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Kiss VP91x 2.2FS


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18 replies to this topic

#1 jpsalas

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Posted 12 July 2011 - 06:09 AM

Kiss VP91x 2.2FS



Version: 2.2.0
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): jpsalas

Description:
Based on the table Kiss by Bally
Update 2.2 Updated 12 July 2011
- Fixed the bumper transparency when running under VP912
- added alpha transparent plastic borders.
- Adjusted flipper and slope settings.
- changed the mechanical sounds
- some small graphic changes (this FS version has higher resolution graphics)

JP

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Submitted by jpsalas, on Jul 12 2011, 02:09 AM

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#2 tamoore

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Posted 12 July 2011 - 07:27 AM

Thank you!

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#3 tordyvel78

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Posted 12 July 2011 - 07:35 AM

Cool! JPSalas is back!

#4 Osprey101

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Posted 12 July 2011 - 07:39 AM

AWESOME!
Thanks JP, your work is very appreciated!
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#5 Axioma

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Posted 12 July 2011 - 10:17 AM

Hello

Nice work. I'm glad to see the table update.
Soon new creation?

Thank.
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#6 bossgp

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Posted 12 July 2011 - 11:42 AM

Thanks my favourite table gets a long needed update, thank you very much

Thanks my favourite table gets a long needed update, thank you very much

#7 mwong168

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Posted 12 July 2011 - 01:05 PM

Thanks for updating this table along with your other masterpieces jp

#8 ebarlow99

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Posted 12 July 2011 - 01:12 PM

QUOTE (mwong168 @ Jul 12 2011, 09:05 AM) <{POST_SNAPBACK}>
Thanks for updating this table along with your other masterpieces jp




i second that awesomeness!!!!

#9 settingsons

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Posted 12 July 2011 - 07:46 PM

Thank you sir!

#10 bent98

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Posted 12 July 2011 - 07:47 PM

Awsome work. Thanks for all your efforts!

#11 Rawd

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Posted 13 July 2011 - 02:09 AM

Beautiful.

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#12 moogster66

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Posted 13 July 2011 - 07:30 PM

Thanks JP for the update. This is one of my all time favorites.

One thing I wanted to ask everyone, just to see if this is my PC acting weird or if it's the table. Does anyone notice the table graphics getting blurry when the bumpers flash? It's like everything that gets lit from the bumpers, mainly the PF, gets distorted.


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#13 ninjitsu12

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Posted 22 January 2012 - 07:18 PM

hello people how do I change to just give only 1 credit for time
thank you

#14 sast05

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Posted 22 January 2012 - 10:06 PM

QUOTE (ninjitsu12 @ Jan 22 2012, 08:18 PM) <{POST_SNAPBACK}>
hello people how do I change to just give only 1 credit for time
thank you


Don't know what you mean. Can you be more specific with your question?

#15 ninjitsu12

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Posted 23 January 2012 - 03:09 AM

QUOTE (sast05 @ Jan 22 2012, 10:06 PM) <{POST_SNAPBACK}>
QUOTE (ninjitsu12 @ Jan 22 2012, 08:18 PM) <{POST_SNAPBACK}>
hello people how do I change to just give only 1 credit for time
thank you


Don't know what you mean. Can you be more specific with your question?


I'm trying to add only one credit at a time.
example:
I press the 3 key, and it appears a credit
and then the second credit it adds two more
instead of 1
I only want a credit for time


#16 sast05

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Posted 23 January 2012 - 10:06 AM

QUOTE (ninjitsu12 @ Jan 23 2012, 04:09 AM) <{POST_SNAPBACK}>
QUOTE (sast05 @ Jan 22 2012, 10:06 PM) <{POST_SNAPBACK}>
QUOTE (ninjitsu12 @ Jan 22 2012, 08:18 PM) <{POST_SNAPBACK}>
hello people how do I change to just give only 1 credit for time
thank you


Don't know what you mean. Can you be more specific with your question?


I'm trying to add only one credit at a time.
example:
I press the 3 key, and it appears a credit
and then the second credit it adds two more
instead of 1
I only want a credit for time


Go into the table script and rem out the last line.
In another words change:

Set vpmShowDips = GetRef("editDips")

To:

'Set vpmShowDips = GetRef("editDips")

Start the game and press F6.

Set dip switch S25 to "ON"
Set dip switch S26 to "OFF"
Set dip switch S27 to "OFF"
Set dip switch S28 to "OFF"

Press "F3" to save settings and restart simulation.
You should now get 1 credit per coin.

If you want to keep the original DIP menu without all the "credit" options,
"un-rem" the line in the script you just changed.

For all options, download the "KISS" manual at IPDB.org









#17 blur

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Posted 23 January 2012 - 12:28 PM

this is bally table
keys for coins for most tables are 3, 4 and 5
this table like most bally tables gives one game for key 3, 2 for key 4 and even more for key 5

problem is - most cabs don't have keys 3 4 and 5 so that you can choose key 3 for coins, they only have key 5
so to solve all bally tables at once it is best to change bally.vbs so that key 5 is first coin key and gives one credit.

i posted instructions how to do this in centaur fs table by lord hiryu: http://www.vpforums....s...st&p=131077

then you will not need to configure third coin key to give you only one credit for each bally game (that's in instructions from sast)
also for almost every bally you have to select show credits dip switch or you will not see how much credit you have

Edited by blur, 23 January 2012 - 12:31 PM.


#18 ninjitsu12

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Posted 23 January 2012 - 07:36 PM

thanks SAST05 and BLUR given right now


#19 lord boron

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Posted 20 March 2012 - 02:32 AM

Great table, but I'm have an odd problem with the flippers. Any button seems to activate both flippers. The plunger, the tilt keys, and either flipper key all cause both flippers to activate. An ideas??