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  • Submitted: Mar 29 2014 09:21 AM
  • Last Updated: Mar 31 2014 01:44 PM
  • File Size: 65.58MB
  • Views: 11969
  • Downloads: 2,000
  • Author(s): Lord Hiryu
    bmiki75
    teppotee
  • Manufacturer: Bally
  • Year: 1993
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 29 Mar 2014 Download Judge Dredd FS MOD DX9 BETA BETA

Download Judge Dredd FS MOD DX9 BETA BETA2

* * * * * 9 Votes
Judge Dredd Judge Dredd



Screenshots
This BETA release of Judge Dredd is based on Lord Hiryus unfinished version of the table. A lot of components have also been taken from bmiki75's version. So this is a combination of those 2 versions with a lot more added on top. Anyway the main thanks should go to these 2 guys for the original builds and letting me release this MOD.
 
I'm calling t this still BETA for now as I don't have time to test / work on it for few coming weeks. And since I thought that a lot of you might want to try this over the weekend.... so here it is :) 
 
New features:
New flasher effects
New flasher based 8-step GI (with adjustable PF luminosity)
New lighting 
Lot of graphical tweaks (alpha ramps, textures etc.)
BMPR lite physics and overall physics adjustments
Flipper tap code
Lot of sounds added
New captive ball scripting
etc. etc.
 
Big thanks to JP for his awesome new flashers scripts. Really really nice stuff!
 
And of course thanks to jimmyfingers for his BMPR (lite) and flipper tap code scripting. I really don't enjoy many tables anymore without these additions!
 
Also thanks to anyone that has helped along the way with this and other mods and for any resources that I may have borrowed from other tables. Too many to keep count anymore... :)
 
NOTE! I have used DX9 test version 13 for building and testing. I guess this should work ok with the official 9.2.1 version as well but I haven't tested. So I'm not guaranteeing compatibility.
 
Please remember that this is a BETA release and although I have played many games without problems -> there might be some that I haven't noticed.
 
Few options in the script
For PF lighting (defines the brightness of the playfield when GI is on -> adjust to select more day/night version):
Const PFMaxGI =120' value between 0-255 -> 0 darkest and 255 brightest
 
Const LargePursuitFLashers = 1 ' 1 uses larger halos around pursuit flashers. 0 turns off
 
As default 
Left Magnasave = Left fire button
Right Magnasave = Super Game button.
Change in the keydown section of the script if needed.
 
Expected rom name: jd_l7
 
Few known "issues":
- Globe in the middle of deadworld lock is not rotating. "Artistic" decision -> a good quality non rotating globe is better IMHO than bad resolution rotating images
- GI is not divided to correct areas at the moment (it has basically only 1 GI area). I might fix this later but it works really well this way too.
- Hopefully one day the deadworld can be made out of primitives for smooth movement but in this version it's still walls and ramps.
 
I think that's all... at least all I can remember for now. Have fun!!!
 
-Teppo-

What's New in Version BETA2 (See full changelog)

  • - Fixed black lines on PF (adjusted pfGI height)
  • - Fixed missing buy-in key (2)
  • - Added invisible walls to try to prevent ball getting to Apron
  • - Removed debug textbox from backdrop (visible wuth official vp 9.2.1 version)




First impression after playing a few minutes in dx9 Test13 is AWSOME ! Thanks teppotee !

Thanks Teppo! ..and to all involved. Really amazing work :D

Photo
bartzenegger
Mar 30 2014 08:55 PM
Dude!!! Love it!! Thank u so much!

Really nice and funny to play ... Thanks

This looks amazing. Can't wait to play it tomorrow.

Thanks for your great udate. Love this light spectacels.

Looks sweet! Is a desktop version planned?

Sk0r, desktop? Its a destop version. Please buy a monitor you can rotate if you like pinball! ;)

 

AWSOME. I wanted to play this table forever. Loads of thanks. The special effects really make me "WOOOOOOOOW"!

It plays as good as it looks - Awesome build.

 

I have one problem though...   The ball gets stuck on the left side where the crane grabs the ball.  I believe that it's supposed to drop through the plastic and fall to the PF, but that's where mine gets stuck.

 

Thanks!!!!

this is easily the best JD I have seen. My Pincab uses a genuine original Judge Dredd body + Head Unit - so I'm especially happy about this one :)

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