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  • Submitted: Nov 04 2016 05:43 AM
  • Last Updated: Nov 11 2016 09:43 PM
  • File Size: 74.27MB
  • Views: 8739
  • Downloads: 2,061
  • Author(s): SLAMT1LT
    TerryRed
  • Manufacturer: Original
  • Year: 2016
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 04 Nov 2016 Download Superman (Ultimate Edition) (DOFLinx - Cabinet Edition) 1.04
  • 04 Nov 2016 Download Superman (Ultimate Edition) (DOFLinx - Cabinet Edition) 1.04
  • 04 Nov 2016 Download Superman (Ultimate Edition) (DOFLinx - Cabinet Edition) 1.04

Download Superman (Ultimate Edition) (DOFLinx - Cabinet Edition,1.1) 1.04

* * * * * 9 Votes
DOFLinx Future Pinball Superman



Screenshots
Superman (Ultimate Edition, v1.04) (Physics 2.7) - by SLAMT1LT - DOFLinx Cabinet Edition by TerryRed
 
A video that demonstrates this table in a virtual pinball cabinet running DOFLinx can be seen here:
 

 
(Permission to mod this table was given by SLAMT1LT)
 
DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69
This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z.
 
Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT)
 
Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder
 
DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches.
 
DOFLinx install package download:
The current download of DOFLinx can be found through this post at vpforums:
 
http://www.vpforums....showtopic=35852
 
 
It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory.
 
Cabinet Use:
For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers,
slingshots, bumpers, etc muted.  Instead, you will only hear your cabinet's feedback devices for those actions.
The rest of the game's sounds will play normally as intended by the table author.
 
Desktop Use:
For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder.
(read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers.
 
Note: Any DMDs or HudOverlays intended for desktop use were moved to the backbox (translite) so that cabinet users can see them. 
 
Night Mode:
For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between 
Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package)
for more information on how to use Night Mode. 
 
Custom Backbox Overlay Frame:
I added a custom "Overlay" frame on the backglass that fits a 16:9 screen perfectly and works with the videos and LCD graphics on the backbox. If you don't want to use this and prefer the original backbox artwork, then just use the Future Pinball editor...chose Translite...and then "unlock" and drag the "SupermanBG" Overlay off screen..and save the table.
 
We hope you enjoy the DOFLinx cabinet experience!
 
For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website:
 
http://speak1970.wix...pinballemporium
 

What's New in Version 1.04 (See full changelog)

  • DOFLinx (Cabinet) Mod by TerryRed
  • ---------------------------------
  • V1.1 - Fixed wrong colour name for a center flasher entry, and corrected a mispelled "kickcer" entry to "kicker"
  • DOFLinx devices supported in this table:
  • Left flipper
  • Right flipper
  • Left slingshot
  • Right slingshot
  • Mid field left solenoid
  • Mid field centre solenoid
  • Mid field right solenoid
  • Back left solenoid
  • Back right solenoid
  • Flasher, outside left
  • Flasher, inside left
  • Flasher, centre
  • Flasher, outside right
  • Flasher, inside right
  • Blower Fan
  • Shaker
  • Gear Motor
  • Strobe
  • Beacon
  • Start button
  • Coin button
  • Launch Ball button
  • RGB Undercab Lighting
  • ULTIMATE Edition by SLAMT1LT
  • ** ULTIMATE Edition 1.04 **
  • new movie clips added
  • new music track added
  • new mode added - Super Bumps
  • fixed tilt ball search not working correctly
  • removed upper right flipper
  • improved graphics
  • adjusted flippers
  • ** ULTIMATE Edition 1.03 **
  • new movie clips added
  • new quotes added
  • backglass lighting improved
  • incorrect score value for cerain shots changed
  • fixed LCD not showing correct information after URSA bonus is collected
  • fixed score value when Kryptonite Bonus collected from plunger lane
  • fixed playfield lighting not resetting properly
  • improved DMD timers
  • fixed mediation error when bumpers are hit too often in a row
  • ** ULTIMATE Edition 1.02 **
  • fixed mediation error during multiball
  • fixed tilting the table not resetting multiball lights
  • fixed Fortress of Solitude lights not flashing when mode is ready
  • the P-U-R targets now only make a sound fx when collected
  • added new quote when table is tilted
  • changed DMD text to SUPER instead of SUPERMAN
  • changed colour of upper lane guide posts and rubbers
  • fixed Zod LCD display not showing when Zod is ready


Screenshots

Screenshots Screenshots Screenshots


Great table but multiplayer is broken. When you get to player 2 on lastball the flippers stop working. This is fixed by remarking this out in the enter high score part of the code. 

'GameEnd = TRUE

works fine without that code.

 

This bug is in Slams original 1,4 version also without doflinx so its not a new bug.

Also added ACTIVATE when the start is pressed for more than on player so  you get a feedback on more than one player is in play.

I have a question please. How to I see the backglass on this table? In order to get the table to run in FP I have to put the word PinEvent In the game config in the frontend. But when I put that in I get no backglass. NOT putting that work in means the table just freezes when it tries to load. I'm running a two screen setup in a bare bones cabinet. I was able to run your Halloween mod, for example, I think because it had a separate pupvideo file? I'm new to this and been trying to research the issue online and watching instructional videos but maybe I haven't found the right one yet? Thank you.

hello,

what exactly should be added in the script for the multiplayer to work?

THANKS

duv67


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