Thanks for the help chepas, but Im pretty much lost on how to compile the fplaunch.
I have the fplaunch.afk file and I can edit it, and I added the lines you suggested. I am not sure if this is the right area tho, Its a huge notepad.......as follows....
CODE MAP
This is short list of all sections and functions in this script
so that you can find and customize them quickly
GET PARAMATERS AND SET HOTKEYS
reads input parameters from command line
GET AND CHECK PATHS
gets settings from ini files
calculates window coordinates
hides taskbar, cursor and desktop
RUN SYSTEM
; PinEmHi Leaderboard - Add dummy file named PinEmHi.vpt in tables folder
if (tablename = "PinEmHi") {
RunWait, START PINemHi_Leaderboard FS.exe, Max
Process, WaitClose, START PINemHi_Leaderboard FS.exe
WinWaitClose, START PINemHi_Leaderboard FS.exe ahk_class AutoHotkeyGUI
Sleep, 2000
WinActivate, HyperPin ahk_class ThunderRT6FormDC
ExitApp
}
FUTURE PINBALL, VISUAL PINBALL
commands for launching vp and fp
WHEN EMULATOR FINISHES OR IF LAUNCH EXE FAILS
error msg
key remaps for Slamit pinball
KILL COMMANDS
this is where all our procedures are!
Procedures:
CloseProcess - kills process - not used
QuickLaunch - launching gui
Loading screen
CODE MAP
This is short list of all sections and functions in this script
so that you can find and customize them quickly
GET PARAMATERS AND SET HOTKEYS
reads input parameters from command line
GET AND CHECK PATHS
gets settings from ini files
calculates window coordinates
hides taskbar, cursor and desktop
RUN SYSTEM
; PinEmHi Leaderboard - Add dummy file named PinEmHi.vpt in tables folder
if (tablename = "PinEmHi") {
RunWait, START PINemHi_Leaderboard FS.exe, Max
Process, WaitClose, START PINemHi_Leaderboard FS.exe
WinWaitClose, START PINemHi_Leaderboard FS.exe ahk_class AutoHotkeyGUI
Sleep, 2000
WinActivate, HyperPin ahk_class ThunderRT6FormDC
ExitApp
}
FUTURE PINBALL, VISUAL PINBALL
commands for launching vp and fp
WHEN EMULATOR FINISHES OR IF LAUNCH EXE FAILS
error msg
key remaps for Slamit pinball
KILL COMMANDS
this is where all our procedures are!
Procedures:
CloseProcess - kills process - not used
QuickLaunch - launching gui
Loading screen
.......thats just the part of the fplaunch.ahk that I edited. I save it, but I am not sure if any of it is right/valid. When I right click the fplaunch.ahk there is no compile button. When I load hyperpin and wheel to pinemhi, it says there is no table pinemhi.fpt. I cant load the pinemhi table. It says basically that my path (C:/program files/vpinmame/tables/pinemhi.fpt) cant be found. I suppose that is because the fplaunch.ahk was never compiled, but I really dont know. I might just manually add all my vpt tables anyways and use pinemhi leaderboard separately as this scripting/coding is way out of my league, (Normally all the files are vpt, so why is it asking for fpt?), or is that standard for fplaunch because of futurepinballlaunch?. Still appreciate all the gurus of scripting and what they have brought to the enjoyment of pinball.....and the fabulous frontend. .I cant get over the raspberry glow of Avatar when you have to hit the captive ball, cant remember her name.... just mesmerizing...peace...A
Edited by ANDROID, 27 April 2013 - 06:10 AM.