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Medieval Madness VP915 [VP 9.x Desktop]


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#1 jpsalas

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Posted 31 May 2009 - 04:15 AM

Posted Image

File Name: Medieval Madness VP915
File Submitter: jpsalas
File Submitted: 31 May 2009
File Category: VPinMAME 9.x Recreations
Author(s): jpsalas
ClarkKent
Manufacturer: Williams
Year: 1997
Permission to MOD?: No

Based on the table by Williams from 1997.

Medieval Madness VP9

In this version 2.1, changes
- fixed the red arrow light which was not working
- changed the flipper Williams logo so it is easier to change the color.

Update 2.3.2 10 July 2011
- Updated the flashers with stronger bulbs style_emoticons/default/smile.gif
- Fixed a few small things, like the ball getting stuck on the ramp behind the dragon.

Update 2.2
- new graphics and animations
- fixed a few things here and there

Update 2.3
- updated for VP91x, with alpha ramps and some settings change.

Update 2.3.1
- fixed left ramp and catapult.

Click here to download this file

#2 Joe

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Posted 31 May 2009 - 05:07 AM

nice job.

#3 bolt

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Posted 31 May 2009 - 07:19 AM

Your playfield looks very sharp and the pinball super plays itself
Posted Image

#4 gordon

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Posted 31 May 2009 - 07:32 AM

Thanks, beautivul Table!!!!!!!! cool.gif cool.gif cool.gif

#5 whsemngr

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Posted 31 May 2009 - 09:48 AM

Same with this table, runs super smooth with no stuttering. Just the way I like it. Once again, it will be an absolute shame if you don't convert ALL your VP8 tables to VP9. Please consider this for the future. Thanks. MIKE
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#6 The Loafer

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Posted 31 May 2009 - 10:12 PM

Dude, JPSalas has done so many tables, if he'd be converting all of them, we'd never see anything new from him and THAT would be the bigger crime.

#7 jpsalas

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Posted 01 June 2009 - 02:07 AM

As I said in another thread, I'll convert a few more tables, but not all of them since I would need a few years to do that. Many tables play really well under VP8 and I don't feel the need to convert them to VP9.

JP

#8 Liteuser

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Posted 01 June 2009 - 02:11 AM

Thank you for the new VP9 releases JP. biggrin.gif

All your VP9 tables play great here. cool.gif

Later

#9 whsemngr

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Posted 01 June 2009 - 07:40 AM

My apologies, I too would rather see JP spend his precious free time with new table releases. You are right JP, your VP8 versions look and play extremely well and is really no problem for me as I have both VP8 and VP9 installed on my computer. I will still enjoy playing all your tables no matter what version they play on. Thanks for everything you do and I respect your decision. MIKE
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#10 Noah Fentz

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Posted 20 July 2009 - 07:08 AM

Does the shoot again lamp not flash for the ball save period on this table?

I just noticed it does flash on this table, but not sure about others or the real machine.

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


NOW OPEN!!!

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#11 Theguyoverthere

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Posted 02 August 2009 - 08:31 PM

How come when I try and play I get an error "Can not create back buffer" and then a random error code?

#12 slam23

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Posted 06 August 2009 - 09:58 AM

QUOTE (Theguyoverthere @ Aug 2 2009, 08:31 PM) <{POST_SNAPBACK}>
How come when I try and play I get an error "Can not create back buffer" and then a random error code?


I get this error when I open a VP9 table with VP8 or vice versa, and/or when I change the hardware acceleration while having the program open and/or in case of tables that need hardware accerelation on or off. When you run out of options it can help to delete the cache-file of the table (only when you have caching enabled), you can find that in the VP directory. As last resort I have had success with deleting the NVram file. You will lose your in-game table settings and highscores though! Hope this helps,
Greetz Slam23

PS: If you run Vista, it can help to right-click on your shortcut to VP8 or VP9 and then choose "run as administrator"
PS2: You can also try to update your graphics card driver

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#13 baddeni

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Posted 19 August 2009 - 09:07 AM

I dont have music and sound (only this table) can U help me

#14 TheMcD

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Posted 19 August 2009 - 09:46 AM

Press END, then use 8 and 9 to change the volume.

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#15 Sandro

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Posted 25 August 2009 - 04:56 AM

Hey JP, thank you for this table!! Just one question. Is there an easy way to convert wire ramps into transparent ones and vice versa. I've been really in a mod as of late to mess around with some tables and really learn VP at least the artwork aspect of a table making. Transparent ramps as you may know(from my constant asking of them wink.gif ) are an important part of some tables and I would really like to start breaking down some current tables and learn from them. Right now my goal is to add transparency to some ramps in tables such as MM, to more accurately resemble the arcade. Thank you for any help JP it is greatly appreciated. smile.gif

#16 jpsalas

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Posted 25 August 2009 - 05:57 AM

I make the wire ramps using normal flat ramps, but they are there just for visuals, the ball never hits them. The actual ramp is the one which is invisible and you need to set this ramp visible and add a translucent bitmap. The wire ramps can be deleted without dirturbing the table. So it is quite easy to add translucent ramps.

JP

Edited by jpsalas, 25 August 2009 - 05:59 AM.


#17 billyrjse

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Posted 29 August 2009 - 11:28 PM

JP, I love this table. This is another beautiful recreation that you did. But I'm having a problem... when I try to hit the Merlin and I mistake, the ball hits the right target of trolls, then hit the damsel ramp and finally the ball out between the flipers with no chance. This happens 99% of the time. I don't know if it happens only with me. If this is not the player problem wink.gif When you have a time, Could you improve this?
Thanks! tup.gif

Edited by billyrjse, 29 August 2009 - 11:44 PM.


Big Thanks to my friend Hassanchop for this very nice dmd.

#18 jpsalas

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Posted 30 August 2009 - 04:21 AM

I see what you mean. I'll see if I find a solution. I guess by moving the wall a little to the right will do the trick or reducing/inceasing the elasticity. I'll need to try it a little more. I think the table is a bit too fast too, don't you think?

JP

#19 khomodo

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Posted 30 August 2009 - 07:20 AM

QUOTE (billyrjse @ Aug 30 2009, 01:28 AM) <{POST_SNAPBACK}>
JP, I love this table. This is another beautiful recreation that you did. But I'm having a problem... when I try to hit the Merlin and I mistake, the ball hits the right target of trolls, then hit the damsel ramp and finally the ball out between the flipers with no chance. This happens 99% of the time. I don't know if it happens only with me. If this is not the player problem wink.gif When you have a time, Could you improve this?
Thanks! tup.gif


yes i have exactly the same pb ... a little more chance not having a direct drain will be great ;-)
(great table JP )


#20 alpineswampman

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Posted 30 August 2009 - 01:04 PM

Great job on this one! Any chance of seeing a 16:9 full screen or spanned version of this table?

-Brett