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Wrath of Olympus VP912 FS


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#41 T-800

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Posted 19 September 2012 - 10:51 PM

This is an astonishingly good original table. So good in fact that it should be built as a real pinball machine.
Thank you.


Thanks htamas. Building a real machine has been part of my plan from the beginning... About 95% done with modelling everything in 3D CAD. Hope to start building this winter when I have a bit more free time and more time to find some other help with the programming and electronics interface.

Attached File  wooly_real_pin.jpg   205.35KB   41 downloads

#42 CaptainNeo

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Posted 20 September 2012 - 09:48 AM

I want to see the progress on your real build. What game you thinking on starting with?
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#43 faralos

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Posted 20 September 2012 - 12:15 PM

beautiful artwork!! it looks just like a commercial pin
and plays just as well too! fun events... great voiceovers
outstanding art on the pf itself
I cannot think of any criticism to give out... constructive or otherwise
definitely a keeper!!!
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#44 jpsalas

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Posted 20 September 2012 - 05:02 PM

I'm happy that the table is fun for you. It has been a lot of work from T-800 and me, so it is good for me to know that someone is having fun playing the table :)

These are my tables, sorted by date, all them playable with VPX 7 or newer:

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After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#45 Grizz

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Posted 20 September 2012 - 06:51 PM

another masterpiece..
it never stops!
i really put some play time into it now!
thank you gents..
love the vocals also!
plays so smooth..
looks like digital butter..
better than the real thing man!
awaiting the b2s!
Table Artwork-Alien Poker, Baseball, Big Bang Bar, Black Pyramid, Comet, Dark Silverball, Grand Prix, Knockout, Monster Bash, Mini Cycle,
Road Race, Royal Flush, Royal Flush Deluxe, South Pacific, Space Invaders, Tales of the Arabian Nights, Whitewater

Original Table Artwork-7 Deadly Pins, Black Sabbath 70's & 80's, Cowboys&Indians, Hot Wheels, Iron Maiden, Royal Flush Supreme, Schizo, Seawitch, Theatre of Magic "Houdini's Revenge", The Munsters, Puzzlebox.

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Table Releases- Royal Flush Trilogy

Backglasses- Over 255 Remastered in Hires

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By JR {Uncle Willys Art Guy} Ace9567 Dynamic Duo=[GrizzleGrindHackenbot]


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#46 luvthatapex

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Posted 04 October 2012 - 06:21 PM

Here is an updated backglass of the B2S WIP. The DMD was changed and speaker panel added.
For 3 screen users, you'll see a full backglass on screen 2 and a blue DMD only on screen 3.




I'm, really enjoying this table on my cab JP and T-800. Thanks guys!

I am working on the B2S backglass for this great game and here is the first WIP for your cabinets.

Attached Files


Edited by luvthatapex, 04 October 2012 - 06:26 PM.


#47 T-800

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Posted 04 October 2012 - 06:24 PM

Nice job!! When you think it's ready you have my permission to upload the B2S version of the table.

#48 NicToria

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Posted 04 October 2012 - 07:04 PM

Great table. THX guys..... Looking forward to the B2S..... :otvclap:

#49 Slydog43

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Posted 04 October 2012 - 10:56 PM

wow, just played a few games of this incredible original. Thanks to all involved, really top notch! Looking forward to watching the real table take shape also.

#50 luvthatapex

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Posted 11 October 2012 - 03:31 AM

ok, since this is such an excellent original table, I've teamed up with Herweh and taken this animated backglass to a higher level!
Herweh is working on the new LED segments and what a great backglass to build with the backglass designer.
So far we have 19 different lighting effects. Some are on/off, some have objects with animated lighting, others have chase lighting.

This is the latest WIP played on my pin2k vpin.


Edited by luvthatapex, 11 October 2012 - 03:33 AM.


#51 T-800

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Posted 11 October 2012 - 04:11 AM

Thank the VP gods people smarter than me know how to code and make my pin really awesome!!! Looking forward to when the B2S you guys are so awesomely creating will be ready on my first pin design.

#52 Aaron James

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Posted 12 October 2012 - 07:26 PM

I'm so anxious for a b2s of this wonderful wonderful game!

vpsig.jpg


#53 Aaron James

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Posted 12 October 2012 - 09:07 PM

This is a kick-ass game!
This rivals some production pins
Thanks t-800 and jp
I just wasted 3 hours on this...lmao

vpsig.jpg


#54 Aaron James

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Posted 13 October 2012 - 02:00 AM

Weirdist thing happened twice to me today on this game...
the ball goes behind the top (right) drop target for lock (but lock isn't on at the time)...and the ball "vanishes". ...as if a sensor didn't read the ball or something...?
The game doesn't cycle trying to find the ball either...i then unfortunetly have to restart the program :(
Has this happened to anyone else ? ...or am I just the *lucky* one...hehe :)

vpsig.jpg


#55 T-800

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Posted 13 October 2012 - 02:36 AM

Yeah, I've had that happen occasionally. With a little luck we'll get that fixed in an update.

#56 Aaron James

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Posted 13 October 2012 - 02:40 AM

Ahhh ok.
It's not that big of a problem.
Just wanted to help.
I'll patiently wait for an update.
Thanks so much! ;-)

vpsig.jpg


#57 htamas

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Posted 13 October 2012 - 03:13 AM

Today I had a glitch that following a multiball, when all the balls drained, I didn't get any new ball in the shooter lane and the game was just waiting, playing the soundtrack but didn't do a ball search. I also had to restart the table.
It was annoying too, because this happened after ball 2 and until then I achieved my best score ever, LOL. So I had no chance to complete that game with the third ball and register the high score :D

Edited by htamas, 13 October 2012 - 03:14 AM.


#58 Aaron James

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Posted 13 October 2012 - 03:19 AM

Lol....yeah.... I had 300 million, then it happened to me.
I still really love this table.

vpsig.jpg


#59 T-800

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Posted 13 October 2012 - 05:22 PM

As I mentioned earlier - I want to hear about issues people are having. Feel free to post bugs and glitches - just please do your due diligence and make sure you're not posting an issue already brought up.

Also feel free to post any game play/rule suggestions for improvement as well. After a bunch of plays I can already tell I'd like to add some "hurry up" type shots, etc... I'd like to make this game as cool as can be.

#60 Aaron James

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Posted 13 October 2012 - 09:55 PM

I do think there should be some kind of timer on that magna save.
I've been finding i've been holding that magna save button for 20-30 seconds at a time...especially during multiball..hoping to catch a ball to launch it up the top ramp for triple jackpot.
Food for thought.

vpsig.jpg