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  • Submitted: Oct 08 2017 08:52 PM
  • Last Updated: Oct 08 2017 08:52 PM
  • File Size: 23.8MB
  • Views: 6136
  • Downloads: 1,443
  • Author(s): Scripting: Scottacus
    Artwork: HauntFreaks
  • Manufacturer: Williams
  • Year: 1973
  • IPDB Link:
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Yes, with approval

Download OXO (Williams 1973) 1.0

* * * * * 15 Votes
Williams OXO EM 1973



Screenshots
OXO (Williams 1973)
 
OXO is a Williams tic-tac-toe game that has fun game play and excellent shots coupled with awesome Christian Marche artwork.  The basic premise is to achieve a tic-tac-toe with either X's or O's and then land the ball in either saucer for a 5000 point bonus and an extra ball.  Lighting all of the tic-tac-toe squares will enable a replay special with either the left or right middle roll overs.  
 
HauntFreaks has pulled out all of the stops on this one!  His artwork is incredible and the details that he added like primitive cut outs for the targets and leaf switches really enhance the table.  He has also made a new B2S backglass for the table that will also be available to download and that backglass also has third monitor DMD artwork.
 
This table has a few new features to it that include full integration of DOF for those who have chime units as well as a new (at least for my tables) post-it note with the ablility to enter initials.
 
There are three user variables that can be altered to change the playing epxperience.  They are all located near the top of the script and include:
 
FreePlay - set to True for free play or False if you want to coint up
ShowBallShadow - set to True to turn on to enable ball shadows or to False to to deactivate them
PinkFLipperColor- set to True to use pink rubbers on the flippers or set to False to use white rubbers.
 
Here's the team that brought you this table
Script: Scottacus
Artwork: Hauntfreaks
Beta Testing: Xenonph and Thalamus
Chime Testing: Bord
 
Special thanks to Fren for his excellent VP9 OXO table that got this whole project started!
 
HauntFreaks has released a new directb2s backglass and wheel image that is coordinated to go with the new artwork of this table.




Thx!! i play in vp9, now vpx thx thx!!!

Photo
UpJumpTheBoogie
Oct 09 2017 08:33 PM

Ditto- I like this in 9. Now even better!

Photo
coreduo0099
Oct 14 2017 04:15 AM

Great update to vp9.

I noticed the saucer kickers fire when the ball enters..

I believe this is a valid correction

Thanks!

'***************Saucers
Sub RightSaucerKicker_hit
'	If B2SOn Then DOF 123, DOFPulse
	If TicTacToe = True and TicTacToeBonus <1 Then 
		TicTacToeBonus = True
		ShootAgainLight.state = 1
		AddScore 5000
	Else
		AddScore 500
	End If
	me.timerenabled = 1
End Sub

Sub LeftSaucerKicker_hit
'	If B2SOn Then DOF 122, DOFPulse
	If TicTacToe = True and TicTacToeBonus <1 Then 
		TicTacToeBonus = True
		ShootAgainLight.state = 1
		AddScore 5000
	Else
		AddScore 500
	End If
	me.timerenabled = 1
End Sub

'***************Kickers
Sub LeftSaucerKicker_Timer
	LeftSaucerKicker.Kick 92 + (3 * Rnd()), 6 
'	Playsound SoundFXDOF("HoleKick",129,DOFPulse,DOFContactors)
	Playsound SoundFXDOF("HoleKick",122,DOFPulse,DOFContactors)
	me.timerenabled = 0
End Sub

Sub RightSaucerKicker_Timer
	RightSaucerKicker.Kick 268 + ( 3 * Rnd()), 6
'	Playsound SoundFXDOF("HoleKick",129,DOFPulse,DOFContactors)
	Playsound SoundFXDOF("HoleKick",122,DOFPulse,DOFContactors)
	me.timerenabled = 0
End Sub
Photo
Sutter Cane
Feb 10 2020 09:31 PM

Thanks for all your hard work!

Thanks

Thank you.

Thank you very much. This is one of my favorites tables ever!!


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