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SUPPORT TOPIC File Information
Download High Speed 1.0.5 FSLB VP912 1.0.5
6 Votes
4
Fullscreen VPinMAME/VP9 table for Cabinets
This is High Speed by Williams, 1986
"Run the light--and get away-at High Speed."
Version 1.0.5 for VP912 release notes:
my pin-cab version of High Speed
-added Koadic's IM Plunger
-minor graphical tweaks
-fix minor things that were annoying me
Version 1.0.3 release notes:
-changed the layback view because there were not many fans of the 1.0.2 version
-removed the side-rails image too due to a few complaints
Version 1.0.2 release notes:
-updated to VP912 (I don't know if VP911 works)
-replaced clear plastic ramp cover with alpha-transparency
-added "layback" view, aside from the fact I can't decide if I like layback view yet style_emoticons/default/sad.gif
-changed plunger image with one that corresponds to layback view
Version 1.0.1 release notes:
-fixed (hopefully) the ball from getting stuck on the left hideout exit ramp
-fixed the flipper logos to prevent them from moving in a non-game state
-fixed the kickback to stop it from firing when kickback should be disabled
-fixed the plunger anim code to comment out a line that became un-commented at some point
-added the 1024 sized image for people who received the offscreen surface error
-added two more ball colour changes to the lower playfield - watch for them!
Concept by: Steve Ritchie
Design by: Steve Ritchie
Art by: Mark Sprenger, Python Anghelo
Music by: Steve Ritchie, Bill Parod
Sound by: Larry DeMar, Eugene Jarvis, Bill Parod
Software by: Larry DeMar
VPinMAME/VP9 Notes:
This table is inspired by and dedictated to: (in no particular order)
Destruk
TAB
Unclewilly
Noah
JPSalas
PacDude
Special Thanks goes out to Sabbat Moon and TheKeef for beta testing. (How are those flipper settings coming TheKeef?)
Keen eyed players will notice a missing plastic. Once I find a reasonably good image, I'll trace it and add it in a future update.
Final Note: If I borrowed some code or technique from you and forgot to include you in the credits, please let me know and I'll update the table.
**Note: How to use the 1024 sized playfield:
1)When you open the High Speed table click on the Options button on the left of editor to make the options menu appear on the right side of the editor.
2)Look on the Options menu on the right side, and under Colors and formatting it should say Image: PF-GI-On
-->change the PF-GI-On image to PF-GI-On-1024 and save the table and exit VP9.
3)re-open VP9 and load up the High Speed table, it is now using a 1024 max sized image and should avoid the rendering problems
I have included the 'Toronto' highway signs for the spinners in a separate folder. Simply go into the image manager and use the "reimport from" button to replace the images, save the table under a new name and enjoy!
Here's a link to plastics and plunger cover images sized to 1024 to avoid graphic issues on lower end systems. Go into Table --> Image Manager, click on one of the plastics images and click on the "reimport from" button and select the image file with the same name.
http://www.megaupload.com/?d=T73TFCIG
This is High Speed by Williams, 1986
"Run the light--and get away-at High Speed."
Version 1.0.5 for VP912 release notes:
my pin-cab version of High Speed
-added Koadic's IM Plunger
-minor graphical tweaks
-fix minor things that were annoying me
Version 1.0.3 release notes:
-changed the layback view because there were not many fans of the 1.0.2 version
-removed the side-rails image too due to a few complaints
Version 1.0.2 release notes:
-updated to VP912 (I don't know if VP911 works)
-replaced clear plastic ramp cover with alpha-transparency
-added "layback" view, aside from the fact I can't decide if I like layback view yet style_emoticons/default/sad.gif
-changed plunger image with one that corresponds to layback view
Version 1.0.1 release notes:
-fixed (hopefully) the ball from getting stuck on the left hideout exit ramp
-fixed the flipper logos to prevent them from moving in a non-game state
-fixed the kickback to stop it from firing when kickback should be disabled
-fixed the plunger anim code to comment out a line that became un-commented at some point
-added the 1024 sized image for people who received the offscreen surface error
-added two more ball colour changes to the lower playfield - watch for them!
Concept by: Steve Ritchie
Design by: Steve Ritchie
Art by: Mark Sprenger, Python Anghelo
Music by: Steve Ritchie, Bill Parod
Sound by: Larry DeMar, Eugene Jarvis, Bill Parod
Software by: Larry DeMar
VPinMAME/VP9 Notes:
This table is inspired by and dedictated to: (in no particular order)
Destruk
TAB
Unclewilly
Noah
JPSalas
PacDude
Special Thanks goes out to Sabbat Moon and TheKeef for beta testing. (How are those flipper settings coming TheKeef?)
Keen eyed players will notice a missing plastic. Once I find a reasonably good image, I'll trace it and add it in a future update.
Final Note: If I borrowed some code or technique from you and forgot to include you in the credits, please let me know and I'll update the table.
**Note: How to use the 1024 sized playfield:
1)When you open the High Speed table click on the Options button on the left of editor to make the options menu appear on the right side of the editor.
2)Look on the Options menu on the right side, and under Colors and formatting it should say Image: PF-GI-On
-->change the PF-GI-On image to PF-GI-On-1024 and save the table and exit VP9.
3)re-open VP9 and load up the High Speed table, it is now using a 1024 max sized image and should avoid the rendering problems
I have included the 'Toronto' highway signs for the spinners in a separate folder. Simply go into the image manager and use the "reimport from" button to replace the images, save the table under a new name and enjoy!
Here's a link to plastics and plunger cover images sized to 1024 to avoid graphic issues on lower end systems. Go into Table --> Image Manager, click on one of the plastics images and click on the "reimport from" button and select the image file with the same name.
http://www.megaupload.com/?d=T73TFCIG
Thank you so much for this!
I never found the solution of saving the dmd position for this table...
comment out setdisplayposition 0,0 was the fix for the DMD position.
Kruge99 .. the update on the provided picture looks absolutely amazing!
As flipper-images, it looks like you used T2's Chrome one as an example? Great!
They should be used as standard in every Table!
Looking forward playing the update!
Cheers,
FD.
Thanks for the upgrade!
Thank you very much. The first pinball table i played in real life.
I have a problem with High Speed FS 1.0.5 pinball. When Id like to play there r some error. "Cant load VpinMame, VpinMame 01500000 required and cant start gamehs_ls. Other pinball works perfectly, Hight speed 1.0.1 works great. Whats the problem, can u help?
Im getting the same issue as chokeee , anyone know a fix please?
chokeee and clp - fix for this is usually change the set controller line early in the script from uvp or b2s to vpinmame.
you can compare with scripts from working tables
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/me off to google to find out what was needed again to edit script.