Talking about physics issues..
I've been playing with Gemini this week-end, and tried to import the physics set from Tommy VPX.
Here is the results.
After that, I've tried Gemini once more with its original physics and could not reproduce the issue.
With VPX, I've found always found that the ball was reacting a bit weird when rolling next to wires (accelerating or slowing down too fast), and this video can maybe help to understand the problem... I have no idea if this is caused by my nudge device, or by a deeper problem with VPX, but I thought I should share and ask for your opinions.
I had not seen that on Gemini although that is similiar to the problem I've had occasionally on Space Walk. The wire the is a primitive and generally I set those to toy and put a not-visible wall there to be the actual wall. I just looked at that one and at least on the version I have on my computer which should be the last one I uploaded I evidently forgot to switch the primitive to toy so having both it and the wall have active physics may be causing that particular issue.
Which I guess brings up a question of is that the best way for me to set those up? I know I could also simulate it pretty close using a wire ramp, just cant get the tight vertical bend in the wire. Or would just having the primitive be OK, though I believe I've read having them have active physics causes lots of calculations.
Edit: Just checked all my wire primitives on that table and that was the only one I missed (must check other tables). Changed that one, and re-uploaded the file, same link https://dl.dropboxus...tlieb 1977).zip
Edited by BorgDog, 25 August 2015 - 01:02 PM.