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  • Submitted: Dec 23 2013 10:24 PM
  • Last Updated: Jan 17 2014 09:37 PM
  • File Size: 348.89KB
  • Views: 11562
  • Downloads: 445

Previous Versions

  • 17 Jan 2014 Download Ball Sound Demo 1.1
  • 23 Dec 2013 Download Ball Sound Demo 1.0

Download Ball Sound Demo 1.1

* * * * * 1 Votes
Ball sound demo



Hi,
 
The ball sound routine You find here is based on rascals original idea. I improved the math side and added some new thoughts. The ball assignment is now done by a trigger, so You can easily apply this to any table even if You do not want to temper with the ball creation routines.
 
Here You find the original Tutorial description:
http://www.vpforums....als&article=135
 
Regards
Michael

What's New in Version 1.1 (See full changelog)

  • I added the procedure StopAllSounds to Drain_Hit to avoid continuus sound loops after the ball has been destroyed. In some cases it was possible that the ball hitting the destroy-trigger had a speed above the sound threshold. Then the ball rolling sound continued despite the SoundTimer was disabled.
  • Thanks to Ringorian for reporting this!
  • You have now the option to loose the ball intentionally after making the right ramp. Hold the right flipper to open the right outlane.




Very cool! VP9.2.1 has some new parameters for PlaySound that could help you making the code even easier (reuse same sound loop but only changing of pitch, pan or volume easily possible)..

"Sorry we couldn't find that"  Is this download dead ?  Is there a way to add ball rolling sounds to tables (i.e. junkyard, frankenstein) tried importing rolling sound from Indy500 but that doesn't appear to work.

Any tips would be appreciated.

 

Thanks

Clock


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