So most tables can be converted like this:
For DMD era tables:
Backdrop:
Gravity 1.0
playfield friction 0.1
Scatter 0-0.5
Table dimensions and slope
min difficulty 6.0 to 7.0
max difficulty 6.0 to 7.0
global difficulty 0
Flippers:
Mass: 1
Strength: 2400
Elasticity 0.9
Friction 0.8
Return Strength 0.1
Position End Angle: 72/288 williams, 70/290 sega/stern/data east <-- starting point for both williams/stern. Might go to 74 for far right ramps and 68 for more powerful backhands
Position End Angle: 68/292 Gottlieb
Slingshots:
I have found you usually do not need to adjust the power. You might set scatter to 5.0 to keep some randomness
Bumpers:
I've been upping these by 1 or so each.
Plungers:
Mechanical plungers seem to need a lot of increase, unless the table was made by JPSalas. Then everything seems to work. Generally the plunger object you need to double mech strength and release speed.
If plunger is scripted, search the script for "plungerim" and you might find something like a power of 40 and speed of 0.6. This is very common. Usually changing power to 50-55 is about right in this case.
Next you have to test the table. Most tables you're good. But some kickers and VuK may need adjustment in both strength and sometimes angle. These are trial and error.
Finally, ramps. If the ramps are not working, you can start by increasing flipper strength. But if you go beyond 3200, the ball starts to get too fast. If this is the case, the ramp usually needs reworking. I've done the following to rework them (I'm not table designer so this may not be best method)
1) If ramp has several segments, even the height out a bit
2) Add segments to allow for #1
3) If the ramp has sharp turns widen or make the turn more gradual. May need to add control points.
4) Look in script for "help" and disable any ramp helpers. This helped a lot of TOTAN ramp.
Ball vanishing off end of ramp. I've seen this a few times. Usually solved by shortening the ramp exit so the ball drops sooner. Lowering the exit of the ramp might help, for example whirlwind left lock ramp needed to be lowered from 110 to 60 at exit.
Ball not plunging into shooter lane - several sega tables. Had to increase ball release kickout strength.
Edited by BigBoss, 25 April 2014 - 02:40 AM.