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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 23 2013 10:24 PM
- Last Updated: Jan 17 2014 09:37 PM
- File Size: 348.89KB
- Views: 11562
- Downloads: 445
Previous Versions
Download Ball Sound Demo 1.1
1 VotesBall sound demo
0
Hi,
The ball sound routine You find here is based on rascals original idea. I improved the math side and added some new thoughts. The ball assignment is now done by a trigger, so You can easily apply this to any table even if You do not want to temper with the ball creation routines.
Here You find the original Tutorial description:
http://www.vpforums....als&article=135
Regards
Michael
The ball sound routine You find here is based on rascals original idea. I improved the math side and added some new thoughts. The ball assignment is now done by a trigger, so You can easily apply this to any table even if You do not want to temper with the ball creation routines.
Here You find the original Tutorial description:
http://www.vpforums....als&article=135
Regards
Michael
What's New in Version 1.1 (See full changelog)
- I added the procedure StopAllSounds to Drain_Hit to avoid continuus sound loops after the ball has been destroyed. In some cases it was possible that the ball hitting the destroy-trigger had a speed above the sound threshold. Then the ball rolling sound continued despite the SoundTimer was disabled.
- Thanks to Ringorian for reporting this!
- You have now the option to loose the ball intentionally after making the right ramp. Hold the right flipper to open the right outlane.
"Sorry we couldn't find that" Is this download dead ? Is there a way to add ball rolling sounds to tables (i.e. junkyard, frankenstein) tried importing rolling sound from Indy500 but that doesn't appear to work.
Any tips would be appreciated.
Thanks
Clock
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Very cool! VP9.2.1 has some new parameters for PlaySound that could help you making the code even easier (reuse same sound loop but only changing of pitch, pan or volume easily possible)..