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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 23 2010 11:29 AM
- Last Updated: Apr 16 2011 10:14 AM
- File Size: 12.63MB
- Views: 24480
- Downloads: 8,153
- Author(s): jpsalas
- Manufacturer: Williams
- Year: 1993
Download Star Trek the Next Generation VP91x 1.2FS 1.2.0
13 Votes
6
Based on the Williams table from 1993
This is the FS version with higher resolution graphics than the desktop version.
Again, if your graphics card can't display the bigger graphics, then get the desktop version and extract these graphics: flashers1, flashers2, flashers3, pf, pf_a, pf_b, pf_on, plastics, plastics_on and ramps. Then import them in the table. You can also do it the other way if you want higher resolution graphics on the desktop version
JP
Update 1.01
Fixed/added:
- bumpers looping and the ball never going up through the lanes
- Ball going strait to the left outlane from the bumpers
- kickback not working and increased the strength.
- top lanes plastics graphics were missing
- Sometimes the ball got lost and the table made a ball search when using cannons. This is not completely fixed, but even it is better than before, still happens from time to time.
- flippers were too weak to shoot the Borg.
- Increased the strength of the kickback
- added motor sound to the cannons
- added some extra walls/ramps to keep the ball from jumping out of the ramps and going inside some walls.
I would like to thank Sheltemke for testing these fixes.
JP
Update 1.2
- Simply updated for VP91x with alpha ramps and some adjustments in the settings as with the rest of my tables for VP91x.
- I have also ressurected my chrome ball that I used 4 years ago This time as a PNG transparent ball
This is the FS version with higher resolution graphics than the desktop version.
Again, if your graphics card can't display the bigger graphics, then get the desktop version and extract these graphics: flashers1, flashers2, flashers3, pf, pf_a, pf_b, pf_on, plastics, plastics_on and ramps. Then import them in the table. You can also do it the other way if you want higher resolution graphics on the desktop version
JP
Update 1.01
Fixed/added:
- bumpers looping and the ball never going up through the lanes
- Ball going strait to the left outlane from the bumpers
- kickback not working and increased the strength.
- top lanes plastics graphics were missing
- Sometimes the ball got lost and the table made a ball search when using cannons. This is not completely fixed, but even it is better than before, still happens from time to time.
- flippers were too weak to shoot the Borg.
- Increased the strength of the kickback
- added motor sound to the cannons
- added some extra walls/ramps to keep the ball from jumping out of the ramps and going inside some walls.
I would like to thank Sheltemke for testing these fixes.
JP
Update 1.2
- Simply updated for VP91x with alpha ramps and some adjustments in the settings as with the rest of my tables for VP91x.
- I have also ressurected my chrome ball that I used 4 years ago This time as a PNG transparent ball
Thanks so much for FS conversion
hy,
i downloaded the table and installed it sucessfully.
but the sound of the x7.rom is very noisy.
how can i turn up the volume of the rom file?
i downloaded the table and installed it sucessfully.
but the sound of the x7.rom is very noisy.
how can i turn up the volume of the rom file?
Works like a Charm!! Thanks so much
Thanks so much for FS conversion
Big Thanks!
Thank you so much for this! This is by far my favorite VP Table, endless hours of fun!
Great job - score better on this table than other versions, due to the ease of seeing targets and objectives.
I've had a problem that keeps creeping up in various multiballs.
I'll notice a severe frame rate drop, and everytime this has happened there has been a ball stuck in the beta quadrant ramp.
The ball sticks to the right of the ramp, just above the metal rail that leads back to the right flipper return lane.
I almost want to say that it looks like the ball might have gotten some vertical air and wedged between the beta ramp and the passing rail.
I say that because I can tilt the table and the ball will barely rock right and left.
Next time it happens I'll try and remember to get a video.
Great job. Thanks for all your hard work. This is my favorite VP table.
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For some reason vpinmame does not produce the ROM's sound for me on this table. I set the volume to 25, and have used the TNG ROM before without problems. Anyone know what I'm doing wrong here? I'm very anxious to play this!
edit: I found the bit in the script and switched roms to the one I was using before (L-7), still no dice on the sound.