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Cirqus Voltaire VP913[VP 9.x Desktop]


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#1 jpsalas

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Posted 19 October 2009 - 06:58 PM

Posted Image

File Name: Cirqus Voltaire VP913
File Submitter: jpsalas
File Submitted: 19 Oct 2009
File Category: VPinMAME 9.x Recreations
Author(s): jpsalas
Manufacturer: Bally
Year: 1997
ROM: Link to ROM
Permission to MOD?: Unspecified

Based on Bally's table from 1997.

Click here to download this file

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http://sofie40.no/jpsalas

 

wip: Let's play some football (soccer :) ) hint... it is from 1978 :)


#2 Wahreez McDermot

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Posted 19 October 2009 - 07:26 PM

OMG this is freaking awesome! I wasn't expecting it so soon either! What a joyous occasion!

-Wahreez

#3 whsemngr

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Posted 19 October 2009 - 07:32 PM

Excellent table JP. This table runs very smooth on my 8 year old computer. I did have to hit the END key twice to get the ringmaster to activate, but other than that it's playing great. Thanks. MIKE
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#4 gordon

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Posted 19 October 2009 - 07:32 PM

Thanks!!!



#5 mars007

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Posted 19 October 2009 - 07:51 PM

Thanks for the table.


#6 jpsalas

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Posted 19 October 2009 - 07:53 PM

I should like to add that the table is angle independent. So there are no reels or decals on the backdrop. But if you change the view angle a few things will need to change a little so the table looks better:

- The higher the view angle the more you'll need to rotate the flashers. In a FS view the flashers should be horizontal. In the wide view they are rotated 10 degrees, since it gives a better look at that angle.

- When changing the view angle, the green ball will need to be adjusted so there is no empty line between the parts of the ball. Also the top part of the ball will need to move a little to the right. Son on the script you will find that the lines 764 onwards will need to change:

Wide view (default)

WBtl.Z = 102 'change to suit view angle
WBtl.X = XPos-29 'change to suit view angle
WBtl.Y = YPos-25

WBtr.Z = 102 'change to suit view angle
WBtr.X = XPos + 21 'change to suit view angle

On an FS view you'll need to change them to

WBtl.Z = 95 'change to suit view angle
WBtl.X = XPos-25 'change to suit view angle
WBtl.Y = YPos-25

WBtr.Z = 95 'change to suit view angle
WBtr.X = XPos + 25 'change to suit view angle

Do you spot the differences in values?
So in other views you'll have to find an in between value.

I think that's all for now smile.gif

JP

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http://sofie40.no/jpsalas

 

wip: Let's play some football (soccer :) ) hint... it is from 1978 :)


#7 rossicomputers

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Posted 19 October 2009 - 08:15 PM

JP, Wonderful job...


But the flippers logo are Williams... Has to be Bally...
Bally's table


Thanks...

Edited by rossicomputers, 19 October 2009 - 08:16 PM.


#8 Mr. Pacman

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Posted 19 October 2009 - 08:25 PM

Incredible! THANK YOU JP!!!!!

#9 pinball buzz

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Posted 19 October 2009 - 08:29 PM

Marvellous marvel JP cool.gif
This is one of my alltime favourite tables, I have been waiting for the vp 9 version of this all year.

Many Thanks
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#10 kruge99

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Posted 19 October 2009 - 08:32 PM

OMFG doesn't begin to express my amazement!!
[proud owner of a Williams Solar Fire]

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#11 studmuff

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Posted 19 October 2009 - 09:00 PM

Only one comment: yahoo.gif

Worship.gif

#12 el_timbo

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Posted 19 October 2009 - 09:00 PM

I am speechless...I am without speech!!

Great work JP,thankyou

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#13 GRONI

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Posted 19 October 2009 - 09:49 PM

QUOTE (rossicomputers @ Oct 19 2009, 09:15 PM) <{POST_SNAPBACK}>
JP, Wonderful job...


But the flippers logo are Williams... Has to be Bally...
Bally's table


Thanks...


Bally uses the Williams Logo too on their Tables. Just look at real Pics of CV,TZ,AFM wink.gif

There has never been Bally branded Flipper

BTW: Great Job JP!!!

Another 5 Stars for you my Friend!!

Greetings

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#14 billyrjse

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Posted 19 October 2009 - 10:18 PM

I am convinced that I will have to buy a new computer. smile.gif With HR off I have a strong stuttering ball. But it is smooth than Scapino's version. I can see that was just a beautiful table! Looks marvelous! Thanks a lot JP!! Worship.gif

One question... Is it possible to fit the display behind the transparent ramp in the backWALL as a real table? If yes, how to?

Greetings

Edited by billyrjse, 19 October 2009 - 11:10 PM.


Big Thanks to my friend Hassanchop for this very nice dmd.

#15 GRONI

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Posted 19 October 2009 - 11:28 PM

QUOTE (billyrjse @ Oct 19 2009, 11:18 PM) <{POST_SNAPBACK}>
I am convinced that I will have to buy a new computer. smile.gif With HR off I have a strong stuttering ball. But it is smooth than Scapino's version. I can see that was just a beautiful table! Looks marvelous! Thanks a lot JP!! Worship.gif

One question... Is it possible to fit the display behind the transparent ramp in the backWALL as a real table? If yes, how to?

Greetings


Nope, didnīt work, cause Pinmame is an external Programm, and can not combined with table objects.

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#16 billyrjse

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Posted 19 October 2009 - 11:44 PM

QUOTE (GRONI @ Oct 19 2009, 09:28 PM) <{POST_SNAPBACK}>
QUOTE (billyrjse @ Oct 19 2009, 11:18 PM) <{POST_SNAPBACK}>
I am convinced that I will have to buy a new computer. smile.gif With HR off I have a strong stuttering ball. But it is smooth than Scapino's version. I can see that was just a beautiful table! Looks marvelous! Thanks a lot JP!! Worship.gif

One question... Is it possible to fit the display behind the transparent ramp in the backWALL as a real table? If yes, how to?

Greetings


Nope, didnīt work, cause Pinmame is an external Programm, and can not combined with table objects.




Thank you for explanation, Groni! wink.gif

Big Thanks to my friend Hassanchop for this very nice dmd.

#17 Crow

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Posted 20 October 2009 - 12:18 AM

Thanks JP! It's been a long day at work and now for some pinball fun. Life is good!

#18 destruk

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Posted 20 October 2009 - 03:54 AM

QUOTE (billyrjse @ Oct 19 2009, 04:18 PM) <{POST_SNAPBACK}>
I am convinced that I will have to buy a new computer. smile.gif With HR off I have a strong stuttering ball. But it is smooth than Scapino's version. I can see that was just a beautiful table! Looks marvelous! Thanks a lot JP!! Worship.gif

One question... Is it possible to fit the display behind the transparent ramp in the backWALL as a real table? If yes, how to?

Greetings


What you could probably do is change the rendering perspective to 40/0 and then the ramp will be pushed down on the display to make room for the dmd.
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#19 billyrjse

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Posted 20 October 2009 - 04:27 AM

QUOTE (destruk @ Oct 20 2009, 01:54 AM) <{POST_SNAPBACK}>
QUOTE (billyrjse @ Oct 19 2009, 04:18 PM) <{POST_SNAPBACK}>
I am convinced that I will have to buy a new computer. smile.gif With HR off I have a strong stuttering ball. But it is smooth than Scapino's version. I can see that was just a beautiful table! Looks marvelous! Thanks a lot JP!! Worship.gif

One question... Is it possible to fit the display behind the transparent ramp in the backWALL as a real table? If yes, how to?

Greetings


What you could probably do is change the rendering perspective to 40/0 and then the ramp will be pushed down on the display to make room for the dmd.



Hi Destruk!

I understood. But I think it will deform some objects in the table. Or am I wrong? I didn't want to change the configuration of the table. Is perfect for me this way. Whatever ... Let's play pinball. smile.gif
Thank you Destruk!


Big Thanks to my friend Hassanchop for this very nice dmd.

#20 kingb33

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Posted 20 October 2009 - 04:29 AM

just....AWESOME.
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