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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 08 2017 08:52 PM
- Last Updated: Oct 08 2017 08:52 PM
- File Size: 23.8MB
- Views: 6136
- Downloads: 1,443
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Author(s):
Scripting: Scottacus
Artwork: HauntFreaks - Manufacturer: Williams
- Year: 1973
- IPDB Link:
- Media Pack: Link to Media Pack
- Permission to MOD?: Yes, with approval
Download OXO (Williams 1973) 1.0
15 VotesWilliams OXO EM 1973
3
OXO (Williams 1973)
OXO is a Williams tic-tac-toe game that has fun game play and excellent shots coupled with awesome Christian Marche artwork. The basic premise is to achieve a tic-tac-toe with either X's or O's and then land the ball in either saucer for a 5000 point bonus and an extra ball. Lighting all of the tic-tac-toe squares will enable a replay special with either the left or right middle roll overs.
HauntFreaks has pulled out all of the stops on this one! His artwork is incredible and the details that he added like primitive cut outs for the targets and leaf switches really enhance the table. He has also made a new B2S backglass for the table that will also be available to download and that backglass also has third monitor DMD artwork.
This table has a few new features to it that include full integration of DOF for those who have chime units as well as a new (at least for my tables) post-it note with the ablility to enter initials.
There are three user variables that can be altered to change the playing epxperience. They are all located near the top of the script and include:
FreePlay - set to True for free play or False if you want to coint up
ShowBallShadow - set to True to turn on to enable ball shadows or to False to to deactivate them
PinkFLipperColor- set to True to use pink rubbers on the flippers or set to False to use white rubbers.
Here's the team that brought you this table
Script: Scottacus
Artwork: Hauntfreaks
Beta Testing: Xenonph and Thalamus
Chime Testing: Bord
Special thanks to Fren for his excellent VP9 OXO table that got this whole project started!
HauntFreaks has released a new directb2s backglass and wheel image that is coordinated to go with the new artwork of this table.
OXO is a Williams tic-tac-toe game that has fun game play and excellent shots coupled with awesome Christian Marche artwork. The basic premise is to achieve a tic-tac-toe with either X's or O's and then land the ball in either saucer for a 5000 point bonus and an extra ball. Lighting all of the tic-tac-toe squares will enable a replay special with either the left or right middle roll overs.
HauntFreaks has pulled out all of the stops on this one! His artwork is incredible and the details that he added like primitive cut outs for the targets and leaf switches really enhance the table. He has also made a new B2S backglass for the table that will also be available to download and that backglass also has third monitor DMD artwork.
This table has a few new features to it that include full integration of DOF for those who have chime units as well as a new (at least for my tables) post-it note with the ablility to enter initials.
There are three user variables that can be altered to change the playing epxperience. They are all located near the top of the script and include:
FreePlay - set to True for free play or False if you want to coint up
ShowBallShadow - set to True to turn on to enable ball shadows or to False to to deactivate them
PinkFLipperColor- set to True to use pink rubbers on the flippers or set to False to use white rubbers.
Here's the team that brought you this table
Script: Scottacus
Artwork: Hauntfreaks
Beta Testing: Xenonph and Thalamus
Chime Testing: Bord
Special thanks to Fren for his excellent VP9 OXO table that got this whole project started!
HauntFreaks has released a new directb2s backglass and wheel image that is coordinated to go with the new artwork of this table.
Ditto- I like this in 9. Now even better!
Great update to vp9.
I noticed the saucer kickers fire when the ball enters..
I believe this is a valid correction
Thanks!
'***************Saucers Sub RightSaucerKicker_hit ' If B2SOn Then DOF 123, DOFPulse If TicTacToe = True and TicTacToeBonus <1 Then TicTacToeBonus = True ShootAgainLight.state = 1 AddScore 5000 Else AddScore 500 End If me.timerenabled = 1 End Sub Sub LeftSaucerKicker_hit ' If B2SOn Then DOF 122, DOFPulse If TicTacToe = True and TicTacToeBonus <1 Then TicTacToeBonus = True ShootAgainLight.state = 1 AddScore 5000 Else AddScore 500 End If me.timerenabled = 1 End Sub '***************Kickers Sub LeftSaucerKicker_Timer LeftSaucerKicker.Kick 92 + (3 * Rnd()), 6 ' Playsound SoundFXDOF("HoleKick",129,DOFPulse,DOFContactors) Playsound SoundFXDOF("HoleKick",122,DOFPulse,DOFContactors) me.timerenabled = 0 End Sub Sub RightSaucerKicker_Timer RightSaucerKicker.Kick 268 + ( 3 * Rnd()), 6 ' Playsound SoundFXDOF("HoleKick",129,DOFPulse,DOFContactors) Playsound SoundFXDOF("HoleKick",122,DOFPulse,DOFContactors) me.timerenabled = 0 End Sub
Thanks for all your hard work!
Thanks
Thank you.
Thank you very much. This is one of my favorites tables ever!!
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Thx!! i play in vp9, now vpx thx thx!!!