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#1 Noah Fentz

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Posted 30 January 2015 - 11:39 PM

I've installed a new bug tracker today! I've been meaning to do it for quite some time now, but my life has been insanely busy, hectic, and downright consuming all my time. I made time today.

 

What better time than with the release of VPX!

 

So, please use the new Bug Tracker to report VPX bugs, and I'll be expanding on it to include new tables, WIPs, etc, and give VIPs the ability to create their own projects to track!

 

:)

 

 

Note: There was a bit of a bug when I first installed it, so we lost the first two reports upon reinstalling. Sorry, guys. I did add Status and Severity to the Tracker, so it should be very easy for the Dev Team to manage.

 

Enjoy!


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#2 fuzzel

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Posted 31 January 2015 - 04:51 PM

Hey Noah, thanks for the tracker. Really helpfull. I hope every user who uses the VPX will report bugs there instead of the beta thread ;)



#3 Noah Fentz

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Posted 31 January 2015 - 06:02 PM

Sorry it took me a while to get the Tracker up. I know we talked about it a couple months ago. :whistle:

 

If there is anything you'd like added or changed, like more statuses, let me know.

 

I'm thinking we should add a VPX section to the Downloads, just so the Dev Team can upload updates to a single location with an unchanging link that I can post on the Homepage. I'll set up a section with all the links centralized for the Exe, scripts, Papa Smurf table, and Bug Tracker all in one place.

 

I'll work on that throughout the day.

 

If you, fuzzel, or anyone, has suggestions on improving the way things are set up, let me know!


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#4 fuzzel

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Posted 31 January 2015 - 08:01 PM

Erm I don't know if my browser fools me but I can't see the bug tracker button anymore!?

 

Besides that: Yes a centraliezed position to put the beta versions would be nice. But on the other hand if it's too official than the normal core player could come to the idea that he can already use VPX for normal gaming. I don't know if this early beta is ready for that and I don't want to answer every noob question ;) So maybe we should leave the beta version as a first post in the beta thread for now and in a couple of weeks we can go more official?



#5 Noah Fentz

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Posted 31 January 2015 - 08:12 PM

I reordered the buttons, so the Tracker wouldn't fall into the 'More' category for lower resolutions. I also added the link in the Site Navigation links on the upper left of the Homepage.

You should probably just bookmark it. ;)

As for the new Download Section, I can make it very clear it's beta testing, and not ready for general use. I'd like to be able to see updates and progress on the Homepage, as well as static links to the files for ease of access.


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#6 TedB

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Posted 07 February 2015 - 02:15 PM

Hi devs - should we use the bug tracker for feature requests too? 

I requested a feature in the VP thread and it got lost in the long list of posts. 

http://www.vpforums....=12#entry295778

An entry for the bug tracker can also be a suggestion - so it seems to be prepared for it. 

Probably currently more important to get rid of the bugs, but if a request like this is added to the tracker it might be checked later and the request is not lost forever.  



#7 chas

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Posted 02 March 2015 - 03:08 AM

sorry i did not see this thread before.....does the slingshots bug qualify for this bug tracker thing?....i tried using the slingshot scatter angle in the editor as high as 25 and changing the strength and elasticity physics in the editor....the slings are kicking the ball too low sometimes into the drain..... have you fixed the slings kicking the ball into the side drain?



#8 chas

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Posted 02 March 2015 - 04:01 PM

.....you have known about this problem for a long time.......the developers in vp9 created an oblique for the flippers.....you need to get a fix on this.....it's spoiling the program.....make the slings scatter angle functional or create an oblique for the slings......

 

 

http://www.pinballni...read.php?t=9579



#9 The Loafer

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Posted 03 March 2015 - 01:59 AM

Can you please find a better way to express what you consider are issues?

#10 chas

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Posted 03 March 2015 - 04:32 AM

Can you please find a better way to express what you consider are issues?

ive been here along time and played real PB.....i was just trying to help.....i did ask nice the first time if there were any updates for the slings....i gave it 24hrs.....you did not respond...... the new features are great but i think you need to focus on a few remaining bugs.....you did the pinmame ball size and a few more which is great....the program is good.....now that i have your attention i would like to make a few more suggestions.

1....how about working on the slings so they function more like a real table firing the ball up and not kick the ball into the side drain?....some of the tables work ok but some are a kicking the ball to the other side hitting the rubber bumper and maybe down the drain.....create an oblique or make the scatter angle functional.....it dont work.

2....the second idea i would like to bring to the forums attention is the bumper elasticity on the top of the sling....when the the ball bounces off the upper corner of the sling it should bounce up high or bounce to the drain or to the other side maybe into the drain.....my fix was to get a wall from the editor and use the control points on "smooth" to warp around the upper portion of the upper sling.....then use the arrows on the KB to move the created wall 1vp unit up, down or to the side to fit it proper around the upper sling maybe 1-2vp units around the upper sling bumper....click on control points again if need to make changes using the KB arrows to move 1vp unit in any direction.....then use the editor again to create the 40/20 height, click on invisible, then change the elasticity to hit 1, threshold 0, strength 8, elasticity 0.7.....all or most tables dont have this play feature on the slings.....the ball would hit the upper sling bumper do a weak bounce then fall down the sling....i had to create the bounce off the upper sling....it works well....i get that wicked bounce up or to the other side when the ball hits it right....try it.....maybe you can come up with something better....

3....there has been ideas of the flipper bump on the ball from one flipper to the other.....im sure you can come up with something but i think this might be a little more challenging to create....i never really did that bump when i played real PB....i know you have alot on the list to do.....just something to think about and what is more important to the program.


Edited by chas, 03 March 2015 - 04:57 AM.


#11 The Loafer

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Posted 03 March 2015 - 05:40 AM

I am not a dev but having played pinball for over 35 years I can tell you two things that many would not hesitate to say this is fact:

1- the primary purpose of slings is for you to lose control of the ball Because it often leads to the outlanes
2- every competitive pinball player who have success will tell you one of the major secrets that is not a secret is to keep the ball away from the slings

I don't doubt that there could be room for improvement but I would not refer to slings as broken. personally there's other stuff to concentrate on first but that is just my opinion, not fact. I don't believe any part of VP is totally locked down so if there's a way they can improve slings if it's determined they need improvement, then they will.

#12 sliderpoint

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Posted 03 March 2015 - 05:46 AM

Hey Chas,

 

Is there a specific version or table you are referring to with the issues 1 and 2?  They sound like they would be table specific based on how well the author built the objects and set the properties for each one.  For 3, bounce passes can be done pretty easily with the physMod5 VP executible, and those physics are in VP10. If you are thinking of something different maybe this thread by JimmyFingers is more what you are interested in for flipper control.

 

-Mike



#13 chas

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Posted 03 March 2015 - 07:09 AM

I am not a dev but having played pinball for over 35 years I can tell you two things that many would not hesitate to say this is fact:

1- the primary purpose of slings is for you to lose control of the ball Because it often leads to the outlanes
2- every competitive pinball player who have success will tell you one of the major secrets that is not a secret is to keep the ball away from the slings

I don't doubt that there could be room for improvement but I would not refer to slings as broken. personally there's other stuff to concentrate on first but that is just my opinion, not fact. I don't believe any part of VP is totally locked down so if there's a way they can improve slings if it's determined they need improvement, then they will.

i did not say the slings were broken.....did you read the link i posted in #8 at pbnirvana?



#14 The Loafer

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Posted 03 March 2015 - 07:19 AM

Poor choice of words on my part but you did say "1....how about working on the slings so they function more like a real table firing the ball up and not kick the ball into the side drain?.". So although not broken you believe they are seriously flawed so that is what I am answering too

#15 chas

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Posted 03 March 2015 - 07:33 AM

Hey Chas,

 

Is there a specific version or table you are referring to with the issues 1 and 2?  They sound like they would be table specific based on how well the author built the objects and set the properties for each one.  For 3, bounce passes can be done pretty easily with the physMod5 VP executible, and those physics are in VP10. If you are thinking of something different maybe this thread by JimmyFingers is more what you are interested in for flipper control.

 

-Mike

slider, thanks for your input.....have not been here that much for about a year....at this time i have not done any updates for over a year because there is probably no change to the slings....i dont have any updates past vp915 or 916.....i just want an update for the slings in the thread i provided in #8 at pbnirvana.....as for 1&2 all the tables are the same....did not matter who the author was or the build.....flippers are ok.....i want to fix the sling fire on the tables that are a sling drain....other than that everything else seems to fine

 

can you give me an idea what update might be what im looking for and post the link please.


Poor choice of words on my part but you did say "1....how about working on the slings so they function more like a real table firing the ball up and not kick the ball into the side drain?.". So although not broken you believe they are seriously flawed so that is what I am answering too

not broken or seriously flawed....just need a little help on the hit-fire angle.....some tables work ok, some dont.....the hit-fire needs to go up and not towards the other sling or drain and fire down below the fire solonoid.....

 

read the link i provided in #8 again.....try youtube.com.....watch some videos on real tables.....type in a table and watch how the slings fire.....

im not not using any addons.....vp91x desktop execs editor only.

maybe the only way to fix the fire angle would be to create an oblique or make the "scatter angle" functional and make it a global setting for all the vp91xdesktop execs and vp10.....this will tell the computer what to do.

other than the sling fire angle everything else seems to be moving along real good.....

read the first paragraph in the link from sleepy in the link in post #8


Edited by chas, 03 March 2015 - 08:02 AM.


#16 sliderpoint

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Posted 03 March 2015 - 05:04 PM

Chas, there have been A LOT changes between 916 and current 991.  A complete switch to support DX9 for starters.  I can't say if the slingshots have been reworked specifically, however, here is the thread that discusses the physics in general and has the downloads for the physmod .exes that are updated with SIGNIFICANT changes to the physics of VP.  Of course that with those changes, it means you can't just run old tables with that .exe you must get tables that were built to use that exe.  There are quite a few around now, even in the downloads section.  I'd suggest to run that and build yourself a quick test table to see if you still see the same behaviors with that version of VP.  Then maybe check out the VP10 beta as well, as it has those physics + more improvements.

 

-Mike



#17 chas

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Posted 09 March 2015 - 06:49 AM

Chas, there have been A LOT changes between 916 and current 991.  A complete switch to support DX9 for starters.  I can't say if the slingshots have been reworked specifically, however, here is the thread that discusses the physics in general and has the downloads for the physmod .exes that are updated with SIGNIFICANT changes to the physics of VP.  Of course that with those changes, it means you can't just run old tables with that .exe you must get tables that were built to use that exe.  There are quite a few around now, even in the downloads section.  I'd suggest to run that and build yourself a quick test table to see if you still see the same behaviors with that version of VP.  Then maybe check out the VP10 beta as well, as it has those physics + more improvements.

 

-Mike

slider, i read some of the link you provided.....looks like i need dx9 and 9.91desktop exec?

could you provide the links i need to update from 915/916? thanks

 

asking the forum team and members that have been here awhile over 2yrs.

any improvement to the slings physics with the new physics update?  anybody?


Edited by chas, 09 March 2015 - 07:17 AM.


#18 sliderpoint

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Posted 09 March 2015 - 05:03 PM

The links to the downloads are all at the top of this page under the "getting started" menu.  Then VP downloads>VP 9  (full or stand alone, which ever you need).  The older versions are on the lower right side of the VP 9.9.1 download page (if you needed 9.21 for example).

 

For DX9  you can try this link.

 

-Mike



#19 chas

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Posted 10 March 2015 - 01:02 AM

The links to the downloads are all at the top of this page under the "getting started" menu.  Then VP downloads>VP 9  (full or stand alone, which ever you need).  The older versions are on the lower right side of the VP 9.9.1 download page (if you needed 9.21 for example).

 

For DX9  you can try this link.

 

-Mike

thanks slider......my pc does not do well in 91x and up.....i dunno if my pc will do the newer 9.9 and vp10......ill give a try......do i need something for the new vp10?



#20 chas

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Posted 15 March 2015 - 02:12 AM

I am not a dev but having played pinball for over 35 years I can tell you two things that many would not hesitate to say this is fact:

1- the primary purpose of slings is for you to lose control of the ball Because it often leads to the outlanes
2- every competitive pinball player who have success will tell you one of the major secrets that is not a secret is to keep the ball away from the slings

I don't doubt that there could be room for improvement but I would not refer to slings as broken. personally there's other stuff to concentrate on first but that is just my opinion, not fact. I don't believe any part of VP is totally locked down so if there's a way they can improve slings if it's determined they need improvement, then they will.

one more.

not the spinner itself but the ball is sticking to the spinner legs like a magnet...this has been a known bug from way back.  can you work on the slings and spinner legs please.

loafer>>>>>I don't believe any part of VP is totally locked down so if there's a way they can improve slings if it's determined they need improvement, then they will...

chas>>>>> the DEV team has done alot of great things and solved alot of issues ....could you work on the old known bugs please.....at this time the slings and spinner legs.

the ones that have not played real PB wont know the difference.  
.


Edited by chas, 15 March 2015 - 02:16 AM.