I just replaced the futurepinball.exe file.
I use the Physics mod of FP with BAM....works perfect!
Here it is....at the bottom of this page:
How did you do this exactly?
Just to clarify, so there is a different Future Pinball.exe file that has updated physics, so you replaced the original Future Pinball.EXE with the new updated physics version, and then launch the new Future Pinball.EXE by clicking on the FPLoader.EXE in your Future Pinball/BAM/ folder?
Also, what path are people using to launch BAM through Hyperpin? I tried changing the path to "BAM/FPLoader.exe" which i belive is the correct format, however Future Pinball doesn't seem to want to start when I try it from Hyperpin...
Any help on the correct path for the hyperpin setup file would be appreciated, I'm baffled...
I've tried: BAM\FPLoader.exe
\BAM\FPLoader.exe
K:Future Pinball\BAM\FPLoader
nothing seems to work. I know that the last one is wrong, but the first two should be correct, however when I try to start a table from hyperpin it gives me an error message that disappears too quickly to read!?!?! I even tried pausing the error, but damned windows just won't give me enough time to read it.... so hard to trouble shoot when you don't know what the error is
I've also tried moving the FPLoader.exe file to the main future pinball directory, but it doesn't seem to work at all if it's not in the /BAM folder... Weird.
Cool mod though, works great when used outside of Hyperpin, and will have to find some wiimotes to try the head tracking!
Edited by StreetPreacher, 28 March 2013 - 04:41 PM.