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Submitter
SUPPORT TOPIC File Information
- Submitted: Jun 13 2018 08:15 AM
- Last Updated: Jun 15 2018 05:50 PM
- File Size: 68.74MB
- Views: 8324
- Downloads: 2,304
-
Author(s):
Dozer VPX version.
Luvthatapex/Moonchild/Destruk - VP9 Version. - Manufacturer: Gottlieb
- Year: 1982
- IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Spirit (Gottlieb 1982)_DOZER_1.4.zip 1.4
20 VotesGottlieb Spirit System 80
3
Here is Spirit by Gottlieb - a rather rare system 80 game with a supernatural theme. (1982)
This build uses resources from the VP9 version of Spirit with a lot of modification to sit right in VP10. This table was challenging
because the playfield and plastics are black which was very difficult to light. It forced me to find a different method to distinguish
the plastics from the playfield though via the use of flashers with a plastic texture applied mapped to the appropriate shape.
There is an option at the top of the script named flip_link which is turned on by default. This links the outlane flippers to the main
flippers for cabinets that don't have 2 sets of flipper buttons. The real cabinet has an additional set of buttons for these smaller flippers so if your
cabinet has them, turn the option off for much more challenging play. These outer flippers are assigned to left and right magnasave.
If the table looks foggy or milky on your monitor then change these variables at the start of the script to the following numbers.
Const Flasher_Reduction =100
Const GI_Modulation = 1
Const Flasher_Reduction can be any number between 0 and 100 so tweak to your liking. Higher the number, the less foggy it will look.
Const GI_Modulation can only be 0 or 1 - change to 1 to remove milky halos around GI lights.
The top left saucer which needs to be shot for multiball play is a very challenging shot - it's worth watching the following videos on Youtube
to get an understanding of the rules for Spirit.
The table was authored within the current 10.5 beta cycle so use a recent version of VPX for it. Fast Flips are also enabled by default so make scripts and accompanying files
are up to date.
Have Fun - Dozer.
This build uses resources from the VP9 version of Spirit with a lot of modification to sit right in VP10. This table was challenging
because the playfield and plastics are black which was very difficult to light. It forced me to find a different method to distinguish
the plastics from the playfield though via the use of flashers with a plastic texture applied mapped to the appropriate shape.
There is an option at the top of the script named flip_link which is turned on by default. This links the outlane flippers to the main
flippers for cabinets that don't have 2 sets of flipper buttons. The real cabinet has an additional set of buttons for these smaller flippers so if your
cabinet has them, turn the option off for much more challenging play. These outer flippers are assigned to left and right magnasave.
If the table looks foggy or milky on your monitor then change these variables at the start of the script to the following numbers.
Const Flasher_Reduction =100
Const GI_Modulation = 1
Const Flasher_Reduction can be any number between 0 and 100 so tweak to your liking. Higher the number, the less foggy it will look.
Const GI_Modulation can only be 0 or 1 - change to 1 to remove milky halos around GI lights.
The top left saucer which needs to be shot for multiball play is a very challenging shot - it's worth watching the following videos on Youtube
to get an understanding of the rules for Spirit.
The table was authored within the current 10.5 beta cycle so use a recent version of VPX for it. Fast Flips are also enabled by default so make scripts and accompanying files
are up to date.
Have Fun - Dozer.
What's New in Version 1.4 (See full changelog)
- Added the variables -
- Const Flasher_Reduction = 0
- Const GI_Modulation = 0
- for monitors with higher gamma.
- Setting Flasher_Reduction to 100 will give the table a blacker look without any fogging.
- Setting GI_Modulation to 1 will tone down the milky halos of the GI.
- If 1.3 looked fine for you then there is no need to update to 1.4.
Thanks Dozer, another great table added to my 80's collection, excellent!
A fantastic table - a must have.
Had never played this table before,really loved it !!! Gottleib s other tables always seemed to lack something that keeps you hooked,although this one is the most interesting layout,with great synth sounds !!
sooooo 80s !! happy sas x Thannnnkkkkk yyyyoooouuuu
Amazing! Thanks a lot, I can't wait to try it.
It looks very nice indeed. Unfortunately no left or right flipper. Frustrating:(
Is it only me ?
Too many flippers for my liking but ¡Great table!
Awesome! Great table!!!!
Great job!
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Looks great, I have to try it this weekend.