Jump to content




Photo
- - - - -

Tales of the Arabian Nights VP912 Enhanced[VP 9.x Desktop]


  • Please log in to reply
20 replies to this topic

#1 jpsalas

jpsalas

    retired vpm author ish :)

  • VIP
  • 2,795 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I guess I like them all, new and old, but I can never remember the rules of newer pinballs



Posted 12 October 2012 - 02:28 AM

Posted Image

File Name: Tales of the Arabian Nights VP912 Enhanced
File Submitter: jpsalas
File Submitted: 12 Oct 2012
File Category: VPinMAME 9.x Recreations
Author(s): jpsalas
Grizz
Manufacturer: Williams
Year: 1996
Permission to MOD?: No

Tales of the Arabian Nights for VP91x, based on the table by Williams from 1996, but with a complete redraw of the playfield and lights by Grizz.

Click here to download this file

Edited by jpsalas, 25 October 2012 - 07:42 PM.

My web site:

http://sofie40.no/jpsalas

 

wip: Let's play some football (soccer :) ) hint... it is from 1978 :)


#2 bil

bil

    Enthusiast

  • Members
  • PipPipPip
  • 117 posts

  • Flag: Belgium

  • Favorite Pinball: URBAN CHAOS

Posted 12 October 2012 - 05:17 AM

Excellent job Grizz :otvclap:
Congratulations !

#3 bolt

bolt

    Pinball Wizard

  • VIP
  • 4,168 posts
  • Location:Kiel / Schleswig Holstein

  • Flag: Germany

  • Favorite Pinball: Lord of the Rings,Harlem Globetrotters, Spiderman and much more

Posted 12 October 2012 - 09:21 AM

Fantastic redraw of the playfield and lights. Thank you Grizz and JP.
Posted Image

#4 FDSystems

FDSystems

    Eclectic end-user

  • Charter Member
  • 2,431 posts
  • Location:Bahia

  • Flag: Brazil

  • Favorite Pinball: I will have to find out again.............

Posted 12 October 2012 - 01:10 PM

Fantastic graphics & lights. Thank you Grizz & JP. :otvclap: :otvclap: :otvclap:

I will have to stick with the "classic" version, as this one stutters too much on my laptops. (onboard Intel, nothing wrong with the table) :dblthumb:
From Brasil. Updated version of 1234fd



#5 Sabbat

Sabbat

    The Pinball Monk

  • VIP
  • 4,506 posts
  • Location:Aberdeen, WA

  • Flag: United States of America

  • Favorite Pinball: Solar Ride, Centaur, Gorgar, Cyclopes, Fathom, Frontier, ElviraATPM, Atlantis, Hang Glider, Mystic, Old Chicago, Ed/Gordon Gottliebs

  • PS3 Gamer Tag: SabbatM
  • 360 Gamer Tag: Mions Hill


Posted 12 October 2012 - 01:58 PM

thanks for the 200th update, i'll go play this on ps3 instead. ;)
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#6 Shooby Doo

Shooby Doo

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,347 posts
  • Location:ATL

  • Flag: United States of America

  • Favorite Pinball: Fathom

Posted 12 October 2012 - 02:01 PM

Thanks JP & Grizz, I appreciate the update! :D

#7 faralos

faralos

    VPF Veteran

  • Members
  • PipPipPipPipPipPip
  • 7,838 posts
  • Location:Eastern Pa,USA

  • Flag: United States of America

  • Favorite Pinball: Flash (Williams) 1979, Flash2 Updated




  • Trophies:

Posted 12 October 2012 - 02:37 PM

oh hell that's pretty! And I know it'll play much better than the real one
since nothing can burn out during game play!
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#8 mach2

mach2

    Enthusiast

  • Members
  • PipPipPip
  • 163 posts
  • Location:france

  • Flag: France

  • Favorite Pinball: indy,who dunnit

Posted 12 October 2012 - 04:21 PM

Thank you very much JP for this update, Very nice!! :otvclap:

#9 kristian

kristian

    Enthusiast

  • VIP
  • 309 posts
  • Location:French Polynesia

  • Flag: ---------

  • Favorite Pinball: Alien Poker



Posted 13 October 2012 - 02:33 AM

JP... you're the best of the best.

10 years ago when we were putting out tables, we never imagined how far you could push the VP envelope.

This is simply amazing work my friend... just like all your other tables.

Keep 'em coming... these are rewritten pinball history.

Edited by kristian, 13 October 2012 - 02:33 AM.


#10 Rockin and Rollin'

Rockin and Rollin'

    Enthusiast

  • Members
  • PipPipPip
  • 157 posts
  • Location:USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family

Posted 13 October 2012 - 03:56 AM

Nice update of the table. Only thing I'm having problems with - the volume is cranked up but I can't hear the dialog. Any other adjustments beside the - and = keys?

#11 jpsalas

jpsalas

    retired vpm author ish :)

  • VIP
  • 2,795 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I guess I like them all, new and old, but I can never remember the rules of newer pinballs



Posted 13 October 2012 - 06:45 AM

Hey Rockin, you need to adjust the ROM volume by pressing the END key after that the 9 key until the volume is at about 27. And after that if you feel the flipper and the mechanical sounds are too loud then you can always use VP volume settings to turn down a little the sounds volume.

My web site:

http://sofie40.no/jpsalas

 

wip: Let's play some football (soccer :) ) hint... it is from 1978 :)


#12 sniperfin

sniperfin

    Neophyte

  • Members
  • Pip
  • 2 posts

  • Flag: Finland

  • Favorite Pinball: Attack from Mars

Posted 16 October 2012 - 03:59 PM

The ball gets stuck in the first (from the bottom) "basket" occasionally when you launch the ball.
By nudging with space it is released if it is stuck on the red part, but sometimes it gets stuck on the side (it's half inside the wall) and it stays there, a restart of the table is required.

#13 htamas

htamas

    Pinball Fan

  • VIP
  • 1,615 posts
  • Location:California

  • Flag: Hungary

  • Favorite Pinball: cannot pick just one, and they change anyway



Posted 16 October 2012 - 05:10 PM

The ball gets stuck in the first (from the bottom) "basket" occasionally when you launch the ball.
By nudging with space it is released if it is stuck on the red part, but sometimes it gets stuck on the side (it's half inside the wall) and it stays there, a restart of the table is required.

Yes, several people had that already; jpsalas mentioned this too as a known issue.
It happened to me once as well that the ball couldn't be nudged free and had to quit the table.

#14 faralos

faralos

    VPF Veteran

  • Members
  • PipPipPipPipPipPip
  • 7,838 posts
  • Location:Eastern Pa,USA

  • Flag: United States of America

  • Favorite Pinball: Flash (Williams) 1979, Flash2 Updated




  • Trophies:

Posted 17 October 2012 - 12:50 PM

I get weird textures on all the lower pf lights and the ramps actually seem to be missing the
area where the ball actually rolls
my alpha ramp setting is set two to the right (from the left side) which is the best setting for my computer
other than that though it plays great!

Attached Files


"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#15 Grizz

Grizz

    Art Guru

  • VIP
  • 1,105 posts
  • Location:Stony Creek

  • Flag: United States of America

  • Favorite Pinball: Fishtales, Theatre of Magic, Tales of Arabian Nights

  • PS3 Gamer Tag: Phishtales
  • 360 Gamer Tag: PrecedentEnd


Posted 17 October 2012 - 03:09 PM

what a shame sabbat...you really need a full size cab!
i have them for xbox360..but the views are terrible to me...
the disc was only 7 bucks..so i had to buy and try!
but when u play the tables in FS...in cabinet.....you can never go back!
muahahahahah
at least i cannot!


thanks for the 200th update, i'll go play this on ps3 instead. ;)


Table Artwork-Alien Poker, Baseball, Big Bang Bar, Black Pyramid, Comet, Dark Silverball, Grand Prix, Knockout, Monster Bash, Mini Cycle,
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater

Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.

Dynamic Duo Artwork- Radical, Freddy A Nightmare on Elm Street, Mr.&Mrs.Pacman, No Fear, Star Trek 25th

Table Releases- Royal Flush Trilogy

Backglasses- Over 255 Remastered in Hires

http://www.arcadecru...ables/hyperpin/

By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]


Posted Image

#16 jpsalas

jpsalas

    retired vpm author ish :)

  • VIP
  • 2,795 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I guess I like them all, new and old, but I can never remember the rules of newer pinballs



Posted 17 October 2012 - 06:25 PM

I get weird textures on all the lower pf lights and the ramps actually seem to be missing the
area where the ball actually rolls
my alpha ramp setting is set two to the right (from the left side) which is the best setting for my computer
other than that though it plays great!


I guess you are not running with the hardware renderer on. VP can't display the transparency without the hardware renderer on. Without HR you just get those dithered patterns.


The ball gets stuck in the first (from the bottom) "basket" occasionally when you launch the ball.
By nudging with space it is released if it is stuck on the red part, but sometimes it gets stuck on the side (it's half inside the wall) and it stays there, a restart of the table is required.

Yes, several people had that already; jpsalas mentioned this too as a known issue.
It happened to me once as well that the ball couldn't be nudged free and had to quit the table.


Yes, I have tried to fix that several times, and even now the real ramp, where the balls travels up to the platform, is much longer than where it use to get stuck. I have build walls there, added extra ramps, and the ball always manages to get stuck. So I guess that for now we'll live with the bug :)

My web site:

http://sofie40.no/jpsalas

 

wip: Let's play some football (soccer :) ) hint... it is from 1978 :)


#17 sniperfin

sniperfin

    Neophyte

  • Members
  • Pip
  • 2 posts

  • Flag: Finland

  • Favorite Pinball: Attack from Mars

Posted 17 October 2012 - 09:47 PM

Ok, no worries, the table is great as usual.

#18 kiwi

kiwi

    Pinball Fan

  • VIP
  • 1,390 posts

  • Flag: Italy

  • Favorite Pinball: Star Trek 25th Anniversary



Posted 18 October 2012 - 04:20 PM

I'm not 100% sure, I changed the "Hit Threshold" of the wall "sw65" to 0 instead of 1 and it seems that the skillshot always works, the ball don't gets stuck in the basket.
Always the best
Thanks JP and Grizz.

Max

#19 jpsalas

jpsalas

    retired vpm author ish :)

  • VIP
  • 2,795 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I guess I like them all, new and old, but I can never remember the rules of newer pinballs



Posted 18 October 2012 - 07:10 PM

I'm not 100% sure, I changed the "Hit Threshold" of the wall "sw65" to 0 instead of 1 and it seems that the skillshot always works, the ball don't gets stuck in the basket.
Always the best
Thanks JP and Grizz.

Max


Yes, that may be a solution. This way the ball doesn't bounce back, and maybe it is enough so the ball don't go back and gets stuck. I'll try that , thanks!

My web site:

http://sofie40.no/jpsalas

 

wip: Let's play some football (soccer :) ) hint... it is from 1978 :)


#20 Rockin and Rollin'

Rockin and Rollin'

    Enthusiast

  • Members
  • PipPipPip
  • 157 posts
  • Location:USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family

Posted 19 October 2012 - 03:28 AM

Hey Rockin, you need to adjust the ROM volume by pressing the END key after that the 9 key until the volume is at about 27. And after that if you feel the flipper and the mechanical sounds are too loud then you can always use VP volume settings to turn down a little the sounds volume.


Thanks JP! The memory isn't what it used to be. Everything works just fine. Keep up the GREAT work.