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High Roller Casino (Playfield WIP)
Started By
bmiki75
, Oct 25 2011 11:33 PM
35 replies to this topic
#1
Posted 25 October 2011 - 11:33 PM
While waiting for T-rex images to complete JP i have started HRC under suggestion of Pedro who love this pin.
Here a early stage of playfield and plastic recreation
Thanks to wtiger for manual and very good images he sent me.
Hop you like it
Here a early stage of playfield and plastic recreation
Thanks to wtiger for manual and very good images he sent me.
Hop you like it
#5
Posted 26 October 2011 - 09:12 AM
My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#6
Posted 26 October 2011 - 09:21 AM
QUOTE (Noah Fentz @ Oct 26 2011, 11:12 AM) <{POST_SNAPBACK}>
Absolutely no i'll use this one that is really good and complete.
I hope to integrate this without restart from beginning , but this image is really good so if i have to restart i'll do it.
#7
Posted 26 October 2011 - 09:25 AM
I'm going through the archives. I know I have more ... somewhere.
I remember taking glass off pics of every corner of this machine.
I can send you the original, lossless PSD, if you like.
I'll upload the parts of the playfield images I used to merge, too.
I remember taking glass off pics of every corner of this machine.
I can send you the original, lossless PSD, if you like.
I'll upload the parts of the playfield images I used to merge, too.
My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#8
Posted 26 October 2011 - 09:27 AM
QUOTE (Noah Fentz @ Oct 26 2011, 11:25 AM) <{POST_SNAPBACK}>
I'm going through the archives. I know I have more ... somewhere.
I remember taking glass off pics of every corner of this machine.
I remember taking glass off pics of every corner of this machine.
I browsed images collection photobucket and all of them are really good also for JP.
Thanks a lot Noah i have added a good resourse to my link collection
Mik
#10
Posted 27 October 2011 - 10:16 PM
QUOTE (Noah Fentz @ Oct 26 2011, 11:25 AM) <{POST_SNAPBACK}>
I'm going through the archives. I know I have more ... somewhere.
I remember taking glass off pics of every corner of this machine.
I can send you the original, lossless PSD, if you like.
I'll upload the parts of the playfield images I used to merge, too.
I remember taking glass off pics of every corner of this machine.
I can send you the original, lossless PSD, if you like.
I'll upload the parts of the playfield images I used to merge, too.
Noah if you can please send me every images you have using a file sharing site or what you prefer.
Here my work over your marvellous playfield with all light cut and redone (ready for animation) and with mounted plastic (not all)
Hope you like
#12
Posted 27 October 2011 - 11:06 PM
QUOTE (thewool @ Oct 28 2011, 12:41 AM) <{POST_SNAPBACK}>
Another really impressive WIP going on, there's so much to look forward to with VP at the moment...
Bmiki, have you got an idea how you are going to manage all the PF toys?? or is this not a problem for a man of your talents
Bmiki, have you got an idea how you are going to manage all the PF toys?? or is this not a problem for a man of your talents
To be honest i have not thouth about this aspect, i have started working on this one week ago collecting images and picture and manual waiting jurassic park images.
I think roulette is the most difficoult part to render in a good way but also slot machine and pl dmd, but with dropping wall and alpha ramps i think is possible to simulate it, or i can try....
I have also to work on JP T-rex animation that is quite difficoult to render in a good way expecially with ball in mouth.
#13
Posted 27 October 2011 - 11:29 PM
Looks great!
I know I took pics of this machine last year, but I'm having trouble finding them. I hope I still have them somewhere ...
Worst case, I'll get more.
I know I took pics of this machine last year, but I'm having trouble finding them. I hope I still have them somewhere ...
Worst case, I'll get more.
My Photobucket Resources
Whether You Believe You Can, Or You Can't, You Are Right." - Henry Ford
The future of pinball lives, it just needs to be nurtured!
If you're here to stab me in the back, you're going to have to get in line.
#16
Posted 31 October 2011 - 12:05 AM
#18
Posted 31 October 2011 - 01:22 PM
Nice work Mik, be awaiting this one.
#19
Posted 31 October 2011 - 10:02 PM
Looks superb!
PinScreenGen - Automatically Create Playfield Images, Backglass Images and XML for Hyperpin (Future Pinball and Visual Pinball)
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
#20
Posted 03 November 2011 - 12:58 AM
this time a video of animated slot machine and roulette (unfortunatly rotated because of FS)
roulette is not so smooth in video and also on vp (but better because video capture lost some frame) but it is made of 256 alpha ramps
I can easily improve it but i want to preserve performance, when all is finished and if all is smooth i'll add frames.
Mik
roulette is not so smooth in video and also on vp (but better because video capture lost some frame) but it is made of 256 alpha ramps
I can easily improve it but i want to preserve performance, when all is finished and if all is smooth i'll add frames.
Mik