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VPinball 911
Started By
destruk
, Feb 22 2011 04:05 AM
50 replies to this topic
#1
Posted 22 February 2011 - 04:05 AM
Please redownload this version - there was a problem with SSE in the original release, so this is without SSE support until we can figure out what the real issue is with that compile option.
The replaced/updated files should correct collision issues.
Full Install:
http://www.vpforums....u...l&f_id=5016
Minimal Install:
http://www.vpforums....u...l&f_id=5017
I checked in preliminary support for image mapped circle lights - they work in the editor view with 'display image in editor' but will not render images in the player yet. Custom shaped lamps work as they did before.
The replaced/updated files should correct collision issues.
Full Install:
http://www.vpforums....u...l&f_id=5016
Minimal Install:
http://www.vpforums....u...l&f_id=5017
I checked in preliminary support for image mapped circle lights - they work in the editor view with 'display image in editor' but will not render images in the player yet. Custom shaped lamps work as they did before.
Build a fire, vipers love the heat.
#2
Posted 22 February 2011 - 04:09 AM
Thanks for everything! And thanks for looking into this..
QUOTE (destruk @ Feb 21 2011, 09:05 PM) <{POST_SNAPBACK}>
I checked in preliminary support for image mapped circle lights - they work in the editor view with 'display image in editor' but will not render images in the player yet. Custom shaped lamps work as they did before.
#4
Posted 22 February 2011 - 04:26 AM
Thanks for the update!
Need to set or reset replay levels on a particular table? These guides will help you:
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
#6
Posted 22 February 2011 - 05:33 AM
thx a bunch for alpha slider control. With it all the way to the left it allows to me to play Ripleys BION and Attack From Mars again. VP9.10 would error. Thanks very much for the continued work fellas. Game On!
moderator - come check us out!
B.Y.O.A.C. -Build Your Own Arcade Controls
B.Y.O.A.C. -Build Your Own Arcade Controls
#7
Posted 22 February 2011 - 05:41 AM
Thanks, destruk, for the quick fix
These are my tables, sorted by date, all them playable with VPX 7 or newer:
After 18 years making tables, it is time to take a rest and let new authors do their thing.
I guess at last I'll play some more pinball . But I'm sure I'll make some table updates from time to time
#9
Posted 22 February 2011 - 07:38 AM
QUOTE (NIVO @ Feb 22 2011, 06:33 AM) <{POST_SNAPBACK}>
thx a bunch for alpha slider control. With it all the way to the left it allows to me to play Ripleys BION and Attack From Mars again. VP9.10 would error. Thanks very much for the continued work fellas. Game On!
I think these don't have alpha ramps so it should not give other results. The slider only affects alpha ramps.
Edited by cupid, 22 February 2011 - 07:38 AM.
The world is devided into people who think they are right.
#12
Posted 22 February 2011 - 09:34 AM
Just want to thank you guys for the great work, you all gave me the chance to renew an old hobby
Thanks !
Thanks !
#13
Posted 22 February 2011 - 09:40 AM
Now everything works fine. The tables with alpha-ramps are awesome. I am looking forward to the new creations using the layback option. For me alpha-ramps and layback are the new features of visual pinball.
Now having a stable visual pinball version, i will encourage all table designers to play with alpha-ramps to find parameters which give the ramps an acrylic appearance.
Thanks to all developers!!
Now having a stable visual pinball version, i will encourage all table designers to play with alpha-ramps to find parameters which give the ramps an acrylic appearance.
Thanks to all developers!!
#17
Posted 22 February 2011 - 02:54 PM
Cupid here is a pic of the graphic bug I am getting on UW's Baby Pacman. It happens in 910 and 911 but not in 909 or any version before that.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link
#20
Posted 22 February 2011 - 05:19 PM
QUOTE (Sabbat @ Feb 22 2011, 03:54 PM) <{POST_SNAPBACK}>
Cupid here is a pic of the graphic bug I am getting on UW's Baby Pacman. It happens in 910 and 911 but not in 909 or any version before that.
Hmmm... I tested this table and it looks good at my config. Could you please tell me what your system specs are? Do you have an ATI Graphiccard?
Could you please try to export the image, resave as another file format and reimport the image?
The world is devided into people who think they are right.