That is great to hear BilboX, thanks!
I have a feeling that this project is going to beat VP and FP. (i hope that I am allowed to say this on the "VP forums" haha) It looks that promising, in my opinion.
Full rom support, great graphics with the best lighting that 3d pinball has ever seen, cab view+dmd on the same screen, and great physics(most important part to focus on imo), what do we want more?
Really, thank you. But IMO, wait to try it before . First, I think that lightning in the new Timeshock are amazing: we can't compete with precomputed lightings.
Two, we are not really optimizing it: I run it on a I7 4 cores at 3.5GHz and, most important I think, a GeForce GTX 680. I am really afraid that guys with old PC will be disapointed, as I tried it on an old laptop, 2 cores with integrated old GeForce and there was no way it could handle PU3D. We try to give as many options as we can, but it will have limitations... The demo release will give us, with your returns, the mini/recommanded configurations...
UltraPeepi: I tried the new version on FP. i think it proved quite well that the simulation is not randomized is some kind of way, at least on my PC. This is a good point. However, the reachable range was indeed a little bit poor.
I think that if a real player is able to reach a high target number, then the simulation is ok. But also remember that, IMO, direct shoot from flipper lane incoming ball is not the most precise and wide-range shot ever. I think that players can reach any of these targets, even in FP, but controlling the ball before: everything is about control, you are right....
Script conversion should not take long, I'll give it a try, if you let me do it, if I find some time to do it. If not, you may have to wait for the release to script it yourself .
Edited by BilboX, 29 September 2013 - 10:46 AM.