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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 11 2017 09:06 PM
- Last Updated: May 25 2021 04:51 PM
- File Size: 57.16MB
- Views: 13162
- Downloads: 2,665
- Author(s): Wizball
- Permission to MOD?: Yes, without approval
Previous Versions
Download Shovel Knight 1.0.3
23 Votesvpx original
1
This is a VPX original table based on Shovel Knight, the retro-styled platform game released in 2014 by Yacht Club Games.
If you experience lag when switching between music tracks, press the ADD CREDIT button during attact mode.
The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
Rules
LEVELS: While not fighting a boss, hit any shot to progress through levels. When a level is completed, hit the BLUE shot at the right saucer to start a boss battle.
BOSSES: During boss battles, hit BLUE shots and flashing targets.
SHOVEL KNIGHT MULTIBALL: Complete the GREEN S-H-O-V-E-L and K-N-I-G-H-T targets to light lock at the GREEN shots at the left and center ramp. After two balls have been locked, shoot the GREEN shot at the right saucer to start Shovel Knight Multiball.
JACKPOTS: During Shovel Knight multiball, hit the AMBER, ORANGE, and RED shots for jackpot, and complete the S-H-O-V-E-L K-N-I-G-H-T targets to light a super jackpot at the PURPLE hole on the upper playfield.
WANDERER MULTIBALL: Hit bumpers and spinner to light wanderer multiball at the TURQUOISE shot. During wanderer multiball, hit TURQUOISE shots to light a jackpot at the VUK.
MULTIPLIERS: Complete the WHITE lights at the bottom lanes to enable a 2X multiplier for 60 seconds at the next shot you make.
MYSTERY: Complete the three RED targets above the right saucer to light a mystery award at the center lane (PINK shot).
BONUS X: Complete the drop targets to increase the bonus multiplier.
COMBOS: Hit consecutive YELLOW shots to increase the combo value. Collect the combo value at the ORANGE shot.
About modifications
I am allowing open mods of this table. I do not have access to a cabinet to test on, so please make any modifications you feel would improve play on a cabinet. My artistic skills are not on par with my coding skills, and the lighting, apron, and plastics in particular could use the hand of someone better than me at making things look good.
Acknowledgements
Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds.
B2S
Download the B2S backglass
If you experience lag when switching between music tracks, press the ADD CREDIT button during attact mode.
The left and right magnasave buttons will activate the lower flippers only, allowing stage flipping.
Rules
LEVELS: While not fighting a boss, hit any shot to progress through levels. When a level is completed, hit the BLUE shot at the right saucer to start a boss battle.
BOSSES: During boss battles, hit BLUE shots and flashing targets.
SHOVEL KNIGHT MULTIBALL: Complete the GREEN S-H-O-V-E-L and K-N-I-G-H-T targets to light lock at the GREEN shots at the left and center ramp. After two balls have been locked, shoot the GREEN shot at the right saucer to start Shovel Knight Multiball.
JACKPOTS: During Shovel Knight multiball, hit the AMBER, ORANGE, and RED shots for jackpot, and complete the S-H-O-V-E-L K-N-I-G-H-T targets to light a super jackpot at the PURPLE hole on the upper playfield.
WANDERER MULTIBALL: Hit bumpers and spinner to light wanderer multiball at the TURQUOISE shot. During wanderer multiball, hit TURQUOISE shots to light a jackpot at the VUK.
MULTIPLIERS: Complete the WHITE lights at the bottom lanes to enable a 2X multiplier for 60 seconds at the next shot you make.
MYSTERY: Complete the three RED targets above the right saucer to light a mystery award at the center lane (PINK shot).
BONUS X: Complete the drop targets to increase the bonus multiplier.
COMBOS: Hit consecutive YELLOW shots to increase the combo value. Collect the combo value at the ORANGE shot.
About modifications
I am allowing open mods of this table. I do not have access to a cabinet to test on, so please make any modifications you feel would improve play on a cabinet. My artistic skills are not on par with my coding skills, and the lighting, apron, and plastics in particular could use the hand of someone better than me at making things look good.
Acknowledgements
Special thanks to VPForum members sliderpoint for showing how to make a ramp like the right ramp, and cyberpez for the VUK, and JPSalas for several primitives, graphics, and sounds.
B2S
Download the B2S backglass
What's New in Version 1.0.3 (See full changelog)
- This version requires Visual Pinball 10.7.
- * Music volume adjusted for the fixed music handling in recent 10.7 versions
- * Hall of Champions can no longer be started during Juggling Challenge, preventing a game breaking stack.
- * Completing Juggling Challenge now gives proper credit toward Secret Battle.
Fun game. I likey !
thx for the update looks great
This is really nice!!! Thx a lot
hi,i cant make the songs play, i put the tracks on the music folder on vp but it does not work,already try with Music and music,anyone with the same problem? table looks fantastic
hi,i cant make the songs play, i put the tracks on the music folder on vp but it does not work,already try with Music and music,anyone with the same problem? table looks fantastic
Do you get an error message? Do sound effects play?
Thanks for the implementation of the table.
Plays very well
Thanks for sharing! Table looks great!
Looking for 10.7. Any help?
excellent table
many thanks
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Great table!! 5 stars!!
You really put alot of work into this table!!
It is appreciated!!
Nice table layout and sound effects!!
A great addition to the Pinball Collective!!
Carry on.