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PinKadia! The Ultimate virtual Pinball / Arcade / PC combo cabinet!


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#121 nickbuol

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Posted 11 September 2017 - 08:25 PM

The problem with all of this awesomeness and greatness is that those of us that have been held off from starting a project due to life situations (ex: ME), have a much more daunting task of building an ultimate cabinet.  I am one of those "I like to do it right the first time" kind of guys, and the more cool stuff that gets added is just THAT much MORE planning, cost, tinkering, etc.  Ugh.  I wish I just had a big bag of money laying around that I could just pay someone to make a machine for me sometimes. 



#122 DDH69

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Posted 18 September 2017 - 06:13 AM

And after returning from holidays I just played the alpha of MOTU with addressable LEDs.  Super entertaining.  Great job TerryRed, those effects while playing are AMAZING!



#123 TerryRed

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Posted 25 September 2017 - 03:49 AM

Masters of the Universe: Mastered. DOFLinx MX Cabinet Edition
 
You have the power of the ultimate light show in a pinball cabinet! This is the first Future Pinball table to use addressable leds thanks to the new DOF led MX support in DOFLinx 5.20!
 
You have never seen a light show quite like this in a pinball cabinet! Amazing effects and animation that surround the playfield!
 
A video demonstration can be seen here in my cabinet:

 

 

 

 

This table has the complete cabinet feedback and lighting support for the following:
 
- 10 solenoids for flipper, slingshots, bumpers, etc..
- 5 RGB flashers
- Blower Fan
- Shaker
- Gear motor
- Strobe
- Beacon
- Start button
- Coin button
- Launch Ball button
- RGB Undercab Lighting
- Addressable leds
 
 
Requirements:

 
- DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects).
- DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds.
- addressable leds are NOT required to play this table, but they are HIGHLY recommended.
- to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball)
 
 
To play a Future Pinball table with addressable leds support (DOFLinx MX):
 
- update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". 
- add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml   (assuming you have it there)  to your DOFLinx.ini file.
- download the awesomeness of a Future Pinball DOFLinx MX table
- check DOF Config Tool to see if support for that table has been added to it yet  (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet.
- "Generate" a new Config File (containing directoutputconfig30.ini in the zip)  and copy the new files to your "DirectOutput \ Configs"  folder.
- play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds!
 
 
DOFLinx 5.20+ download link:
 
http://www.vpforums....&showfile=12318

 

 

Table will be here when approved:

 

http://www.vpforums....&showfile=13089



#124 TerryRed

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Posted 26 September 2017 - 12:07 AM

Star Wars Death Star Assault: DOFLinx MX Cabinet Edition

 
Witness the most explosive light show in a pinball cabinet thanks to the new DOF addressable led MX support in DOFLinx 5.20!
 
You have never seen a light show quite like this in a pinball cabinet! Amazing effects and animation that surround the playfield!
 
- Lightsabers,
- explosions
- X-Wing and Tie-Fighter Blasters
- flashing words like SPECIAL, PADAWAN, JEDI, SOLO
- targetting computer
- video mode

 

A video demonstration in my cabinet can be seen here:

 

 

 

This table has the complete cabinet feedback and lighting support for the following:
 
- 10 solenoids for flipper, slingshots, bumpers, etc..
- 5 RGB flashers
- Blower Fan
- Shaker
- Gear motor
- Strobe
- Beacon
- Start button
- Coin button
- Launch Ball button

- Fire button
- RGB Undercab Lighting
- Addressable leds
 
 
Requirements:

 
- DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects).
- DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds.
- addressable leds are NOT required to play this table, but they are HIGHLY recommended.
- to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball)
 
 
To play a Future Pinball table with addressable leds support (DOFLinx MX):
 
- update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". 
- add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml   (assuming you have it there)  to your DOFLinx.ini file.
- download the awesomeness of a Future Pinball DOFLinx MX table
- check DOF Config Tool to see if support for that table has been added to it yet  (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet.
- "Generate" a new Config File (containing directoutputconfig30.ini in the zip)  and copy the new files to your "DirectOutput \ Configs"  folder.
- play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds!
 
 
DOFLinx 5.20+ download link:
 
http://www.vpforums....&showfile=12318

 

 

Table will be available here when approved:

 

http://www.vpforums....&showfile=13093


Edited by TerryRed, 26 September 2017 - 12:12 AM.


#125 TerryRed

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Posted 26 September 2017 - 08:45 PM

Since I haven't really done any FX2 videos for DOFLinx, I think the new release of 5.20 which supports addressable leds makes this a good reason to have a video demonstration.

 

DOFLinx is the complete cabinet experience for Pinball FX2!

 

-addressable leds

-B2S active backglass

-full DOF feedback and lighting support

 

Add in freezy's dmdext for virtual DMD (clean round dots) or real DMD support

 

 



#126 DR Peters

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Posted 27 September 2017 - 08:24 PM

Hi Terryred

I am heading down the same path with regards monitor set up. I have 46 inch playfield, 32 inch back glass and 19 inch dmd/topper. Out of interest what is the height and width of the cut outs for the 19 inch monitor?


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Edited by DR Peters, 27 September 2017 - 08:25 PM.


#127 TerryRed

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Posted 28 September 2017 - 03:46 AM

Retroflair: DOFLinx MX Cabinet Edition
 
Wipeout: DOFLinx MX Cabinet Edition
 
Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20!
 

A video demonstration in my cabinet can be seen here:

 

 

 

These tables have the complete cabinet feedback and lighting support for the following:
 
- 10 solenoids for flipper, slingshots, bumpers, etc..
- 5 RGB flashers
- Blower Fan
- Shaker
- Gear motor
- Strobe
- Beacon
- Start button
- Coin button
- Launch Ball button

- RGB Undercab Lighting
- Addressable leds
 
 



#128 TerryRed

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Posted 01 October 2017 - 11:36 PM

Finally, my new screen has come in. Upgraded to a 43 inch 4K TV, and it looks beautiful. Everything is crisp and clean and smooth, no lag. Here's an updated video of the Gameroom and TerryRed Studios.....  default_wink.png

 

 



#129 DR Peters

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Posted 08 October 2017 - 10:17 AM

Hi TerryRed

 

I am after some assistance if you don't mind. After being inspired by your set up I now have a topper and dmd on my third screen.

All is fine when in the pinballx menu but as soon as I start a pinball fx2 table the right hand side of the topper is blocked out by what appears to be a black box. The dmd works fine (I have configured the dmd position within pinball fx2 - I assume this is correct?). Visual pinball and future pinball work fine.

 

Any ideas how to fix this?

 

Thanks

Dave



#130 TerryRed

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Posted 08 October 2017 - 08:07 PM

Hi TerryRed

 

I am after some assistance if you don't mind. After being inspired by your set up I now have a topper and dmd on my third screen.

All is fine when in the pinballx menu but as soon as I start a pinball fx2 table the right hand side of the topper is blocked out by what appears to be a black box. The dmd works fine (I have configured the dmd position within pinball fx2 - I assume this is correct?). Visual pinball and future pinball work fine.

 

Any ideas how to fix this?

 

Thanks

Dave

 

 

Do you have Pinball X somehow change any of your screen's :  resolution / position / orientation before launching an FX2 table?

 

If so, then you may have this happen when using a video for Topper, Backglass, or DMD and still have it display after launching a table.  If you use just a still image, then this may not happen.

 

 

Some people have their screen in portrait mode and then change back and forth,etc....  that is bad.

 

You should just leave your playfield screen (and the other screens) at their normal positions and resolution all the time, and just have FX2, FP, and VP do the playfield screen rotation...do not have the "windows" layout change the screens at all.

 

The only exception would be for TPA, but I don't use it anymore.



#131 DR Peters

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Posted 08 October 2017 - 08:49 PM

Hi TerryRed
 
I am after some assistance if you don't mind. After being inspired by your set up I now have a topper and dmd on my third screen.
All is fine when in the pinballx menu but as soon as I start a pinball fx2 table the right hand side of the topper is blocked out by what appears to be a black box. The dmd works fine (I have configured the dmd position within pinball fx2 - I assume this is correct?). Visual pinball and future pinball work fine.
 
Any ideas how to fix this?
 
Thanks
Dave

 
 
Do you have Pinball X somehow change any of your screen's :  resolution / position / orientation before launching an FX2 table?
 
If so, then you may have this happen when using a video for Topper, Backglass, or DMD and still have it display after launching a table.  If you use just a still image, then this may not happen.
 
 
Some people have their screen in portrait mode and then change back and forth,etc....  that is bad.
 
You should just leave your playfield screen (and the other screens) at their normal positions and resolution all the time, and just have FX2, FP, and VP do the playfield screen rotation...do not have the "windows" layout change the screens at all.
 
The only exception would be for TPA, but I don't use it anymore.
Thanks for your reply, this is how I have things set up. When windows starts my playfield is in portrait mode, screens 2 and 3 are landscape.

When pinballx starts it runs a program called iRotate which flips the playfield monitor to landscape. In Pinballx I then rotate screen 1 by 270 degrees so the playfield is back in portrait mode for playing. This was the only way I could get VP and FP to play tables in full screen portrait mode.

If I understand you correctly I should not be rotating the screen in pinballx is that correct? How do I get the playfield in VP and FP to go portrait full screen? I’ve never been able to get it to work any other way than the way I have it now.

Everything was working fine until I configured the dmd in PFX2

Love this little hobby but can be so frustrating at times - lol


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Edited by DR Peters, 08 October 2017 - 09:32 PM.


#132 TerryRed

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Posted 08 October 2017 - 09:04 PM

I literally leave my playfield in Landscape orientation all the time in windows. It never ever changes.

 

It loads up in Windows in Landscape. Pinball X then is configured to rotate the playfield screen 270 (this is only for Pinball X and leaves the Windows playfield screen's orientation at Landscape).

 

VP also has a setting for rotating the PF screen to 270 (which will not affect windows playfield screen orientation). Enable  "Use always FS backdrop settings (Cabinet / Rotated Screen usage)"

 

FX2 also has the option to rotate the PF screen to 270 in the cabinet settings (which will not affect windows playfield screen orientation).

 

FP also has the option to rotate the PF screen to 270 in the Video Options (which will not affect windows playfield screen orientation).

 

 

So otherwords...get rid of irotate completely. Don't have any program alter the windows screen layout......but DO have PBX, VP, FX2, and FP set to rotate the screen to 270.

 

 

Anytime any of the screens in windows change after PBX is running it may mess up your videos if you want Topper or other videos to play after a table is launched.


Edited by TerryRed, 08 October 2017 - 09:05 PM.


#133 DR Peters

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Posted 08 October 2017 - 09:37 PM

I literally leave my playfield in Landscape orientation all the time in windows. It never ever changes.
 
It loads up in Windows in Landscape. Pinball X then is configured to rotate the playfield screen 270 (this is only for Pinball X and leaves the Windows playfield screen's orientation at Landscape).
 
VP also has a setting for rotating the PF screen to 270 (which will not affect windows playfield screen orientation). Enable  "Use always FS backdrop settings (Cabinet / Rotated Screen usage)"
 
FX2 also has the option to rotate the PF screen to 270 in the cabinet settings (which will not affect windows playfield screen orientation).
 
FP also has the option to rotate the PF screen to 270 in the Video Options (which will not affect windows playfield screen orientation).
 
 
So otherwords...get rid of irotate completely. Don't have any program alter the windows screen layout......but DO have PBX, VP, FX2, and FP set to rotate the screen to 270.
 
 
Anytime any of the screens in windows change after PBX is running it may mess up your videos if you want Topper or other videos to play after a table is launched.


OK thanks I’m just off to work so will try that later. Everything was working fine until I configured the dmd in PFX2 but maybe it just appeared to be fine!


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