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Submitter
SUPPORT TOPIC File Information
- Submitted: Feb 01 2009 06:49 PM
- Last Updated: Jul 26 2009 08:00 PM
- File Size: 7.79MB
- Views: 12685
- Downloads: 2,664
- Author(s): Fuseball/BubleHEAD/PD/Jive/PK/Destruk/Steely
- Manufacturer: Bally
- Year: 1995
Download Attack From Mars 5.0 Mod
7 Votes
2
I've been asked to show what an actual table is like with ball collision sounds added. Place the .vbs file with the table in the VP table file. I've marked the Script file in the table with the changes made for ball collision sounds.
This is what has been done on the table in the past six months:
v5.0Mod (PK)
----------------------
Further optimized for VP9.0.2 with transparent ramps etc. Steely's ball collision sounds added & PK's additional sounds.
v4.2Mod (PK)
----------------------
Optimized for VP9.0.1 by reducing heights of dropwalls and using Flipbook Animation on all.
v4.1Mod (PK)
----------------------
Brightened playfield, toned down flippers and added new balls. Updated for VP9.0.1 in a tribute to Destruk's work on that.
The table works very well with NVIDIA graphics cards, but not so well with ATI cards. That is the fault of VP9.0.2 and not the table. Turning off hardware graphics rendering (HGR) will speed up things with both cards, and stop stuttering with the ATI card. There're well over 100 dropwalls in Destruk's lit-up motherhip saucer that slows up CPU rendering to a degree. But transparent ramps will go without HGR turned on.
This is what has been done on the table in the past six months:
v5.0Mod (PK)
----------------------
Further optimized for VP9.0.2 with transparent ramps etc. Steely's ball collision sounds added & PK's additional sounds.
v4.2Mod (PK)
----------------------
Optimized for VP9.0.1 by reducing heights of dropwalls and using Flipbook Animation on all.
v4.1Mod (PK)
----------------------
Brightened playfield, toned down flippers and added new balls. Updated for VP9.0.1 in a tribute to Destruk's work on that.
The table works very well with NVIDIA graphics cards, but not so well with ATI cards. That is the fault of VP9.0.2 and not the table. Turning off hardware graphics rendering (HGR) will speed up things with both cards, and stop stuttering with the ATI card. There're well over 100 dropwalls in Destruk's lit-up motherhip saucer that slows up CPU rendering to a degree. But transparent ramps will go without HGR turned on.
Man this table plays as smooth as a babies bottom on VP9 at 1440x900
Thanks very much
Looks like the veiwing angle you have on this baby is great, but it's a little faded in color and detail.
where do i get file "vpmkeys.vbs" ?
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