Category: VP 9.x Cabinet Tables (FULL SCREEN)
Author(s): jpsalas, jimmyfingers
Based on the Williams table from 1993
Thanks to all who sent me pictures.
Thanks to Dorsola for the magnet code and to Lander for his table which I have used to learn and play the table as if it was the real one.
Not much to say about the table, just the usual, angle independent, fading lights, etc.
I have used very few GI lights and flashers so this table should play good on older computers. Although there are a few alpha ramps, they don't seem to slow down the table.
The decoration on top of the bumper and slingshots are just that: decoration. So if you don't want them you can just delete them since they are not used in any effect (Gi or flashers).
Note about the playfield highlander is making: I have not used his playfield since it wasn't ready when I finished the table. Since highlander is making it 100% compatible with the table. later it will be possible to replace the playfield easily (some work will need to be done to add the fading lights, the GI lights and the flashers, which could be very much enhanced, since I kept them to a minimum).
This FS version includes higher resolution graphics than the 4:3 version.
- fixed ball falling of the right ramp
- fixed switches on top of ramps to better detect faster balls.
- fixed the top ramp graphics
- fixed the top diverter
- made more visible the coffin ramp.
- made the mist magnet faster
- Added the moving ramp
- Added B2B collision sounds by jimmifingers
- Added ball rolling sounds.
Submitted by jpsalas, on May 28 2011, 03:34 PM
Edited by jpsalas, 30 September 2011 - 03:22 PM.