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DMD panel - monitor alternative?


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#41 vampirolatino2

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Posted 25 April 2014 - 12:26 AM

great start!!! cant wait to start coloring the DMDs tables :D


Edited by vampirolatino2, 25 April 2014 - 12:26 AM.


#42 blashyrk

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Posted 25 April 2014 - 07:57 AM

Great work mjr :D looks so much better than the default colors.

#43 mjr

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Posted 28 April 2014 - 06:36 AM

I have a working version of my colorized DMD tweak for VPinMAME.  This lets you set independent colors for the pixel intensity levels via the options dialog, and lets you switch between colorized mode and the standard monochrome shaded mode.  As with the other DMD options, the settings are per-game, so you can give each game its own unique color scheme.  

 

I'm going to ask the VPM developers if they want to include the changes in the main distribution.  I think the changes I made are very straightforward and low-maintenance, so hopefully the feature will make it into the mainline in an upcoming release.  In the meantime, I'm posting my own private .DLL build, along with my source changes, for anyone interested.  It's based on the r3530 snapshot of the cabinet branch from the sourceforge pinmame repository.  As always with these things, be aware that it's essentially untested and has NO WARRANTY, so use at your own risk.  And please keep a backup of your existing .dll, in case you run into problems and need to go back to the working version.

 

Here's a link to my updates:  https://www.dropbox....md-20140427.zip



#44 connorsdad

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Posted 28 April 2014 - 07:35 AM

Can't wait to try this out later :)
Thank you

Sent from my SM-N9005 using Tapatalk


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#45 blashyrk

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Posted 28 April 2014 - 07:55 AM

Can't wait to try this out later :)Thank you


+1

#46 vampirolatino2

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Posted 28 April 2014 - 05:44 PM

Thanks mjr!



#47 AaronShupp

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Posted 28 April 2014 - 06:07 PM

Bravo!!



#48 connorsdad

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Posted 28 April 2014 - 07:51 PM

Brilliant :)

 

Only problems so far are;

 

1. It shows a splash screen on loading a table.

2. It doesn't remember the position of the dmd.

 

Edit,

I check "Cabinet mode" and all seems fine :)


Edited by connorsdad, 28 April 2014 - 07:53 PM.

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#49 mjr

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Posted 28 April 2014 - 08:48 PM

Brilliant :)

 

Only problems so far are;

 

1. It shows a splash screen on loading a table.

2. It doesn't remember the position of the dmd.

 

Edit,

I check "Cabinet mode" and all seems fine :)

 

I also noticed that the splash screen and "cabinet mode" buttons seem new.  I think these must have been added to the base code since the last official release - I built this with the latest from the source control system, so there's probably some experimental code from the VPM developers in addition to my own experimental code. :)



#50 Carny_Priest

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Posted 28 April 2014 - 11:04 PM

Yeah, those were features added to support Unit3d.

#51 vampirolatino2

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Posted 28 April 2014 - 11:56 PM

Let start sharing color configurations!

 

 

Demolition Man

 

 

100%

231

9

3

 

66%

28

71

187

 

33%

28

24

97

Attached Files



#52 Carny_Priest

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Posted 29 April 2014 - 02:05 AM

Just a quick one - there are a few color conversions done in that Pinside thread

 

https://pinside.com/...olor-dmd/page/4

 

I tried the one in the thread for The Shadow and used for Fish Tales just to play around.

 

The following are the translations of the Hex Color Codes to RGB:

 

100%

untitledconv100.png

 

66%

untitledconv066.png

 

33%

untitledconv033.png

 

 

 

A few snaps of the resulting DMD:

 

lobster.jpg

 

lockballs.png

 

 

 

grabgears0.png

 

 

 

Impressive, I'd say. The goal for several in the Pinside thread was to closely match the color scheme of the playfield or side art.

 

 



#53 vampirolatino2

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Posted 29 April 2014 - 02:14 AM

yeah, I did The shadow (it looks awesome!!!) and Demolition Man with those numbers posted in that thread. I did a cool Judge Dredd too, will post the config later I'm at the laptop right now.



#54 Carny_Priest

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Posted 29 April 2014 - 02:57 AM

Here's the conversion for Whitewater from the Pinside thread:

 

100%

untitledconv1000.png

 

66%

untitledconv0660.png

 

33%

untitledconv0330.png

 

0%

untitledconv000.png

 

 

And results:

title.png

 

advanceraft.png

 

boulderdash.png

 

balllock.png

 

match.png

 

 

 

 

 

 

 

 

 


yeah, I did The shadow (it looks awesome!!!) and Demolition Man with those numbers posted in that thread. I did a cool Judge Dredd too, will post the config later I'm at the laptop right now.

I like the Demolition Man color scheme as well. It's a little easier to see the capabilities of the mod as there are two primary colors used in the conversion. 

 

With only four shades to work with, I can see it being easy to get a result that looks pretty bad but done right, this adds another dimension to the result. I like it a lot. Now imagine what can be done with 16 shades!



#55 Carny_Priest

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Posted 29 April 2014 - 05:38 AM

Conversion for The Addams Family from the Pinside thread:

 

100%

convo100.png

 

66%

convo066.png

 

33%

convo033.png

 

And results:

graveyard.png

 

mamushka.png

 

train.png

 

match0.png

 

 

 

 

 

 

 



#56 Carny_Priest

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Posted 29 April 2014 - 06:02 AM

Twilight Zone - people seem to agree that the right palette is B&W

 

100%

convo1000.png

 

and simply leave 66% and 33% at the default

 

The results:

title0.png

 

townsq.png

 

gumball.png

 

townsqmad.png

 

match1.png

 

 



#57 blashyrk

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Posted 29 April 2014 - 06:06 AM

Great, thanks for sharing color settings. More shades would be awsome ;)

#58 toxie

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Posted 29 April 2014 - 09:04 AM

i added the changes to the official branch, and also released a new combined, official alpha/beta VPM dll here: http://www.vpforums....showtopic=27063

 

Thanks to mjr! (And also to all people that release their color schemes here, looking forward to more)



#59 lio

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Posted 29 April 2014 - 03:30 PM

this reminds me of the snes "super gameboy" add-on :-)



#60 open6l

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Posted 29 April 2014 - 05:29 PM

This is yet another awesome feature update. Makes some of the DMDs POP :)


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