Jump to content



Photo
* * * * * 2 votes

Evil Dead VP


  • Please log in to reply
296 replies to this topic

#1 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 05 May 2013 - 10:50 AM

.


Edited by chepas, 08 December 2022 - 12:46 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#2 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 08 August 2014 - 01:04 PM

.


Edited by chepas, 08 December 2022 - 12:46 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#3 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 08 August 2014 - 06:46 PM

Reserve


Edited by chepas, 30 October 2015 - 10:24 AM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#4 FreeMason

FreeMason

    Pinball Pur-Fection

  • Members
  • PipPipPip
  • 219 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: Tz

Posted 08 August 2014 - 07:09 PM

Evil Dead....really cool theme. But i would really opt for am Army of Darkness pinball (Evil Dead 3) where they stopped taking themselves seriously and made a dark comedy. I think it's the best in the series.

#5 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 08 August 2014 - 07:22 PM

Evil Dead....really cool theme. But i would really opt for am Army of Darkness pinball (Evil Dead 3) where they stopped taking themselves seriously and made a dark comedy. I think it's the best in the series.

 

Ahh well, they stopped the seriousness in ED 2, it's just more full on with the 3rd. There will be some call outs slipped in from AOD.

 

If you can stomach playing FP I'm sure there is a version on that.


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#6 FreeMason

FreeMason

    Pinball Pur-Fection

  • Members
  • PipPipPip
  • 219 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: Tz

Posted 08 August 2014 - 07:56 PM

It's a trick... Get an axe!

#7 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 08 August 2014 - 08:36 PM

Yo! she ***** , let's go

 

Only takes the one quote to make me wanna watch it.....again


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#8 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 14 August 2014 - 01:38 PM

.


Edited by chepas, 08 December 2022 - 12:46 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#9 Shoopity

Shoopity

    Pinball Fan

  • Members
  • PipPipPipPip
  • 691 posts
  • Location:Colorado

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness

Contributor

Posted 14 August 2014 - 01:57 PM

Well, just for funsies, I suppose I'll take a stab at it.  I guess my username at gitlab is ericshp (I used my Google account to sign in).  I'll admit, I'm not totally sure what it is you want other's help with, just feedback?

 

When you say "A cabinet with VP Physmod5 & PinballX is needed" do you mean one needs to be made, or I need to have those to play.  I think I have a Physmod5 executable laying around somewhere, but I haven't been following that for a bit; do you need just the executable or do you need any DLLs that are unique to that version.  I have PinballX, but is it "needed"?



#10 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 14 August 2014 - 02:12 PM

.


Edited by chepas, 08 December 2022 - 01:28 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#11 Shoopity

Shoopity

    Pinball Fan

  • Members
  • PipPipPipPip
  • 691 posts
  • Location:Colorado

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness

Contributor

Posted 14 August 2014 - 03:09 PM

Hmm, don't know if I should ask this here, PM, or GitLab.  Maybe I got in over my head here (and if you ever need more space in GitLab, I definitely think I should be the first person to kick out).  I know I can follow your install guide, but I there's a lot I don't understand they why of, so let me just ask:

 

What exactly is P-ROC, and why are you using it in this project?  My understanding of P-ROC is a way to make a bridge between an existing board/table and a PC.  I first heard about it when, just a couple weeks ago, I came across the project that a guy is doing to "finish" Cactus Canyon.  All of the additional code, modes, assets that weren't already in the game is being thrown in using P-ROC as opposed to re-writing the ROM code and updating the chip on the existing WPC board.  I don't understand how Visual Pinball/Future Pinball and P-ROC are related at all.  Is it that you only need to write the code for the P-ROC, then just design the table in the various em/sim-ulators (Unit3D, VP, FP, etc.) and hook up the P-ROC and em/sim-ulator, effectively by-passing the need to code anything specific to the em/sim-ulator?  I'm just a little confused since you're not doing anything physical... or are you?  Since this is based on Dracula, maybe you could just plop a P-ROC into a Dracula table and play with the Evil Dead rules?



#12 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 14 August 2014 - 03:30 PM

.


Edited by chepas, 08 December 2022 - 12:47 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#13 Shoopity

Shoopity

    Pinball Fan

  • Members
  • PipPipPipPip
  • 691 posts
  • Location:Colorado

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness

Contributor

Posted 14 August 2014 - 03:44 PM

OOOhhhh, you're using P-ROC/Pyprocgame/whatever in lieu of VPM?  Neat!  I didn't even know that was really an option.  I think one issue is definitely that, as Farlos can attest to, original tables have taken SUCH a back seat to recreations.



#14 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 14 August 2014 - 03:58 PM

.


Edited by chepas, 08 December 2022 - 01:28 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#15 Shoopity

Shoopity

    Pinball Fan

  • Members
  • PipPipPipPip
  • 691 posts
  • Location:Colorado

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness

Contributor

Posted 14 August 2014 - 05:05 PM

Having two issues, though the first issue might be causing the second issue.  When I ProcToolKit I get an error "You have to run the 64-bit version of DPInst.exe on this machine."  I found a 64 bit version in a different, moved it to the ftdi folder, renamed it, and tried running it manually where I get 2 green check marks for FTDI CDM drivers.

 

When I try to run the table, I get the error that pops up indicating it couldn't load the controller (in the table code you still have it saying "Can't load VPinMame..." even though I know it's trying to load VPROC.Controller).

 

I don't know if the first issue is causing the second issue, or if they're separate issues.



#16 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 14 August 2014 - 05:11 PM

.


Edited by chepas, 08 December 2022 - 01:28 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#17 Shoopity

Shoopity

    Pinball Fan

  • Members
  • PipPipPipPip
  • 691 posts
  • Location:Colorado

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness

Contributor

Posted 14 August 2014 - 06:01 PM

Per your suggestion, I checked the Python was install correctly and it is.

 

Apparently there's an issue with the python script (it took me awhile to figure this out because the command prompt was immediately disappearing when double clicking the batch, and copy/pasting the batch code didn't work since in Note Pad there's only line of code, not 3; eventually I figured out what it was suppose to be doing, plus I did a print screen to see the following):

Traceback (most recent call last):
  File "register_vpcom.py", line 42, in <module>
    from win32com.server.exception import COMException
ImportError: No module named win32com.server.exception

I'm Googling that error message now.

 

***Edit: I don't have a Win32Com directory in my C:\Python26 directory.  Can I grab that somewhere?


Edited by Shoopity, 14 August 2014 - 06:20 PM.


#18 chepas

chepas

    t.me/horsepin

  • Members
  • PipPipPipPip
  • 1,966 posts

  • Flag: ---------

  • Favorite Pinball: BSD, Tr0n, SW:Stern

Posted 14 August 2014 - 06:39 PM

.


Edited by chepas, 08 December 2022 - 01:15 PM.

Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#19 Shoopity

Shoopity

    Pinball Fan

  • Members
  • PipPipPipPip
  • 691 posts
  • Location:Colorado

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness

Contributor

Posted 14 August 2014 - 06:52 PM

>>> win32com
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
NameError: name 'win32com' is not defined
>>> import pinproc
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
ImportError: No module named pinproc

I tried downloading pywin32-219.win-amd64-py2.6.exe, but it didn't work saying I didn't have that version installed.  So I tried pywin32-219.win32-py2.6.exe and that seemed to work, although I did get an error:

close failed in file object destructor:
Error in sys.excepthook:

Original exception was:

I'm hoping it just had issues closing.  Somewhat good news, now when I run the batch I get:

Traceback (most recent call last):
  File "register_vpcom.py", line 54, in <module>
    import pinproc
ImportError: No module named pinproc


#20 Shoopity

Shoopity

    Pinball Fan

  • Members
  • PipPipPipPip
  • 691 posts
  • Location:Colorado

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness

Contributor

Posted 14 August 2014 - 07:06 PM

OK, so I'm trying to run 

python setup.py install

from the C:\P-ROC\pypinproc-master directory and now I get 

The program can't start because zlib1.dll is missing...

Downloaded the DLL manually, put in the c:\P-ROC\pypinproc directory, trying running the setup again, made it much further, but ended with:

c:/mingw/bin/../lib/gcc/mingw32/4.8.1/../../../../mingw32/bin/ld.exe: cannot fi
d -lpinproc
collect2.exe: error: ld returned 1 exit status
error: command 'g++' failed with exit status 1

Edited by Shoopity, 14 August 2014 - 07:09 PM.