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3-way nudge with 1 tilt bob
Started By
jeffpin
, Feb 29 2012 02:21 PM
18 replies to this topic
#1
Posted 29 February 2012 - 02:21 PM
I'm sure this has been done before, but I thought I would share my 3-way nudge setup with 1 tilt bob. The 3 screws will be attached to separate ipac inputs and the top connector will be the ground. The screws should make it easy to fine tune the nudges. I will be installing this tonight, hopefully it works well.
#3
Posted 29 February 2012 - 07:43 PM
I used the exact same way when I built my cab.
Still works a treat.
http://www.hyperspin...mp;postcount=46
Still works a treat.
http://www.hyperspin...mp;postcount=46
**Each pinball machine is a tiny universe... that we control.**
#5
Posted 29 February 2012 - 09:43 PM
I had a friend with some machining skills make it. I drew him a quick sketch and he knocked it out fairly quickly. You could easily do this with wood and a hole saw, but I thought this would be better. If you want specific measurements I can try to provide that.
#6
Posted 01 March 2012 - 02:31 PM
I installed this quickly last night and had no issues calibrating it. I used the code here: http://www.hyperspin...mp;postcount=25
for my core.vbs and set tiempofiltro to 1000 to avoid double nudges.
I originally had the 2 tilt bob setup for left and right nudges and was having a hard time calibrating it, getting wrong side to nudge, double nudges. This method is far better and requires less adjustment and annoyance than the 2 bobs.
It seems to be working very well at the moment.
for my core.vbs and set tiempofiltro to 1000 to avoid double nudges.
I originally had the 2 tilt bob setup for left and right nudges and was having a hard time calibrating it, getting wrong side to nudge, double nudges. This method is far better and requires less adjustment and annoyance than the 2 bobs.
It seems to be working very well at the moment.
#7
Posted 02 March 2012 - 02:40 AM
QUOTE (AITF311 @ Feb 29 2012, 11:50 AM) <{POST_SNAPBACK}>
Very cool, can't wait to see it installed!
I was contemplating something like this but this is still on/off in each direction vs something like an accelerometer that is speed/pressure sensitive. Or perhaps I am missing something ? I am still a noob at this stuff.
Class A job on the design of this....
#8
Posted 02 March 2012 - 01:49 PM
QUOTE (JayM @ Mar 1 2012, 09:40 PM) <{POST_SNAPBACK}>
QUOTE (AITF311 @ Feb 29 2012, 11:50 AM) <{POST_SNAPBACK}>
Very cool, can't wait to see it installed!
I was contemplating something like this but this is still on/off in each direction vs something like an accelerometer that is speed/pressure sensitive. Or perhaps I am missing something ? I am still a noob at this stuff.
Class A job on the design of this....
Someone correct me if I am wrong... I believe VP only detects if the nudge button was hit, like an on/off switch. The force of the nudge is predetermined in the table settings. A velocity sensitive accelerometer wouldn't be able to tell VP the force of the nudge, just whether a nudge has happened or not. The velocity adjustment on the accelerometer would only help in calibrating the force at which it takes to trigger a nudge, much like adjusting the screws on my setup.
For the money ($6 for tilt bob vs. $35 for accelerometer) this method is dummy proof, easy to troubleshoot, and doesn't come with the headaches of the accelerometer software settings/calibration that I've been reading about.
#9
Posted 02 March 2012 - 06:28 PM
For the money ($6 for tilt bob vs. $35 for accelerometer) this method is dummy proof, easy to troubleshoot, and doesn't come with the headaches of the accelerometer software settings/calibration that I've been reading about.
[/quote]
I am hoping your wrong......
When you nudge a real table the physics of the ball vary with how hard you nudge the table. I was thinking that an acellerometer would be able to send two pieces of data to the table.
1. "how hard has it been hit".
2. Table has been hit.
BTW your bob looks like a million bucks not $6
[/quote]
I am hoping your wrong......
When you nudge a real table the physics of the ball vary with how hard you nudge the table. I was thinking that an acellerometer would be able to send two pieces of data to the table.
1. "how hard has it been hit".
2. Table has been hit.
BTW your bob looks like a million bucks not $6
#10
Posted 22 March 2013 - 05:12 PM
Thanks for posting this jeff, I had the same design in my head so it's great to see someone has already built it and has it working.... time to head into the workshop
Software: VPX 10.8b7, VPinMAME 3.6, B2S 2.1.0, FlexDMD 1.9.0, Freezy 2.2.1, Pinup Popper 1.5
Cabinet: PF: Sony X85K 4k 120hz Portrait, BG/FullDMD: 1080p LCD, Topper: UHD LCD
Computer: Alienware Aurora R15 - Ryzen 9 5900X, 96GB, RTX 4080 Super, NVME, Win 11
#12
Posted 22 March 2013 - 09:46 PM
Looks great Jeff - could you post dimensions, and where about have you mounted in your cab ? :-) Cheers Buzz
Pinball Buzz - Builder of pinball cabs since May 2008.
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
#13
Posted 07 April 2013 - 06:17 PM
Bump
Pinball Buzz - Builder of pinball cabs since May 2008.
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
See my cab pictures here
http://www.flickr.co...s/94649948@N00/[/size][/size]
#14
Posted 08 April 2013 - 01:13 PM
Did some of you guys also try other variants of the nudging code in the vbs scripts for this setup?
Cause i'm still scratching my head which variant is the best for this tilt bob setup (there is a "default" one, the old one by blur that is mentioned above, and the new one by blur and a new one by rob (see: http://www.vpforums....showtopic=23576)).
#15
Posted 08 April 2013 - 03:30 PM
Did some of you guys also try other variants of the nudging code in the vbs scripts for this setup?
Cause i'm still scratching my head which variant is the best for this tilt bob setup (there is a "default" one, the old one by blur that is mentioned above, and the new one by blur and a new one by rob (see: http://www.vpforums....showtopic=23576)).
Tweaking vbs core code just makes me cringe considering you have to remember that you added code to the file when you update the vbs core file. Like just recently i had to update vbscripts because the latest JP Haunted House table required it.
I'm looking for a mechanical solution that restricts the rebound effect that this VBS code is trying to prevent.
Seeds of War, Piles of Skulls
<OO> Pinball Cab <OO> ArcadeX Mame Cab <OO>
#17
Posted 08 April 2013 - 07:17 PM
I am also looking for a simple solution to prevent rebound. I have tried adhesive backed foam insulation tape. No good, it increased the bounce back. My next trial will be using self adhesive magnetic strip that is not strong enough to hold the bob but will eliminate or slow down the bounce back. Am i on the right track?
#18
Posted 08 April 2013 - 08:41 PM
I am also looking for a simple solution to prevent rebound. I have tried adhesive backed foam insulation tape. No good, it increased the bounce back. My next trial will be using self adhesive magnetic strip that is not strong enough to hold the bob but will eliminate or slow down the bounce back. Am i on the right track?
They are handling it here with code. I'm trying to avoid that.
http://www.hyperspin...49&postcount=46
Seeds of War, Piles of Skulls
<OO> Pinball Cab <OO> ArcadeX Mame Cab <OO>
#19
Posted 09 April 2013 - 08:36 AM
The VP8 nudge does and would work, though it seems to compare the open source VP8 code can't be considered to be included in the next VP build as the hill is to high to climb. :/
Edited by StevOz, 09 April 2013 - 08:41 AM.