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  • Submitted: Jan 29 2014 09:44 PM
  • Last Updated: Jun 09 2014 06:57 PM
  • File Size: 406.59MB
  • Views: 28216
  • Downloads: 6,277
  • Author(s): unclewilly
    randr
    shoopity
  • Manufacturer: Williams
  • Year: 1998
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 04 Jun 2014 Download Monster Bash FS PcKiller dition 2.4
  • 29 May 2014 Download Monster Bash FS PcKiller dition 2.2
  • 29 May 2014 Download Monster Bash FS PcKiller dition 2.2

Download Monster Bash FS PcKiller dition 2.6

* * * * * 35 Votes



Screenshots
Monster Bash FS Pc Killer edition
 
This is the high poly full model edition.
 
Changes from prior version
 
Complete rebuild of the table.
Bumpers, targets, rubbers, pegs, brackets, wire ramps, bulbs, and all toys are now 3d mesh primitives
 
Full 8 step fading gi using alpha ramps
 
ball momentum engine added with flipper tap code
 
alpha flashers added
 
special thanks to grizz for original playfield work
jimmy fingers for his excellent physics code
fuzzel and toxie for their continued work on vp and additional feature additions
 
DownDate and Update:
Reduced Texture sizes
Added DOF Option
Added Day Option which brightens the playfield 
Fixed Rolover lights blocking inserts
 
DownDate Ver. 1.9
Added the low poly models
Made some of the dynamic models static.
I get a 20 to 30 fps boost on this one
 
This is the best i can get the table fps
vsync set to auto will help smooth it out if the ball is choppy.
If you use the most recent revision of the vp9.21 beta you can set the vsync per table

What's New in Version 2.6 (See full changelog)

  • DownDate and Update:
  • Reduced Texture sizes
  • Added DOF Option
  • Added Day Option which brightens the playfield
  • Fixed Rolover lights blocking inserts
  • DownDate Ver. 1.9
  • Added the low poly models
  • Made some of the dynamic models static.
  • I get a 20 to 30 fps boost on this one
  • This is the best i can get the table fps
  • vsync set to auto will help smooth it out if the ball is choppy.
  • If you use the most recent revision of the vp9.21 beta you can set the vsync per table
  • v2.2 will only work with vp9.9
  • changed a bunch of lights.
  • added option to remove ball momentum and use original physics
  • raised everything on the table by about 60 or 100 vpunits. now all holes are really holes.
  • redid drac animation. it now has 1600 steps
  • redid frank and dropping target animations.
  • the creature is now a model which shakes with nudging and is lit with flasher object.
  • fixed full moom fever trigger not registering
  • a bunch of other stuff.
  • sorry i was so lazyy in uploading this, its been done for a month or so now
  • v2.03
  • fixed the error for options i removed from the table
  • 2.4
  • fixed scoup texture, scoup ball animation, and creature animation
  • Update V2.6
  • Butter smooth dracula animation thanks to shoopity
  • Fixed creature flasher some more
  • Added credit lights in the outlanes
  • Hopefully this will be it until vp10 update




Hey I'm the first to say WELL DONE! :D

Photo
webslinger2203
Jan 29 2014 10:05 PM

Uncle Willy and Randr definitely put together a masterpiece. Thank you for this table.

been waiting for that one. Thank  you.

hi very good job

 

but i'm limited to 35 fps with a i7 8Go and GTX 285

 

a idea ?

Amazing work! Thank you :D

This table looks incredible as I expected. Great job to the authors for this piece of art. 

 

I have a brand new Dell XPS 8700 which is a quad core i7 @ 3.4ghz with 12gb of RAM. I have a GTX 660 video card. 

With that setup on Win 7 I'm getting 35 fps as well. 

 

I tried the lower res version and that bumped me up to 88 fps at idle, and around 50fps with anything happening on screen with some pretty bad ball stutter. 

 

Also I noticed that the Frankenstein drop target bank is down at the beginning of the game so the ball always goes up the Frank ramp. I don't remember the one I played in real life doing this. Is that a bug?

Make sure you delete nvram for the table located in vpinmame\nvram\mb_106b.nv if targets or frank are stuck. will work fine after that but you may need to start table a few times afterwards

Photo
BobAlbright
Jan 30 2014 12:48 AM

!Really fun table and the new look is great! Thank you

Photo
bartzenegger
Jan 30 2014 01:38 AM

wwwwooooowwww holy crap it looks great!!

thx soooo much for your time and effort!!!!

Amazing table. Thank you!


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