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VPinball 911


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#1 destruk

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Posted 22 February 2011 - 04:05 AM

Please redownload this version - there was a problem with SSE in the original release, so this is without SSE support until we can figure out what the real issue is with that compile option.
The replaced/updated files should correct collision issues.

Full Install:
http://www.vpforums....u...l&f_id=5016

Minimal Install:
http://www.vpforums....u...l&f_id=5017

I checked in preliminary support for image mapped circle lights - they work in the editor view with 'display image in editor' but will not render images in the player yet. Custom shaped lamps work as they did before.
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#2 Rawd

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Posted 22 February 2011 - 04:09 AM

Thanks for everything! And thanks for looking into this..

QUOTE (destruk @ Feb 21 2011, 09:05 PM) <{POST_SNAPBACK}>
I checked in preliminary support for image mapped circle lights - they work in the editor view with 'display image in editor' but will not render images in the player yet. Custom shaped lamps work as they did before.


rawd3.gif

 


#3 Mitchell

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Posted 22 February 2011 - 04:15 AM

Just now re download it.

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#4 ta2686

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Posted 22 February 2011 - 04:26 AM

Thanks for the update!
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#5 Sabbat

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Posted 22 February 2011 - 04:57 AM

thank you for the quick fix
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#6 NIVO

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Posted 22 February 2011 - 05:33 AM

thx a bunch for alpha slider control. With it all the way to the left it allows to me to play Ripleys BION and Attack From Mars again. VP9.10 would error. Thanks very much for the continued work fellas. Game On!
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#7 jpsalas

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Posted 22 February 2011 - 05:41 AM

Thanks, destruk, for the quick fix smile.gif

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#8 serpiko

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Posted 22 February 2011 - 05:48 AM

thanks for the re-fix.

#9 cupid

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Posted 22 February 2011 - 07:38 AM

QUOTE (NIVO @ Feb 22 2011, 06:33 AM) <{POST_SNAPBACK}>
thx a bunch for alpha slider control. With it all the way to the left it allows to me to play Ripleys BION and Attack From Mars again. VP9.10 would error. Thanks very much for the continued work fellas. Game On!

I think these don't have alpha ramps so it should not give other results. The slider only affects alpha ramps.

Edited by cupid, 22 February 2011 - 07:38 AM.

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#10 bolt

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Posted 22 February 2011 - 07:46 AM

Thank you very much destruk for the quick fix .

#11 gStAv

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Posted 22 February 2011 - 08:37 AM

Thanx for the quick update! cool.gif

u02qrt.png
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#12 pixelmagic

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Posted 22 February 2011 - 09:34 AM

Just want to thank you guys for the great work, you all gave me the chance to renew an old hobby smile.gif

Thanks !
Pinbal project blog: click here
LED-Wiz utility: click here

#13 tttttwii

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Posted 22 February 2011 - 09:40 AM

Now everything works fine. The tables with alpha-ramps are awesome. I am looking forward to the new creations using the layback option. For me alpha-ramps and layback are the new features of visual pinball. dblthumb.gif

Now having a stable visual pinball version, i will encourage all table designers to play with alpha-ramps to find parameters which give the ramps an acrylic appearance.

Thanks to all developers!! clapping.gif



#14 gStAv

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Posted 22 February 2011 - 11:03 AM

man, can┤t wait to try it out. At home in 40min, pants down in 41 and installed vp911 right after that! whistle.gif

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#15 lettuce

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Posted 22 February 2011 - 12:10 PM

Thanks for all the hard work that has gone into this update. Has there been any performance increases since ver 9.08?

What's the current state of play regarding new ATI based cards and this version of VP, any problems with dmd positions being saved etc?

#16 J3SteR

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Posted 22 February 2011 - 02:04 PM

Thanks alot guys!

#17 Sabbat

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Posted 22 February 2011 - 02:54 PM

Cupid here is a pic of the graphic bug I am getting on UW's Baby Pacman. It happens in 910 and 911 but not in 909 or any version before that.




If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#18 J3SteR

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Posted 22 February 2011 - 03:46 PM

Just tried it out, all is good thanks a lot guys! Cant wait for some of the updated tables, all of you involved in making VP including the table authors deserve much thanks! smile.gif

#19 Pin-Pete

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Posted 22 February 2011 - 05:07 PM

Thanks for update! It was fast. smile.gif

Greetings:Petri


#20 cupid

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Posted 22 February 2011 - 05:19 PM

QUOTE (Sabbat @ Feb 22 2011, 03:54 PM) <{POST_SNAPBACK}>
Cupid here is a pic of the graphic bug I am getting on UW's Baby Pacman. It happens in 910 and 911 but not in 909 or any version before that.

Hmmm... I tested this table and it looks good at my config. Could you please tell me what your system specs are? Do you have an ATI Graphiccard?
Could you please try to export the image, resave as another file format and reimport the image?
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