Jump to content



Submitter

SUPPORT TOPIC File Information

  • Submitted: Oct 22 2014 11:00 AM
  • Last Updated: Dec 15 2014 09:10 AM
  • File Size: 192.25MB
  • Views: 15430
  • Downloads: 2,190
  • Author(s): JPSalas - teppotee - ClarkKent - Dozer.
  • Manufacturer: Williams
  • Year: 1993
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 30 Oct 2014 Download STTNG_VP990_HD_GI_MOD_1.2_Physmod_FOM.zip 1.2
  • 23 Oct 2014 Download STTNG_VP920_HD_GI_MOD_1.1 Physmod_FOM2.zip 1.1
  • 22 Oct 2014 Download STTNG_VP920_HD_GI_MOD_1.1 Physmod_FOM2.zip 1.1

Download STTNG_VP990_HD_GI_MOD_1.3_Physmod_FOM.zip 1.3

* * * * * 12 Votes
STTNG Williams Steve Richie Widebody SuperPin FOM



Screenshots
Howdy,
 
This is the FOM - Physics Mod 5 version of Star Trek the Next Generation. (STTNG)
 
This table was originally created by JPSalas, modded 1st by teppotee, PM5 by ClarkKent and I added the flasher object lighting component.
 
First off many thanks to JP for the original table, the VP dev team for the continued work on making VP a greater program each
revision.
 
Many thanks to LoadedWeapon for some of the alpha sprites used in this mod, JP Salas for his flasher subroutines and any member
of the forum who has contributed assets and code to this table in it's initial and modded revisions.  If I have missed a credit, please let me know
and I'll update this description.
 
This table must be played with Physics Mod 5.
 
Graphics and controller options at the top of the script are described below.
 
 Const B2Son = 1   (Enabled the directb2s controller system)
 
Graphics options - adjust to taste.

 Const FullPFFlashers = 1 ' Full length PF flasher ambiance.
 Const Sidewalls = 1 'Light Flares on Cabinet Sidewalls
 Const Wireforms = 1 ' Light Flares on Wireforms and Habitrails
 Const InsertFlares = 1 'Light flares around Lamp Inserts.
 Const InsertAmbients = 1 'Light flares cast from Lamp Inserts.
 Const Flasher_Fullbrights = 1 'Intense origin point for rear flashers.
 Const Top_Glass_Texture = 0 'Full length glass texture over whole playfield.
 
Please submit feedback and reports in the associated forum.
 
Have fun!
Dozer.
 
 
 
 
 

What's New in Version 1.3 (See full changelog)

  • Fixed Shield GI Routine to reflect shield strength.
  • No other changes.




Physmod5 is nice, much easier to hit the middle mode start now. MUCH easier.

 

But I'm not a fan of the skewed table look... I like it to fill my screen.

 

Cheers for the update

great but where is williams logo on the flippers? ;)

great thanx!!! realy good

btw: for a quick'n'dirty back conversion to non-physmod: load the original table by JP, go to backdrop options, export the physics.

Then load this modded version, also go to backdrop options and re-import the physics.

Every time I load the table a ball gets stuck in the plunger area. It keeps trying to shoot it away but fails. Table cannot start.

Raza,

delete the nvram, and let some time for the table to locate them on the next start.

Raza,

delete the nvram, and let some time for the table to locate them on the next start.

Ofcourse,that  did the trick.

The cannons to launch the probes do not turn. I had same issue as Raza and I solved it. Now I have this 2nd issue. Amazing table, hope you give me a hint. Thanks.

Great update!  I played a few games tonight and it played really nice.  I could aim the cannons and hit targets that would have been impossible on the older version.

 

Michael

The cannons to launch the probes do not turn.




  • 17,089 Total Files
  • 57 Total Categories
  • 836 Total Authors
  • 21,638,897 Total Downloads
  • The Good Bois Latest File
  • anthias Latest Submitter

user(s) are online (in the past 15 minutes)

members, guests, anonymous users