I even created a 13th Wall & assigned it like 12.

Any idea how to make the analog plunger work on this one? It is really a sharp table that plays great!


[proud owner of a Williams Solar Fire]

- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
Posted Image

#20 Wiggly

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Posted 13 March 2012 - 05:07 AM

Oh, man, that is the ticket! Thanks for all your plunger help, Todd. I'm still not up on the AnPlxxxPos codes. I did get both plungers to work in Road Show (big accomplishment for me). I have Noah's plunger tutorial plastered across several computers and my i-devices!