well, I think it's ready for other people to use, and maybe they can then let everyone know what tables work well (and what font colours to use - maybe a seperate thread somewhere)
This is a special version of the PinDMD interface for Future Pinball specifically for use with PinDMD3
Pros over 'normal' version
full colour mode
select font colours
Cons over 'normal' version
uses more memory, as it has to cache the full colour versions of the images (although still only 8Mb or so)
By default this will work in precisely the same way as the current interface, remapping font and background to
shades of the colour selected for the DMD. (It will pick up whatever colour has been used in FP and set the
DMD to use that as well)
However, if you add a particular texture to the table then it will switch to sending the background in full RGB
and use the colours within the texture for the font colours.
The texture must be 1 pixel high and 5 pixels wide, with each pixel representing one font colour
X X X X X
^ background (0% - normally black)
^ 40%
^ 60%
^ 80%
^ 100%
You can set these to whatever you wish, no checks are performed, it just uses the RGB values for each pixel for the
corresponding font element. (you can even set the background to something other than black if you wish)
to enable full colour mode, add the bitmap as a new image using the texture manager, put a decal somewhere on the
pinball (Special / Decal) - it I just added mine above the visible part of the translite, and set the image for
the decal to the new texture.
When the table loads, the interface will see the texture and switch to full colour mode and use the font colours provided.
some existing tables work quite well if you enable colour mode - Bond 50, Pirates of the Carribean and Superman have
all worked whilst I have been testing, but I am sure that there are many more around that also have decent colour images
embedded as textures. (games that do graphics using custom fonts will still only support the 5 shades, but you can still
select what colours you wish each shade to use)
I have included a sample bitmap with the default DMD colours from FP in, so using this will leave the font colours as
normal, but would invoke Full Colour Mode.
Of course, if you are a designer, you can add the decal yourself, since it will only come into effect when someone uses
the correct version of the interface, FP and other DMD drivers will ignore it completely
Grab a copy here
Edited by Macro, 21 July 2016 - 09:22 PM.