and? is it okay like-is?
I have test it and it seems to work fine, just like in VP9, and this means that if a table uses it, then it will need the same script as we used in the VP9 tables, otherwise it will be like cheating Anyway VP9 nudging was cheating or maybe we are already mutants, like Magneto and we can influence the ball directly Or maybe we developed already telekinesis?
Anyway, I think the original VPX nudge works almost like in the real world, the only problem I see is that the ball almost doesn't move at all when nudging with a normal strength, so it never hits any object unless the ball is really really close to one. That's why setting the nudge force to 25 will make it work fine, and the ball will move enough to hit a nearby object, but then the force will be incredibly strong. The PM5 had the right amount of ball movement without the need to use a very high nudging strength.Maybe a variable got changed?
PM5 nudging: Don't know.. I think that at least i did not change anything there, but mjr at least did some improvements/changes to the nudging in general if i remember correctly.. Or maybe there were some bugs in combination with other code?? But don't remember for sure..
New VP9-style nudging: I personally think that NO table should care about that new setting at all, and only ever concentrate on the standard nudge.. It's really just an option for all those guys that explicitly asked for it ever since PM5.. So all you authors, simply ignore that setting!